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Author Topic: PBY-5 Catalina Update v1.02  (Read 62642 times)

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Griffon_301

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Re: PBY-5 Catalina Update v1.02
« Reply #48 on: August 21, 2013, 11:57:51 AM »

it works in DBW/TFM, but not fully; if you try torpedo or bomb or default loadouts, you will get a null error;
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Dataman

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Re: PBY-5 Catalina Update v1.02
« Reply #49 on: August 23, 2013, 10:57:58 AM »

Has anyone found a fix for the problem barret_g reported on the first page? I'm having the same problem running 4.12.1 with Modact 5.20.
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asso58

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Re: PBY-5 Catalina Update v1.02
« Reply #50 on: August 26, 2013, 03:35:48 AM »

Thanks Fly!

Great skins, as always!

asso58
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JG13~Wulf

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Re: PBY-5 Catalina Update v1.02
« Reply #51 on: August 26, 2013, 04:01:29 AM »

I have the same error as Griffon but with UP 3.0 RC4.

Quote
it works in DBW/TFM, but not fully; if you try torpedo or bomb or default loadouts, you will get a null error;

Only rocket loadout works and in QMB if I try to push the buttons to see the plane in 3D, it doesn't work except with if i placed rocket in loadout.
When I try to fly it, i get the null error and when I place an AI in PBY, I start without engine and the PBY is on the ground completely pink.

Hope it can help (sorry for bad English)
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Piotrek1

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Re: PBY-5 Catalina Update v1.02
« Reply #52 on: August 26, 2013, 12:58:35 PM »

Hi Fly!
Thanks for the new skins , they look excellent .
regards Piotrek
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Fly!

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Re: PBY-5 Catalina Update v1.02
« Reply #53 on: August 30, 2013, 03:16:00 PM »

You are most welcome guys.
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cgagan

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Re: PBY-5 Catalina Update v1.02
« Reply #54 on: August 30, 2013, 04:03:21 PM »

Great staff, Fly, many thanks for sharing,
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mikoyan99

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Re: PBY-5 Catalina Update v1.02
« Reply #55 on: September 01, 2013, 10:43:42 AM »

Cheers for the skins Fly.
-Matt
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Knochenlutscher

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Re: PBY-5 Catalina Update v1.02
« Reply #56 on: April 29, 2015, 04:39:52 PM »

I'm jumping in to the others who can't get it to work and not get a sincere answer on some issues.

Deleting and existing I don't understand here?
Code: [Select]
Delete the existing PBY/PBN mod before installing. The PBN will be unavailable for the time being.Your standalone version supplies me the old files you say I should not keep.
I can't get rid of PBN and PBY, cause is you deliver in Standalone files of it. i.e. 38023FCA879ACE00
That classfile was rewritten, stamped 2013, contains both your new folder PBY-5 for plane and cockpit and referrs to
old PBN and PBY.
Just want to know I am not misinterpreting sth.
If you can explain me the trick, how to install this, that comes shipped, not in the stage you speak about,
how should this work?
Lurked up the files, the classfiles not dated 2013 are exactly the same as in Ranwers Mod?
This is what I call, you said we should not keep, right?
Another thing that I don't understand, you say it will get a new slot, PBY is no
new slot, in the files I see PBy-5 has made it into new Plane and Cockpit, but no new slot?

It is an awsome Mod, very needed, much effort, but please consider to take a deeper look at this.
I therefor ask politely to correct some issues, which can be traced
I hope you can do sth over the following Loadouts to appear correctly:

Code: [Select]
PBY.default                     Default
PBY..50                         4 x Browning .50" Machine Guns
PBY.20mm                        2 x Hispano-Suiza 20mm Autocannon
PBY.25mmJapanese                2 x Captured Type-96 25mm Autocannon (Fictional)
PBY.Rockets                     8 x 5" HVAR (Fictional)
PBY.Rockets+.50                 8 x 5" HVAR + 4 x Browning .50" (Fictional)
PBY.Rockets+20mm                8 x 5" HVAR + 2 x Hispano-Suiza 20mm (Fictional)
PBY.Rockets+25mm                8 x 5" HVAR + 2 x Captured Type-96 25mm (Fictional)
PBY.20mm_250lb                  4 x 250 lb. Bombs + 2 x Hispano-Suiza 20mm
PBY.20mm_Mk25                   4 x Mk53 Depthcharge + 2 x Hispano-Suiza 20mm
PBY..50_Mk53                    4 x Mk53 Depthcharge + 4 x Browning .50"
PBY.4X250                       4 x 250 lb. Bombs
PBY.4X500                       4 x 500 lb. Bombs
PBY.4X1000                      4 x 1000 lb. Bombs
PBY.2xMk13a                     2 x Mk13a Torpedo
PBY.2xMk34                      2 x Mk34 Torpedo
PBY.4xMk53                      4 x Mk53 Depthcharge
PBY.2xMk24and2xMk53             2 x Mk24 Flare and 2 x Mk53
PBY.2xMk24and2xMk13a            2 x Mk24 Flare and 2 x Mk13a
PBY.2xMk24and2xMk34             2 x Mk24 Flare and 2 x Mk34
PBY.2xMk25and2xMk53             2 x Mk25 Marker and 2 x Mk53
PBY.none                        Empty

