O.K. that is the smallest river can be 200 meters wide. Meanwhile, the flow through the Lublin Ciemi?ga and the spring recruiting Bystrica water does not even have a quarter of the width. I do not know whether in this situation it would be better to restrict ourselves to a few major rivers np.Sanu, Vistula, Bug, Hog - in eastern Poland. I do not know what colleagues say?
I do not mean the geographical area of the map only Belarus Belarus 05 It also includes a piece of Polish including my old town. My favorite river flows through is about 7 mtr wide and about 0.5 at the deepest point while in our game looks like this
My brother - a lover of warships would be extremely happy to see our river the parade ..
Smallest possible river would be 50m wide, because scale of Map_c = 1:50.
The issue is that guys who have tried 1 pixel wide rivers report that the river is produced in the game and in FMB as a broken river and not a consistent, continuous river - i.e. it renders itself as pools and fragments and not as a continuous stream.
I have never tried to do anything less than a 2 pixel river and I draw it, then blur it and then write a 1 pixel wide series of dots in the middle of the river and blur everything again to ensure that the river is continuous. That works fine.
It may be possible to do a 1 pixel river and just write over the river a couple of times to ensure that the river is continuous. It is possible that the "break ups" simply result from blurring producing spots where the value is greater than 127 RGB along the length of the river. I have never experimented with this.
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After I posted this, I read the thread by Uzin and Uuflaake which checked out exactly this type of experiment and came up with valuable stuff to look at. Thanks to those guys!