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Author Topic: PBY-5 Catalina Update v1.02  (Read 62610 times)

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max_thehitman

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Re: PBY-5 Catalina Update v1.02
« Reply #96 on: November 17, 2016, 04:39:01 PM »

Maybe you are still missing something.
What version game are you using?

I got this thing installed into my VP-Modpack for game version 4.12.
Some older mods also work ok with the 412 game version.

Some times I make other fixes on airplanes for my own personal game as I fly with them,
and I forget to
post an update for everyone, but in this case, I dont think so.
The last time I touched on it a few months ago (probably a year or 2 ago) I discovered the "holes" were coming from
some wrong alpha-channels and a new one had to be painted again and some file entries re-written.
Give me 10 minutes. I will go fly it again and check on my version.
I havenĀ“t flown it in a long time.  :P

I will post here for you my game version and you can install it into your game.

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herbarnold99

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Re: PBY-5 Catalina Update v1.02
« Reply #97 on: November 17, 2016, 04:58:16 PM »

Ok, thanks Max.

I'm flying 4.12.2m + mod 5.3 + VP modpack, and a few more individual aircraft installed added on top of that.
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max_thehitman

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Re: PBY-5 Catalina Update v1.02
« Reply #98 on: November 17, 2016, 05:43:55 PM »

OK Herb I am back.
Testing it went alright as before. It is flying in the VPmodpack (same pack as yours) since I first installed it a few months back.
No recent patches or anything else seems to have effected it.
 Looks great, flies OK.
Even tho it was made for a different game version, it flies in my game.
BUT do take notice that it is still a WIP airplane and more fixes can be made to it.

-- Here is my game version --- > https://www.mediafire.com/file/4fu3jim05j8733e/PBY-5_Mod_Aairplane_2016_MaxPersonalGame.7z

DO NOT OVERWRITE These folders with the one you have now.
ERASE YOURS and then add this new version. (...or disable your version game folder by placing a "-" minus sign in front of the folder).

You can keep the name of my folder just as it is, it will fit perfect into the VP-Modpack. This airplane-mod does not
need to be placed in a special order.
Also re-write all your ini.file entries. -- There is a READ_ME file inside the Mod-airplane folder.

Only problem I notice are the loadouts. It has a few bomb types and a torpedo. That is enough for me, but the
weapons.ru list has many more in it. I have to figure out later how to activate them all into this airplane.
But for now its good enough for me and for some great flying around.
What is more important to me is to have a good and proper looking airplane, the bomb loads and extras come later.

I have included a selection of 3 skins which I was still testing. They are inside the PaintSchemes folder.
The rest of the skins I still have to finish as they are all inside my Photoshop skin-Template and almost ready to be printed out on skins.
They just need a little more detail painting. So far they number 26+ new skins for this PBY.

Test it in your VPModpack and see if you can discover any other fixes for it.
I have already included a new default skin, interior and exterior skin re-textures and some minor file fixes. Will do some more later
when time is available.

Enjoy and have a great flight.


-

-





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Epervier

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Re: PBY-5 Catalina Update v1.02
« Reply #99 on: November 18, 2016, 02:01:15 AM »

Very nice skins, Max !  :)
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herbarnold99

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Re: PBY-5 Catalina Update v1.02
« Reply #100 on: November 18, 2016, 06:00:54 PM »

Praise Jesus! And Max! It works... thanks for your file, a long-time irritation is fixed.

I seem to now have exactly what you're flying (in terms of load-outs available), which is great.

My next quest will be to see if I can add those fixed 20mm cannons and rockets like mikoyan99's mod did. But it's much better for now, thanks again so much for your help!

Cheers,
Herb
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max_thehitman

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Re: PBY-5 Catalina Update v1.02
« Reply #101 on: November 21, 2016, 12:25:28 PM »



Hey , look at what I found.
Nice poster !

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ROMULO

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Re: PBY-5 Catalina Update v1.02
« Reply #102 on: February 18, 2017, 04:10:55 AM »

 :)
very thankful, 4.13.2 sas modatc 6.2
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Knochenlutscher

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Re: PBY-5 Catalina Update v1.02
« Reply #103 on: February 19, 2017, 01:14:37 PM »

Max, the following Classfile needs to be re-written if you want
full loadouts.
Code: [Select]
38023FCA879ACE00
I don't have that Skills coding such stuff. ::(

But cool Tinkering, works fine. :)

Tobias
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SAS~Gerax

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Re: PBY-5 Catalina Update v1.02
« Reply #104 on: February 19, 2017, 01:33:09 PM »

Hey , look at what I found.

