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Author Topic: USN Vought-Sikorsky OS2U Kingfisher, v1.7 (With rear gunner)  (Read 80236 times)

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mikoyan99

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #24 on: August 01, 2013, 02:56:35 PM »

Can't recreate either problem i'm afraid:



Has anyone else had the same issues?

--------------------

Just re-read you note on the Blister (Loku); it's the open/close canopy command isn't it?
-Matt
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Trucmuche

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #25 on: August 01, 2013, 03:05:00 PM »

Hi Mikoyan
try this couple of lines and you will have front and rear canopies opening in the right way:

 public void moveCockpitDoor(float f)
    {
        resetYPRmodifier();
        Aircraft.xyz[1] = Aircraft.cvt(f, 0.1F, 0.99F, 0.0F, 0.91F);
        hierMesh().chunkSetLocate("Blister2_D0", Aircraft.xyz, Aircraft.ypr);
        Aircraft.xyz[1] = Aircraft.cvt(f, 0.1F, 0.99F, 0.0F, 0.8F);
        hierMesh().chunkSetLocate("Blister3_D0", Aircraft.xyz, Aircraft.ypr);

        if(Config.isUSE_RENDER())
        {
            if(Main3D.cur3D().cockpits != null && Main3D.cur3D().cockpits[0] != null)
                Main3D.cur3D().cockpits[0].onDoorMoved(f);
            setDoorSnd(f);
        }
    }
For the other problem, check the buttons  files if you have in section gear:

[Gear]
  FromIni 1

Sometimes these lines are missing and the plane is sleeping on her tail!

A+

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BravoFxTrt

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #26 on: August 01, 2013, 03:07:49 PM »

Yes Please Mikoyan Try it... :D
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mikoyan99

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #27 on: August 01, 2013, 03:08:52 PM »

Hi Mikoyan
try this couple of lines and you will have front and rear canopies opening in the right way:

*snip*

[Gear]
  FromIni 1

Sometimes these lines are missing and the plane is sleeping on her tail!

A+

That's in there; I hope it's just a fluke in Loku's case.
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Spitwulf

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #28 on: August 01, 2013, 03:17:10 PM »

Nice surprise! Thank you so much Mikoyan!

Bye!
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BravoFxTrt

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #29 on: August 01, 2013, 04:36:26 PM »

Cool skin there Fly!
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redbaron

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #30 on: August 01, 2013, 04:51:30 PM »

Also I found this. It doesn't bother me. Its really funny though. Looks like hes playing a flute.

First, try re-downloading and replace everything. If that doesn't work:
If that's isolated to you, all you need to do is go into 3DO/Plane/OS2U, open hier.him with programmer's notepad (or regular notepad).
Look for the Blister1_D0 entry, and play around with:
1 0 0 0 1 0 0 0 1 0 2.3 0
until it's in the right position. The last 3 digits are the XYZ coordinates of each part.
-Matt
Thanks for the advice, but i'm going to keep it, it's funny. ;D
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sphantom

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #31 on: August 01, 2013, 05:16:48 PM »

Works quite well in 412sas modded with the spare fm in the other down load the landings suck use a slow speed. Plus no strange pictures or nothing out of place.
                                                                          thanks
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vbhayes

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #32 on: August 01, 2013, 05:29:33 PM »

Could someone please email me a copy of the new FM for the Kingfisher. Send to Vb_hayes@yahoo.com.  I can't get it to download from the Mediafire site.  Thx
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mikoyan99

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #33 on: August 01, 2013, 05:29:49 PM »

Minor canopy fix uploaded (see OP)

And no, I don't care that it clips the fuselage.
-Matt
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SAS~Bombsaway

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #34 on: August 01, 2013, 05:42:20 PM »

Medifre is screwed up right now but I'll get the canopy fix when they are working again. Thank you for the plane and your hard work. Now I'm off to take her up for a spin. :)
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asso58

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Re: USN Vought-Sikorsky OS2U Kingfisher, v1.
« Reply #35 on: August 01, 2013, 06:37:58 PM »

Really great!

Thanks Mikoyan

asso58
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