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Author Topic: ten010's Kingfisher_patch and Catapult ship departure  (Read 16198 times)

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farang65

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Re: ten010's Kingfisher_patch and-------.
« Reply #12 on: August 17, 2013, 06:05:44 PM »

awesome stuff ten  :D

looks all very very cool

some fine refining by you for catapult take offs etc  ;D :D

on another float plane project of Mikoyans
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ten010

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Re: ten010's Kingfisher_patch and Catapult ship departure
« Reply #13 on: August 18, 2013, 12:25:15 AM »

Do you want to ship departure from catapults battleship?


GO TO
https://www.sas1946.com/main/index.php/topic,36493.msg400940.html#msg400940
I'm sorry not good in English.
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barrett_g

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Re: ten010's Kingfisher_patch and Catapult ship departure
« Reply #14 on: August 18, 2013, 12:28:52 AM »

That is sooo awesome!
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SAS~Malone

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Re: ten010's Kingfisher_patch and Catapult ship departure
« Reply #15 on: August 20, 2013, 06:02:03 AM »

i had it working perfectly with v1.01, however after adding the catapult patch, i no longer have both canopies opening - only the front one opens.
i reverted back to the pre-catapult version, and both canopies worked again.
anyone else having this? how do i get both canopies opening with the catapult version..?

or maybe i am suffering from some variation of what Fly commented on in the previous post....?
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ten010

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Re: ten010's Kingfisher_patch and Catapult ship departure
« Reply #16 on: August 20, 2013, 06:28:01 AM »

i had it working perfectly with v1.01, however after adding the catapult patch, i no longer have both canopies opening - only the front one opens.
i reverted back to the pre-catapult version, and both canopies worked again.
anyone else having this? how do i get both canopies opening with the catapult version..?

or maybe i am suffering from some variation of what Fly commented on in the previous post....?
This patch will only work canopy of the front seat.
It is by design.
Since the riderless in the back seat, I did so. :)
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SAS~Malone

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Re: ten010's Kingfisher_patch and Catapult ship departure
« Reply #17 on: August 20, 2013, 06:31:24 AM »

okay great - then, if it is as it should be, i have no complaints, and am loving it!
thanks again, for this great new addition to the sim. :D
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Whiskey_Sierra_972

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Re: ten010's Kingfisher_patch and Catapult ship departure
« Reply #18 on: September 23, 2013, 04:08:08 PM »

Installed v1.01 plus patch for 411/412 on my 4.12.1+5.21 installation and if plane take off from the sea neither I nor AI can start engine and when reaching landing point AI can't manage to shut the engine but land at idle....

Find something strange in the log:

(first mission sea start with not starting engine , second mission air start and sea AI landing at idle)

Code: [Select]
Loading mission Single/seaplane_test.mis...
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/OS2U.fmd:OS2U_FM' is being loaded from File: 'os2u_fm'
FM called 'FlightModels/Gnome-Rhome-Jupiter:OS2U_FM.emd' is being loaded from File: 'os2u_fm'
Flight Model File FlightModels/OS2U.fmd:OS2U_FM contains no Mach Drag Parameters.
FM called 'FlightModels/OS2U.fmd:OS2U_FM' is being loaded from File: 'os2u_fm'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/OS2U/Default s1=3DO/Plane/OS2U/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1154)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1137)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1123)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/OS2U/Default'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/OS2U/Default' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
ERROR file: File users/doe/Icons not found
Mission: Single/seaplane_test.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'CF1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'CF1_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'CF1_D2'
INTERNAL ERROR: HierMesh: Can't find chunk 'CF1_D3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Engine11_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Engine11_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Engine11_D2'
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
warning: no files : music/inflight
Time overflow (10002): speed 0.5067568
warning: no files : music/takeoff
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 98,  Vert 45182,  Ind 218526
WARNING: * Buf1 : Obj: 124,  Vert 19828,  Ind 50043
WARNING: * Buf2 : Obj: 8,  Vert 1008,  Ind 1872
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
No Name for Mission
No Short for Mission
No Description for Mission
[Sep 24, 2013 12:03:42 AM] -------------- END log session -------------
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dagwood

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Re: ten010's Kingfisher_patch and Catapult ship departure
« Reply #19 on: January 12, 2014, 01:48:22 AM »

Wow! what a great mod! well done 10! Just installed it, works perfectly.

It would be great to see the Hurricat / merchant vessel done in the same way.

Fantastic work

Cheers

Dagwood

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352nd_Hoss

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Re: ten010's Kingfisher_patch and Catapult ship departure
« Reply #20 on: February 19, 2014, 08:56:57 PM »

I installed this package in 4.12.2 with ModAct 5.3 and it works like it was always meant to.  Just for shits and grins I installed the Kingfisher with patch into HSFX 7.0.2  and it work like a charm, I put the ship.ini entry for Iowa in and stole the catapults.ini from Engine mod, but it doesn't work.  I can place the ship and set it run a course, I can place the Kingfisher and put takeoff and attatch it to the Iowa, it spawns on deck right between the catapults, it starts and tries to launch but falls to the deck and explodes.  It's obvious that the catapult.ini values don't work in the com folder in files.  Is there someway that the offsets and yaw values could be done via a new mod so we could use this in HSFX?  Fireball said that HSFX is hardcoded for the cats to run fore and aft and no provisions for setting the angle/Yaw needed for the Iowa's cats, and that catapult power is dependent on the planes weight, so cat power was kind of redundant too.

[USSIowaBB61]
dCatapultOffsetX 3.3
dCatapultOffsetY 0.0
dCatapultYaw 14.0<<<<<<<<<<<<<<<< I believe Fireball was referring to this as the angled cat on the Iowa
catapultPower     35
bSteamCatapult 1

Hope someone can figure it out for us because I'd love to see this over in HSFX.

Cheers

Hoss
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