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Author Topic: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)  (Read 80288 times)

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SAS~Storebror

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #12 on: August 01, 2013, 12:40:58 PM »

Jesus Christ, what a nice surprise.
You made my day mikoyan, I owe you a cup of your preferred drink!

Best regards - Mike
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Piotrek1

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #13 on: August 01, 2013, 12:53:23 PM »

Beautiful plane Thank you, mikoyan. :)
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max_thehitman

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #14 on: August 01, 2013, 12:59:42 PM »

WOW, what a nice surprise indeed!
I also would like to buy a mug of beer for Matt. Splendid looking aircraft,
and it looks Skinable too. This will make many artists very happy painting new skins
for it.
Sorry I cannot test it at this moment Matt. I am away from my installed IL2 game at home but
I will check it out later when I get back.
Thank you!


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BravoFxTrt

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #15 on: August 01, 2013, 01:03:30 PM »

She Explodes at Spawn in In ModAct 5.12, From QMB
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mikoyan99

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #16 on: August 01, 2013, 01:14:42 PM »

She Explodes at Spawn in In ModAct 5.12, From QMB

Is that with or without the (DBW) FM update?

I should note by the way that I had to use a more powerful engine than specified (Jupiter engine rather than Junior Wasp) - the original didn't have enough power to get the aircraft off of the water.

As for the beer, it has to be Shepherd Neame "Spitfire" (brewed in my hometown; "No Fokker comes close")
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redfox

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #17 on: August 01, 2013, 01:16:15 PM »

Thanks - Works for me in DBW 1.71 with the new FM.

Cheers - Redfox
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redbaron

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #18 on: August 01, 2013, 01:22:24 PM »

All is good now!! :) FM works. Thanks for the new plane!!
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redbaron

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #19 on: August 01, 2013, 01:38:23 PM »

Also I found this. It doesn't bother me. Its really funny though. Looks like hes playing a flute.
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BravoFxTrt

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #20 on: August 01, 2013, 01:38:32 PM »

With out DBW update Mikoyan, Ill try it with the update and post my finding.
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mikoyan99

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #21 on: August 01, 2013, 01:52:05 PM »

Also I found this. It doesn't bother me. Its really funny though. Looks like hes playing a flute.

First, try re-downloading and replace everything. If that doesn't work:
If that's isolated to you, all you need to do is go into 3DO/Plane/OS2U, open hier.him with programmer's notepad (or regular notepad).
Look for the Blister1_D0 entry, and play around with:
1 0 0 0 1 0 0 0 1 0 2.3 0
until it's in the right position. The last 3 digits are the XYZ coordinates of each part.
-Matt
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BravoFxTrt

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #22 on: August 01, 2013, 02:06:51 PM »

Very Cool Mikoyan, Thank you Sir! 8)
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SAS~Loku

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #23 on: August 01, 2013, 02:41:51 PM »



This is classic WTF?, on main menu plane looks ok, but after spawn it looks like above,i have tried few maps with water spawn bases, even on the ground spawn looks same.
About that "playing a flute" from prevoius post, its just wrong Blister used,need fix on java.
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