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Author Topic: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)  (Read 80242 times)

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mikoyan99

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #84 on: August 10, 2013, 10:24:50 AM »

That's going to be very cool.
-Matt
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David Prosser

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #85 on: August 10, 2013, 08:37:15 PM »

I'm sure you can do it ten010.

cheers

David Prosser

mikoyan99

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #86 on: September 01, 2013, 10:46:23 AM »

That probably means you typed it wrong or accidentally modified another piece of code. Try replacing the file with a backup and repeating the process carefully.
-Matt
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gianluca

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #87 on: September 06, 2013, 01:37:26 AM »

Hi Matt, using Tir other than with the 70° FOV (normal view) I have this looking outside: colud it be corrected?


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mikoyan99

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #88 on: September 06, 2013, 12:36:07 PM »

Dunno about that one mate - try going into hier.him in the cockpit folder and play around with the FOV (field of view) value. I don't have the same mods indtalled so I can't solve that directly, but I reckon increasing FOV should help.
-Matt
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gianluca

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #89 on: September 06, 2013, 02:51:50 PM »

Hi Matt, thks for answering: sure I will try and report back. Have to wait until monday...
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ten010

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #90 on: September 06, 2013, 04:50:07 PM »

Hi Matt, thks for answering: sure I will try and report back. Have to wait until monday...
Please try it if you like.
https://www.sas1946.com/main/index.php/topic,36444.0.html
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MR_G

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #91 on: September 06, 2013, 05:57:56 PM »

It's strange, but I can get this AC off the water in 4.12. The floats aren't crazy like the F1m.
 I have to fly off, holding the stick back all the way. AI has problems getting off the water though. The only way the AI squadmates get off the water, is when they approach land and touch the beach. This bump, kicks them into the air enough to fly. If I try to fly my AC off the water, as AI, it overheats, and destroys the engine before getting into the air.
.
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gianluca

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #92 on: September 07, 2013, 05:17:34 AM »

Hi Matt, thks for answering: sure I will try and report back. Have to wait until monday...
Please try it if you like.
https://www.sas1946.com/main/index.php/topic,36444.0.html

thks ten010, will do
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gianluca

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #93 on: September 11, 2013, 01:26:38 AM »

hi ten, it worked very well, thks!
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Whiskey_Sierra_972

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #94 on: September 26, 2013, 09:55:32 AM »

Hi!

I installed this bird in my 412.1+5.21 and noticed that it have difficulties in starting it's engine at take off....

Then I noticed this tread where , starting to read with the post linked below , the same issue was solved:

https://www.sas1946.com/main/index.php/topic,36851.msg409303.html#msg409303

Can you think that a similar fix can be done?

Thanks in advance for your time!

All the very best!

walter

EDIT

Moreover it can't land on water as AI....

Hope in a future fix of it's FM (btw since the A6M2-N work correctly , maybe FM value can be compared between them...).

Thanks for your works!

All the very best!

walter
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John R.

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #95 on: October 02, 2013, 03:03:03 PM »

4.12.1 & SAS ModAct 5.22 :)

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