Nice finding, many thanks.  :)
Just found more when googling for pics with "MC72 cutaway".  ;)
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1941UH

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Re: PBY-5 Catalina Update v1.02
« Reply #105 on: March 31, 2017, 05:07:24 PM »

Just wondering if anyone is working on the anfib PBY 5A mod?  I also have a problem with the 1.02 version as it will only load one torpedo whereas the original Ranwers will load two and drop each  on command.  I would also like to have both the Ranwers as PBY and the update as PBY 5, but can't get the air.ini correct to complete loading, crashes at over 70%.
1941UH
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SAS~GJE52

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Re: PBY-5 Catalina Update v1.02
« Reply #106 on: March 31, 2017, 06:18:46 PM »

Quote
  crashes at over 70%.   


We all get sick and tired of repeatedly asking members like you to POST YOUR LOGFILE....   ... there...... can you read that now ? ........
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1941UH

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Re: PBY-5 Catalina Update v1.02
« Reply #107 on: March 31, 2017, 08:06:19 PM »

Not stupid, not any thing in the Log file, but here it is,

Code: [Select]
[31.03.2017 2:45:03] ------------ BEGIN log session -------------
[2:45:03] OpenGL provider: dx8wrap.dll
[2:45:04] OpenGL library:
[2:45:04]   Vendor: 1C.Multimedia.Dev/Maddox.
[2:45:04]   Render: DirectX8.
[2:45:04]   Version: 1.1
[2:45:04]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[2:45:04] Size: 1920x1080
[2:45:04] ColorBits: 32
[2:45:04] DepthBits: 24
[2:45:04] StencilBits: 8
[2:45:04] isDoubleBuffered: true
[2:45:05]
[2:45:05] *** Looking for Advanced CPU Instructions...
[2:45:05] [x] PentiumPro
[2:45:05] [x] Multimedia (MMX)
[2:45:05] [x] 3D (SSE)
[2:45:05] [x] 3D (SSE2)
[2:45:05] [-] 3D (3DNow)
[2:45:05] ColourBits 32, ABits 0, ZBits 24
[2:45:05]
[2:45:05] *** Looking for Render API Extensions ...
[2:45:05] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2:45:05] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2:45:05] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2:45:05] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2:45:05] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2:45:05] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2:45:05] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2:45:05] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2:45:05] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2:45:05] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2:45:05] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2:45:05] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[2:45:05] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2:45:05]
[2:45:05] Maximum texture size : 16384
[2:45:05] Maximum simultaneous textures :8
[2:45:05] MaxAnisotropic (1.0 = none) : 1.000000
[2:45:05] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[2:45:05] WARNING: 'Perfect' Mode required pixels shaders
[2:45:05] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[2:45:05] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[2:45:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[2:45:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2:45:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[2:45:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[2:45:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[2:45:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[2:45:06] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[2:45:06] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[2:45:06] INTERNAL ERROR: Texture required
[2:45:06] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[2:45:37] Initializing DirectSound playback device...
[2:45:37] Primary buffer created.
[2:45:37] Playback format is set : sampling rate = 44100, num channels = 2.
[2:45:37] Not enought hardware buffers (0), hardware disabled
[2:45:37] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2:45:37] Default speaker config is : 1310724.
[2:45:37] Direct sound audio device initialized successfully :
[2:45:37] DX Version : 7
[2:45:37] Hardware    - disabled [buffers : 0]
[2:45:37] Extensions  - enabled :
[2:45:37]   EAX ver. 1 [ ]  - disabled
[2:45:37]   EAX ver. 2 [ ]  - disabled
[2:45:37]   EAX ver. 3 [ ]  - disabled
[2:45:37]   I3D ver. 2 [ ]  - disabled
[2:45:37]   ZoomFX     [ ]  - disabled
[2:45:37]   MacroFX    [ ]  - disabled
[2:45:37] SIMD render [X]
[2:45:37] num channels 16
[2:45:37]
[2:45:56] Loading mission Quick/CoralSeaOnline/CoralSeaOnlineRedNoneN00.mis...
[2:45:58] Load bridges
[2:45:58] Load static objects
[2:46:01] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/PBN1/skin1C.tga'
[2:46:01] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/PBN1/skin1C.tga'
[2:46:07] Mission: Quick/CoralSeaOnline/CoralSeaOnlineRedNoneN00.mis is Playing
[2:46:07] INTERNAL ERROR: HierMesh: Can't find chunk 'zFlaps1'
[2:46:07] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Gearc1'
[2:46:07] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearL1'
[2:46:07] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearR1'
[2:46:07] INTERNAL ERROR: HierMesh: Can't find chunk 'zFlaps2'
[2:46:09] warning: no files : music/inflight
[31.03.2017 2:47:48] -------------- END log session -------------
Logged
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