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Author Topic: Extracted 4.12 effect files  (Read 54430 times)

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Mad026

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Re: 4.12 Effects
« Reply #48 on: August 23, 2013, 11:10:28 PM »

You ar not right gumpy, I have all the smoke effect , all burning smokes, explodes bomb explode effect and ............................ light effect fire effect........ almost everything, If you have problem wit it try to load this mod first put a " ! " sign before the folders name. OR at least load it before the newest engine mod, because it disturbs it like it disturbed the gurner FX.
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coberrick

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Re: 4.12 Effects
« Reply #49 on: August 24, 2013, 02:25:24 AM »

Mad,

I tried the "!" and it didn't seem to change anything for me... in fact it almost seemed to disable the mod- start up smoke was no longer blue and the smoke/fire effects stopped working. Any other suggestions?

Semper Fi
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Semper Fi

Mad026

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Re: 4.12 Effects
« Reply #50 on: August 24, 2013, 03:09:02 AM »

wait a little a started to mix this mod and the gurner fx mod if Bravo and gurner give me a permission I or one of them will post it.
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BravoFxTrt

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Re: 4.12 Effects
« Reply #51 on: August 24, 2013, 06:36:22 AM »

Go for it Mad. :)
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hguderian

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Re: 4.12 Effects
« Reply #52 on: August 24, 2013, 06:40:51 AM »

I hope someone would update to the 412 the visibility distance mod (10+15+20 Km)....
plz....someone!

:)
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Semor

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Re: 4.12 Effects
« Reply #53 on: August 24, 2013, 07:14:52 AM »

wait a little a started to mix this mod and the gurner fx mod if Bravo and gurner give me a permission I or one of them will post it.

The permission from Gurner is already there. Look at his Thread.  ;)

Yea. Go for it!  :)
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Gumpy

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Re: 4.12 Effects
« Reply #54 on: August 25, 2013, 09:41:41 PM »

Works great in DBW thanks Bravo.
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Gumpy

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Re: 4.12 Effects
« Reply #55 on: August 25, 2013, 09:51:56 PM »

You ar not right gumpy, I have all the smoke effect , all burning smokes, explodes bomb explode effect and ............................ light effect fire effect........ almost everything, If you have problem wit it try to load this mod first put a " ! " sign before the folders name. OR at least load it before the newest engine mod, because it disturbs it like it disturbed the gurner FX.
Please read page 3 of this thread,the skid marks are not available for any version other than 4.12 at the moment.
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Mad026

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Re: 4.12 Effects
« Reply #56 on: August 25, 2013, 10:36:57 PM »

yes I know but someone on the fourt page did it somehow, he also shared a pic with a downed Lancaster.
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BravoFxTrt

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Re: 4.12 Effects
« Reply #57 on: August 26, 2013, 10:01:25 AM »

Yeah that was Manysh, I guess he isnt home to be able share how he did it.
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FNRennier

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Re: 4.12 Effects
« Reply #58 on: August 26, 2013, 10:08:08 AM »

Very nice Bravo!

Very good, Bravo! Thank you!
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Bizu

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Re: 4.12 Effects
« Reply #59 on: August 28, 2013, 08:04:36 AM »

Thanks friend!

Now DBW is more awesome than before.
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