Loadouts are not doubled, they're partially doubled only, traces of old Ranwers Loadout conflicting, only one of your Loadout is doubled, please see how it looks to me:
Code: [Select]
PBY.default                     Default
PBY..50                         4 x Browning .50" Machine Guns
PBY.20mm                        2 x Hispano-Suiza 20mm Autocannon
PBY.25mmJapanese                2 x Captured Type-96 25mm Autocannon (Fictional)
PBY.Rockets                     8 x 5" HVAR (Fictional)
PBY.Rockets+.50                 8 x 5" HVAR + 4 x Browning .50" (Fictional)
PBY.Rockets+20mm                8 x 5" HVAR + 2 x Hispano-Suiza 20mm (Fictional)
PBY.Rockets+25mm                8 x 5" HVAR + 2 x Captured Type-96 25mm (Fictional)
PBY.20mm_250lb                  4 x 250 lb. Bombs + 2 x Hispano-Suiza 20mm
PBY.20mm_Mk25                   4 x Mk53 Depthcharge + 2 x Hispano-Suiza 20mm
PBY..50_Mk53                    4 x Mk53 Depthcharge + 4 x Browning .50"
PBY..50_Mk53                    4 x Mk53 Depthcharge + 4 x Browning .50"
PBY.4X250                       4 x 250 lb. Bombs
PBY.4X500                       4 x 500 lb. Bombs
PBY.4X1000                      4 x 1000 lb. Bombs
PBY.2xMk13a                     2 x Mk13a Torpedo
PBY.2xMk34                      2 x Mk34 Torpedo
PBY.4xMk53                      4 x Mk53 Depthcharge
PBY.2xMk24and2xMk53             2 x Mk24 Flare and 2 x Mk53
PBY.2xMk24and2xMk13a            2 x Mk24 Flare and 2 x Mk13a
PBY.2xMk24and2xMk34             2 x Mk24 Flare and 2 x Mk34
PBY.2xMk25and2xMk53             2 x Mk25 Marker and 2 x Mk53
PBY.none                        Empty
PBY.default                     Default
PBY.4X250                       4 x 250 lb. Bombs
PBY.4X500                       4 x 500 lb. Bombs
PBY.4X1000                      4 x 1000 lb. Bombs
PBY.2xMk13a                     2 x Mk13a Torpedo
PBY.2xMk34                      2 x Mk34 Torpedo
PBY.4xMk53                      4 x Mk53 Depthcharge
PBY.2xMk24and2xMk53             2 x Mk24 Flare and 2 x Mk53
PBY.2xMk24and2xMk13a            2 x Mk24 Flare and 2 x Mk13a
PBY.2xMk24and2xMk34             2 x Mk24 Flare and 2 x Mk34
PBY.2xMk25and2xMk53             2 x Mk25 Marker and 2 x Mk53
PBY.none                        Empty

It is suspicious these old loadouts are interferring, when you say they shouldn't?

Code: [Select]
PBY.default                     Default
PBY.4X250                       4 x 250 lb. Bombs
PBY.4X500                       4 x 500 lb. Bombs
PBY.4X1000                      4 x 1000 lb. Bombs
PBY.2xMk13a                     2 x Mk13a Torpedo
PBY.2xMk34                      2 x Mk34 Torpedo
PBY.4xMk53                      4 x Mk53 Depthcharge
PBY.2xMk24and2xMk53             2 x Mk24 Flare and 2 x Mk53
PBY.2xMk24and2xMk13a            2 x Mk24 Flare and 2 x Mk13a
PBY.2xMk24and2xMk34             2 x Mk24 Flare and 2 x Mk34
PBY.2xMk25and2xMk53             2 x Mk25 Marker and 2 x Mk53
PBY.none                        Empty

