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Author Topic: SAS Modact 5.2 for IL-2 4.12.1m  (Read 150839 times)

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SAS~Storebror

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #72 on: August 06, 2013, 09:23:10 AM »

In former times modded games internally were always treated like "russian" language versions, so the briefings were stored with filename postfix "_ru" attached.
This is not the case anymore, Modact 5 "knows" your locale.

In many cases Modact 5 manages to deal with this (since we've altered the regarding "I18N" class), however this doesn't seem to work for briefings.
You might want to try to just remove the "_ru" postfix of the regarding briefing files, e.g. when you have "myFineMission.mis" and "myFineMission_ru.properties" files, make the latter "myFineMission.properties" and you should get your briefings back.

Best regards - Mike
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VF111Sundowner

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #73 on: August 06, 2013, 09:52:49 AM »



Ok I got the IL-2 4.12.1 and Modcat 5X working perfectly, with Ai flyables and the JSGME Mods enabled.

But one thing, why does the graphics seem smoother and clearer again? happened the same when going to 4.12.

Not complaining, but I didn't change anything except carmasters water enabled. Not even the true color mod.

Just curious.
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Semor

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #74 on: August 06, 2013, 10:08:10 AM »

Yea,I noticed the same. The graphics runs smother,the AA & AS runs far better than under the 4.11 Version.
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Semor

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #75 on: August 06, 2013, 10:17:41 AM »

In former times modded games internally were always treated like "russian" language versions, so the briefings were stored with filename postfix "_ru" attached.
This is not the case anymore, Modact 5 "knows" your locale.

In many cases Modact 5 manages to deal with this (since we've altered the regarding "I18N" class), however this doesn't seem to work for briefings.
You might want to try to just remove the "_ru" postfix of the regarding briefing files, e.g. when you have "myFineMission.mis" and "myFineMission_ru.properties" files, make the latter "myFineMission.properties" and you should get your briefings back.

Best regards - Mike

Mike...




The "_ru" postfix do the trick! Easy  :)
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Heretic

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #76 on: August 06, 2013, 10:21:29 AM »

Aaaaaand dynamic campaigns...?
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Semor

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #77 on: August 06, 2013, 10:32:30 AM »

Aaaaaand dynamic campaigns...?

You must test ist,buuuuuuut...the most of it will work! (I will make a new Topic in the Campaign section at the coming Weekend)

Guys Now I´ll get REALLY MAD!

COMAND & CONTROL FOR 4.09 WORKS IN MODACT 5.2!

Check this out:

https://www.sas1946.com/main/index.php/topic,35826.0.html

I must make some Tests with it,but it seems to work  8)



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BravoFxTrt

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #78 on: August 06, 2013, 01:10:19 PM »

Just yall wait when SAS~Anto and Storebror get SAS Engine Mod and JetWar Mod working for 4.12.1m, then its going to be Epic beyond the Stars...
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henkypenky

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #79 on: August 06, 2013, 01:39:04 PM »

Hi guy's finished the migration from 4.12 / 5.11 to 4.12.1 / 5.20 without a problem. Only I\ve got three remarks:

I again had the odd fact that Bf-109's early, Beaufighter pack, Bf-110 pack and B-25 new didn't show up in the QMB until I put Wheels mod v5.3 in # SAS.
I can not change the size of the minimap, neither with right clickin' or scrolling and strangest of all with Jero's propellor and engine mod
activated in JSGME it doesn't seems to work for the Beaufighter:



Putting the 'old' version in is givin nice round cowlings but free floating propellors: 




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SAS~Storebror

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #80 on: August 07, 2013, 12:22:56 AM »

I again had the odd fact that Bf-109's early, Beaufighter pack, Bf-110 pack and B-25 new didn't show up in the QMB until I put Wheels mod v5.3 in # SAS.
Maybe they're simple not fully compatible with 4.12.1m yet? Could be worth reporting in their regarding threads since in this one we're not working on independent mods.

I can not change the size of the minimap, neither with right clickin' or scrolling
Can't confirm. Just tested and scrolling works perfectly fine.

with Jero's propellor and engine mod activated in JSGME it doesn't seems to work for the Beaufighter:
(...)
Putting the 'old' version in is givin nice round cowlings but free floating propellors:
Which "old" version?
I just tested and with Jero's Prop mod the Beaufighter has nice round cowlings and props where they're supposed to be.

Can it be that your migration from 4.12/5.11 didn't work well?

Best regards - Mike
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Heretic

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #81 on: August 07, 2013, 06:10:49 AM »

You must test ist,buuuuuuut...the most of it will work! (I will make a new Topic in the Campaign section at the coming Weekend)

Sehr gut. I'll be waiting.
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CrossUSAAF

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #82 on: August 07, 2013, 10:11:08 AM »

Great work guys, I Love this new mod activator. And finally we got all ACEs flyable along with their original skins and names!

I Don't know if its a bug but when I Select Sarvanto D.XXI with R Cowling MG-Tracer only in QMB, it won't give me the right sight? I Tested with original D.XXI early and late series, with them they are working without any problem. I Can just see a black screen when I Press shift + F1 in Sarvanto?

Hopefully we can find a solution for this and I'm not wrong about this.

Thanks for your reply in advance!
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Whiskey_Sierra_972

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #83 on: August 07, 2013, 02:50:44 PM »

Hi mates!

Today I finish to add all 410 version of the planes we can also find in the parasol packs 1-2-3-4-5 into my 412.

All planes apart NiD-52 works with some common issue:

1) some missing fuselage parts when in rear view;
2) different gunsight view that make aiming impossible or hard;
3) some missing engine sounds;
4) some glitch on struts.

I think that all is due a different 412 POW management.

Anyway the mods working are here:

- Dewoitine D.37x (https://www.sas1946.com/main/index.php/topic,24705.0.html)
- Dewoitine D.510 (https://www.sas1946.com/main/index.php/topic,24761.0.html)
- Loire.46 (https://www.sas1946.com/main/index.php/topic,24725.0.html)
- Bulldog-II (https://www.sas1946.com/main/index.php/topic,24863.0.html)
- Fury (https://www.sas1946.com/main/index.php/topic,24834.0.html)
- Gourdou 32/450/633 (https://www.sas1946.com/main/index.php/topic,24811.0.html)
- Nieuport 52 - USE 409 VERSION IN PARASOL PACK 2
- Letov S.231 (https://www.sas1946.com/main/index.php/topic,24874.0.html)
- Aero A.101 (https://www.sas1946.com/main/index.php/topic,25925.0.html)
- Hispano E-30/T (https://www.sas1946.com/main/index.php/topic,25884.0.html)
- Hawker Osprey/Hart/Hind (https://www.sas1946.com/main/index.php/topic,28143.0.html)
- Vickers Vildebeest (https://www.sas1946.com/main/index.php/topic,28113.0.html)
- Breguet 19 L/LV/H/HV (https://www.sas1946.com/main/index.php/topic,26039.0.html)
- Potez 25 J/L/S/TOE (https://www.sas1946.com/main/index.php/topic,26025.0.html)
- Grumman Delfin (https://www.sas1946.com/main/index.php/topic,26121.0.html)
- Fokker C.X (https://www.sas1946.com/main/index.php/topic,28228.0.html)
- Northrop Gamma 5B (https://www.sas1946.com/main/index.php/topic,26150.0.html)
- Koolhoven F.K.51 (https://www.sas1946.com/main/index.php/topic,25989.0.html)
- Polikarpov R-Z (https://www.sas1946.com/main/index.php/topic,26103.0.html)
- Vultee V1A (https://www.sas1946.com/main/index.php/topic,26355.0.html)

For the NiD-52 make sure that the load order of the Parasol Pack 2 'll be after the single plane 410 mods included in the pack....this 'll give you them working as 410....
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