Monthly progress report on December 2013.
Building of bridges almost finished, their number reached "magic" 666.
Repaired islands on Vistula (Wisla) river.
Phototextures of the centres of Krakow, Breslau (Wroclaw) and Warszaw adjusted to the proper size and positions.
After the attempt at Estonia map, I tried again to autopopulate also this map of Poland, using the templates I made before (see Reply #132 in this thread above).
The programs worked well, but :
The number of individual objects placed by autopop pgm on the map is somewhere about 70000 (yes, seventy thousands). Actors management pgm crunched the inBuildings.txt file for more than 3 hours.
Never mind, the actors.static file was successfully created. But its size is over 31 MB !!!
In spite of this, the map of Poland loads into the game, even if slowly. It is even possible to make and save in FMB a mission, on condition that the waypoints are out of the visibility distance of any town.
Again - but: when flying over the town, Fps decrease horribly, stuttering occurs, this is not acceptable.
There might be several ways of remedy of this situation.
First, I can make new city templates, with much less buildings and trees there. But this seems to spoil the appearance of towns, which then can be as notes on the drum.
Second, I can try to make size of the town textures much smaller than at present, where it was based on nowadays maps. Something such as at Estonia and Belarus maps. This is the way I can.
And third, possibly most promissing is the approach based on Skippers idea (he says it is that of Andrey) of dispersalfield.ru : to make the whole quarters of towns as a single Il2 object. This way the number of objects could be decreased drastically, with positive impact on Fps, too. Perhaps it would suffice if any of 3D wizzards make five objects, each consisting of five different default buildings, on a single side of the street.
Unfortunately, I cannot yet to do it by myself, so I am calling anybody for collaboration.