The presence of Ranwers PBY and PBN is immiment, please open the classfiles yourself to see.
Maybe really, not theoreticalyl, but practically move to your desired independent PBY-5 slot,
I think all your work desires that on top of it.
Here's a Loglist of such an Error:
Code: [Select]
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1196)
at com.maddox.il2.gui.GUIAirArming.access$1100(GUIAirArming.java:26)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1371)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
1>mp_dotrange FOE DOT 25.000 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 1.0 NAME 0.1
Foe Dot Ranges:
  DOT 14.0 km
  COLOR 6.0 km
  TYPE 6.0 km
  NAME 6.0 km
  ID 6.0 km
  RANGE 6.0 km
1>mp_dotrange FRIENDLY DOT 25.000 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 1.0 NAME 0.1
Friendly Dot Ranges:
  DOT 14.0 km
  COLOR 6.0 km
  TYPE 6.0 km
  NAME 6.0 km
  ID 6.0 km
  RANGE 6.0 km
1>timeout 60000 file icons.rcu
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1196)
at com.maddox.il2.gui.GUIAirArming.access$1100(GUIAirArming.java:26)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1427)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Pacific_Hawaii/Pacific_HawaiiRedNoneA00.mis...
Loaded camouflage: PACIFIC
Month = 12 , Hour = 15
Temperature -     0m = 18.0 .
Temperature -  1000m = 11.51001 .
Temperature -  2000m = 5.019989 .
Temperature -  3000m = -1.4700012 .
Temperature -  4000m = -7.9599915 .
Temperature -  5000m = -14.450012 .
Temperature -  6000m = -20.940002 .
Temperature -  7000m = -27.429993 .
Temperature -  8000m = -33.92 .
Temperature -  9000m = -40.410004 .
Temperature - 10000m = -46.899994 .
Temperature - 11000m = -53.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *46983336*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
ERROR [com.maddox.sound.Sample@7edb71] cannot load sample: null
ERROR [com.maddox.sound.Sample@790769] cannot load sample: null
ERROR [com.maddox.sound.Sample@55afb8] cannot load sample: null
ERROR [com.maddox.sound.Sample@38550] cannot load sample: null
ERROR [com.maddox.sound.Sample@255132] cannot load sample: null
ERROR [com.maddox.sound.Sample@75b9d9] cannot load sample: null
ERROR [com.maddox.sound.Sample@7c652e] cannot load sample: null
ERROR [com.maddox.sound.Sample@56d15d] cannot load sample: null
ERROR [com.maddox.sound.Sample@4b55c5] cannot load sample: null
ERROR [com.maddox.sound.Sample@6c172e] cannot load sample: null
ERROR [com.maddox.sound.Sample@65dea9] cannot load sample: null
ERROR [com.maddox.sound.Sample@7d5dc4] cannot load sample: null
ERROR [com.maddox.sound.Sample@170465] cannot load sample: null
ERROR [com.maddox.sound.Sample@21a02b] cannot load sample: null
ERROR [com.maddox.sound.Sample@1a7266] cannot load sample: null
ERROR [com.maddox.sound.Sample@4cc4e9] cannot load sample: null
ERROR [com.maddox.sound.Sample@13a289] cannot load sample: null
ERROR [com.maddox.sound.Sample@13d548] cannot load sample: null
ERROR [com.maddox.sound.Sample@178886] cannot load sample: null
ERROR [com.maddox.sound.Sample@44a08] cannot load sample: null
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/B-17E/BBop_ Midway B17E_Generic.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/B-17E/BBop_ Midway B17E_Generic.bmp' size: 0 != 512 | 1024
ERROR [com.maddox.sound.Sample@25b932] cannot load sample: null
ERROR [com.maddox.sound.Sample@21b229] cannot load sample: null
ERROR [com.maddox.sound.Sample@37cbdf] cannot load sample: null
ERROR [com.maddox.sound.Sample@29af05] cannot load sample: null
ERROR [com.maddox.sound.Sample@21b175] cannot load sample: null
ERROR [com.maddox.sound.Sample@996e8] cannot load sample: null
ERROR [com.maddox.sound.Sample@12951d] cannot load sample: null
ERROR [com.maddox.sound.Sample@7bdef7] cannot load sample: null
ERROR [com.maddox.sound.Sample@6b35ea] cannot load sample: null
ERROR [com.maddox.sound.Sample@20d014] cannot load sample: null
ERROR [com.maddox.sound.Sample@3cd5ba] cannot load sample: null
ERROR [com.maddox.sound.Sample@73cbe6] cannot load sample: null
ERROR [com.maddox.sound.Sample@4f8640] cannot load sample: null
ERROR [com.maddox.sound.Sample@76dad5] cannot load sample: null
ERROR [com.maddox.sound.Sample@18f058] cannot load sample: null
ERROR [com.maddox.sound.Sample@4b4248] cannot load sample: null
ERROR [com.maddox.sound.Sample@6c9818] cannot load sample: null
ERROR [com.maddox.sound.Sample@758910] cannot load sample: null
ERROR [com.maddox.sound.Sample@7984b3] cannot load sample: null
ERROR [com.maddox.sound.Sample@7719cf] cannot load sample: null
ERROR [com.maddox.sound.Sample@3f980d] cannot load sample: null
ERROR [com.maddox.sound.Sample@178e05] cannot load sample: null
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2837)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2820)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Wrong chief's type [Vehicles.US_Supply_Cpy]
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:890)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[29.04.2015 22:52:51] -------------- END log session -------------

