Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8] 9 10 11   Go Down

Author Topic: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)  (Read 67369 times)

0 Members and 1 Guest are viewing this topic.

benitomuso

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2587
  • P.A.L.
Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #84 on: December 19, 2013, 07:37:43 AM »

A little thought/request about limited ordnance:

ATM we have only two option:

- Default where you have unlimited ammo and bombs;
- Your (developed by Storebror) mod where we have unlimited ammo but limited bombs.

I think that the best option choice should be have unlimited ammo but semi unlimited bombs!

I try to explain: atm in the actual configuration when we release bomb with default mod immediately new bomb appear in the racks/bomb bay , with their full weight too , making the handling of the plane affected from the additional weight and thus unnatural because we can't have an after release configuration , while with the modded version we have an unloaded plane after release that handle correctly but we can't attack again....

So I suggest to add a modification where we can make bombs appear again after release and exit from attack run by acting again with a key....for example we can pull the trigger again to make the bombs reload....and make another attack run loaded and an excape unloaded....

This is just a thought about....

Thanks for your consideration!

walter

Not a bad idea. But some not direct changes should be applied.

It should be thought how to achieve it.

Regards,
                       Pablo
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6417
  • In memory of my beloved hero: Saburo SAKAI!
Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #85 on: December 19, 2013, 01:27:09 PM »

Thanks for your consideration and reply mate!

Finger crossed....
Logged

PA_Willy

  • member
  • Offline Offline
  • Posts: 775
Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #86 on: December 28, 2013, 01:10:24 AM »

Any plan to update all these contents to 4.12.2?

Thank you in advance.
Logged

HotelAlpha

  • F.A.C #7
  • Modder
  • member
  • Offline Offline
  • Posts: 1875
  • Tactical dominance is key
Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #87 on: February 11, 2014, 02:02:45 PM »

Muchas gracias Pablo! