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Author Topic: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)  (Read 80243 times)

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Loht773

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #96 on: October 08, 2013, 03:59:38 PM »

Beautiful plane!

Is there any chance we could get a machine gun in the back?



It's hard to dodge a Zero without one, haha :)
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steph12

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #97 on: October 12, 2013, 10:50:26 AM »

Another great addition to our game, thanks a lot to all involved! You're doing a wonderful job!
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barrett_g

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #98 on: October 22, 2013, 10:14:19 AM »

A guy got a rear gunner into the Kingfisher just by using heir edits... But I think it needs java coding to do the job successfully... Still interesting:

http://www.mission4today.com/index.php?name=ForumsPro&file=viewtopic&t=17587
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352nd_Hoss

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #99 on: December 20, 2013, 07:33:42 PM »

In the glass fix I'm not quite getting what is supposed to be changed.

Go to:
Kingfisher\3do\Plane\OS2U
Open with notepad:
Blister4_D0.msh <<<<<<<<What's to be done with this?
and change material:
Gloss1D0o to Glass2<<<< there's already a Glass2 in the file,

I'm just a bit confused, could some one post the changes in code window, I'd really appreciate it

Thanks

Hoss

mikoyan99

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #100 on: December 21, 2013, 03:08:39 AM »

Ok, open the file blister4_D0.msh as suggested, then you should see code along the lines of:

Code: [Select]
//Export from: IL2 Export V2.5 by Fatduck
//Filename: Blister4_D0.msh

[Common]
NumBones 0
FramesType Single
NumFrames 1

[LOD]
500

[Materials]
Gloss1D0o

[FaceGroups]
489 356
0 0 489 0 356 0

Under the heading materials, delete all of the other materials and replace them with "glass2" - so in this case, i'd delete "Gloss1D0o" and write "glass2" in its place.
-Matt
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DU30

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #101 on: December 11, 2014, 08:10:23 PM »

Oh yeah thank you very much.
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Gumpy

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #102 on: December 11, 2014, 08:13:59 PM »

Indeed Zip this is great thanks. 8)
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Benelli

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #103 on: December 12, 2014, 03:00:04 AM »

Thanks Zip Comic, great addition to this already great mod! It works also in 4.09 installation just replacing the FM file with the one provided in Epervier conversion (you can found here): https://www.sas1946.com/main/index.php/topic,36851.0.html
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SAS~Poltava

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #104 on: December 12, 2014, 12:07:07 PM »

Great! Thanks Zip!  :)
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Fly!

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #105 on: December 12, 2014, 02:00:05 PM »

Thanks Zip. much needed change :)
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E69STARK

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.01
« Reply #106 on: December 16, 2014, 06:51:01 AM »

Work fine for HSFX 7.03?
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SAS~Gerax

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