I bet my pants culprit lies in the forementioned rewritten class, why, the things you neatly added do work,
further Inspection might help to see why the "untouched Weapon slots" refuse to work as proposed.
I hope you might consider checking this again, a few of us reported on the issues here, don't just simply overlook
such postings, please.  :-\

BTW. I have a large scale Catalina Skinpack on the desk with over +50 historicals, all made to suit your
new 3-D.

Wishing you all the best
Tobias


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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Knochenlutscher

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Re: PBY-5 Catalina Update v1.02
« Reply #57 on: April 30, 2015, 09:19:02 AM »

Tested in 4.12 Modact 5.30:

This loadout remains doubled, see above, there too...
Code: [Select]
PBY..50_Mk53                    4 x Mk53 Depthcharge + 4 x Browning .50"
The most immiment issues here, only 1 Torpedo availlable and that is a dummy,
ingame non acting on code, doesn't respond to Il-2/TD Torpedo code.
Means you can drop at any alt and Torpedo disapears after impact,
no Hud Message on Torpedo failure/Impact, curious.



These loadouts are affected thus in this stage:
Code: [Select]
PBY.2xMk13a                     2 x Mk13a Torpedo
PBY.2xMk34                      2 x Mk34 Torpedo
PBY.2xMk24and2xMk13a            2 x Mk24 Flare and 2 x Mk13a
PBY.2xMk24and2xMk34             2 x Mk24 Flare and 2 x Mk34

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mikoyan99

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Re: PBY-5 Catalina Update v1.02
« Reply #58 on: April 30, 2015, 12:48:51 PM »

There's not much I can do at the moment - the files are on my other computer, 300 miles away! But from what I can remember:

The way the mod was created was by duplicating the PBN mod code, changing the names to create a new slot, then adding the weapons etc. The 3D was "dumped" on the original, then the filepaths were changed to make it unique - although I notice I retained the PBN filepaths for the cockpits; I suspect I took and shortcut, and called the PBN files from the PBY master classfile, possibly accounting for some of the errors.

The reason I said install seperately was to avoid clashes with updated PBN code - as the PBY mod calls PBN classfiles, an update may cause compatibility issues. The versions as supplied were, on my own computer, stable with the PBY mod.

As for the duplicated loadouts - no idea; I don't get the flare loadouts. The torpedo loadout does only show 1 torpedo when there should be two - but my torpedoes did explode in impact. I suspect the torpedo error lies with the weapons classfiles; I think mine is calling the default, but yours is calling the modded version from the PBN, which may be imcompatible with 4.12.
-Matt

edit: in summary, we/I need to:
  • Clone/rename the cockpit classfiles
  • Tidy up and test the weapons list
  • Hunt for and correct any other clashes

We'll then end up with a set of 2013/2015 dated classfiles which *shouldn't* clash with the PBN mod.
I don't have time at the moment, but i'll add it to the "to-do" list; i've been slowly working my way through some of my old mods, sorting out errors like this now I have a little more experience.
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Knochenlutscher

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Re: PBY-5 Catalina Update v1.02
« Reply #59 on: April 30, 2015, 01:47:03 PM »

OK, Thanks for replying Mate.
Appreciate any efforts on this super kite, glad to hear it may see future work.
Wishing you all the best
Tobias
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