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Author Topic: Cockpit Position  (Read 1897 times)

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dolty

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Cockpit Position
« on: July 30, 2013, 10:35:10 AM »

Greetings All,

I apologise if this is a common question, but searching did not reveal an answer... How does one establish the position of the cockpit (not the pilot view within the cockpit)? By that I mean with relation to the external model?

For example, the cockpit in question is too "low", so that the wings are visible just outside the side canopy, and the front view is blocked by the firewall and fuselage. How would I raise the position of the cockpit so that it is in proper alignment with the rest of the model?

Thanks in advance for any help.
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Poncho

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Re: Cockpit Position
« Reply #1 on: July 30, 2013, 03:23:18 PM »

Unfortunately, from my experience it wasn't a simple thing to do. But if you want to try, look in the cockpit hier.him. If you move the mesh called body,(sometimes hull or mainhull is the term used), most of the cockpit mesh will move with the body mesh. That is the easy part, from here you would reposition the eyepoints, reticle position, and all part attached to _ROOT_, such as gauge needles, or gunsights on some models. It is very frustrating because as you move things around new holes will unexpectedly appear in the fuselage, and takes a lot of trial and error to get it to look right.

Good Luck
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S3231541

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Re: Cockpit Position
« Reply #2 on: July 30, 2013, 05:24:19 PM »

Unfortunately, from my experience it wasn't a simple thing to do. But if you want to try, look in the cockpit hier.him. If you move the mesh called body,(sometimes hull or mainhull is the term used), most of the cockpit mesh will move with the body mesh. That is the easy part, from here you would reposition the eyepoints, reticle position, and all part attached to _ROOT_, such as gauge needles, or gunsights on some models. It is very frustrating because as you move things around new holes will unexpectedly appear in the fuselage, and takes a lot of trial and error to get it to look right.

Good Luck

This is partially correct, simply create a "ghost mesh" at the very top at have it attach to the root:

Code: [Select]
[cockpitroot]
Mesh body
Parent _ROOT_
Hidden
Attaching 0 1 0   0 0 1   1 0 0  0.00000 0.000000 -0.00000

Then you can set (by using search and replace of wordpad or for me notepad++) all other mesh that have parent "_ROOT_" to the new ghost mesh, in this case "cockpitroot"

from

Code: [Select]
[Z_Z_RETICLE]
Mesh Z_Z_RETICLE
Parent _ROOT_
Attaching 0 0 0.5   0.5 0 0   0 0.5 0    -0 0.76 3

to

Code: [Select]
[Z_Z_RETICLE]
Mesh Z_Z_RETICLE
Parent cockpitroot
Attaching 0 0 0.5   0.5 0 0   0 0.5 0    -0 0.76 3

then you can move "cockpitroot" around without any trouble.

Good luck,

S3
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dolty

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Re: Cockpit Position
« Reply #3 on: July 31, 2013, 01:31:03 AM »

Thank you very much, chaps, for the kind help. I'll have a go and report on any success. Ciao!
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