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Author Topic: Requesting missing Mideast objects = SOLVED  (Read 1736 times)

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max_thehitman

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Requesting missing Mideast objects = SOLVED
« on: July 26, 2013, 11:02:38 AM »

Good day everyone,
I need a little help over here , so I can retexture and paint some new static objects
for the IL2-1946 game, but I do not have these object folders when I downloaded the old package "Mideast".
I have looked all over the place, but I am still missing these folders...

Inside the Mideast folder there should be two folders named = "Ruins" and "Ruins2"

Does anyone have these 2 folders in their game?
Please send them over to me, or post them here,  so I can paint some new objects for us to enjoy.

These "Ruins" and "Ruins2" objects look like walls, but after I paint them, they will look like
something else.
Something good for our game  ;)

I am sure you will enjoy the next package of goodies I will post next week  :)
Thank you in advance.

Cheers
MAX
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vpmedia

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Re: Requesting missing Mideast objects
« Reply #1 on: July 26, 2013, 11:31:16 AM »

They're object nr 294/295 in DBW 1.71, if you can see them ingame you should be able to extract them from the sfs files unless their entry is not in the filelist txt of the extractor. But these objects are reskinned versions from the stock game because they look very familiar.

max_thehitman

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Re: Requesting missing Mideast objects
« Reply #2 on: July 26, 2013, 11:42:12 AM »


Hello VPmedia, great to see you here

Yes, I can see them in my game, and I have already extracted all my SFS files from UP and DBW, but for some strange
reason, these 2 folders are not inside or anywhere in the MIDEAST folder (Mapmods/3do/buildings/Mideast).

If the line entries for them are in the static.ini, then there should be 2 folders for them, but there is nothing.

The skin names point to a "Ruins" and "Ruins2" folder inside the Mideast static objects folder.
These are not to be confused with the other objects named "RomanRuins" which is also inside the Mideast folder.
They are totally different objects.

These are the entries for the "Ruins" and "Ruins2"...

Quote

//===============================================================
[***]
Title Mideast
//===============================================================

[buildings.House$Ruins1]
Title Ruins1
MeshLive        3do/Buildings/Mideast/Ruins/Ruin1.sim
MeshDead       
AlignToLand     0
Body            RockMiddle
Panzer          0.25

[buildings.House$Ruins2]
Title Ruins2
MeshLive        3do/Buildings/Mideast/Ruins/Ruin2.sim
MeshDead       
AlignToLand     0
Body            RockMiddle
Panzer          0.25

[buildings.House$Ruins3]
Title Ruins3
MeshLive        3do/Buildings/Mideast/Ruins/Ruin3.sim
MeshDead       
AlignToLand     0
Body            RockMiddle
Panzer          0.25

[buildings.House$Ruins4]
Title Ruins4
MeshLive        3do/Buildings/Mideast/Ruins/Ruin4.sim
MeshDead       
AlignToLand     0
Body            RockMiddle
Panzer          0.25

[buildings.House$Ruins5]
Title Ruins5
MeshLive        3do/Buildings/Mideast/Ruins/Gate1dead.sim
MeshDead       
AlignToLand     0
Body            RockMiddle
Panzer          0.25

[buildings.House$Ruins6]
Title Ruins6
MeshLive        3do/Buildings/Mideast/Ruins/Towerdead.sim
MeshDead       
AlignToLand     0
Body            RockMiddle
Panzer          0.25

[buildings.House$Ruins7]
Title Ruins7
MeshLive        3do/Buildings/Mideast/Ruins/Walldead.sim
MeshDead       
AlignToLand     0
Body            RockMiddle
Panzer          0.25

[buildings.House$Ruins1t2]
Title Ruins1 tex2
MeshLive        3do/Buildings/Mideast/Ruins2/Ruin1.sim
MeshDead       
AlignToLand     0
Body            RockMiddle
Panzer          0.25

[buildings.House$Ruins2t2]
Title Ruins2 tex2
MeshLive        3do/Buildings/Mideast/Ruins2/Ruin2.sim
MeshDead       
AlignToLand     0
Body            RockMiddle
Panzer          0.25

[buildings.House$Ruins3t2]
Title Ruins3 tex2
MeshLive        3do/Buildings/Mideast/Ruins2/Ruin3.sim
MeshDead       
AlignToLand     0
Body            RockMiddle
Panzer          0.25

[buildings.House$Ruins4t2]
Title Ruins4 tex2
MeshLive        3do/Buildings/Mideast/Ruins2/Ruin4.sim
MeshDead       
AlignToLand     0
Body            RockMiddle
Panzer          0.25

[buildings.House$Ruins5t2]
Title Ruins5 tex2
MeshLive        3do/Buildings/Mideast/Ruins2/Gate1dead.sim
MeshDead       
AlignToLand     0
Body            RockMiddle
Panzer          0.25

[buildings.House$Ruins6t2]
Title Ruins6 tex2
MeshLive        3do/Buildings/Mideast/Ruins2/Towerdead.sim
MeshDead       
AlignToLand     0
Body            RockMiddle
Panzer          0.25

[buildings.House$Ruins7t2]
Title Ruins7 tex2
MeshLive        3do/Buildings/Mideast/Ruins2/Walldead.sim
MeshDead       
AlignToLand     0
Body            RockMiddle
Panzer          0.25
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vpmedia

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Re: Requesting missing Mideast objects
« Reply #3 on: July 26, 2013, 12:06:49 PM »

I cant find them in my filelist, its very hard to figure out the exact texture and other filenames.

max_thehitman

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Re: Requesting missing Mideast objects
« Reply #4 on: July 26, 2013, 12:08:18 PM »

OK, I have just extracted all my SFS files once again, and there is nothing on these 2 Ruin folders  ???
Where they go? 
There has to be a folder containing the model and skins files. I have checked all the other models in the Mideast folder
and none contain in their files any reference leading to a Ruins and Ruins2 objects.
They are very bright orange and yellow colored. Very ugly looking rocks. Not real looking enough for our cool IL2 game.

Wait, maybe... unless, these "ruins" point in the direction of the "JWalls" or some other Mideast building file?
Strange, but it could be. I will re-check again. But it does not make any sence, because these do not look like any other
object inside this game  :P  AND I have just repainted the "Jwalls" (3 objects already posted) and also retextured our
Pyramids and Sphinx models. So these walls are still the same bright orange-yellow color! So the their skins have nothing
to do with other models.  :(
This is driving me nuts and I could have been painting stuff
for the last 2 hours and I am wasting time
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Epervier

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Re: Requesting missing Mideast objects
« Reply #5 on: July 26, 2013, 12:19:51 PM »

Max... see attachments ! ;)
In DBW n° 2094+++++

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max_thehitman

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Re: Requesting missing Mideast objects
« Reply #6 on: July 26, 2013, 12:53:25 PM »

WOW! Fantastic  :)
How did you extract it from the game? I could not find it anywhere. Not even in SFS files.

Or is this folder in the DBW 4.09?
Wait, that does not make logic, if it is inside the 4.09, then it should be inside the 4.10 also.
Wait... No, it does not make logic again.  The Mideast pack is separate from DBW and UP packs  :P

Thank you Epervier!    Merci Merci!   
I will create 40 new cool objects for our IL2-game just using these 2 skins!
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Epervier

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Re: Requesting missing Mideast objects = SOLVED
« Reply #7 on: July 26, 2013, 01:16:17 PM »

This object is just DBW ... no 409!
I have a magic tool that allows me to extract a few seconds ...  8)
If you need to extract ... just tell me what and name pack!  ;)
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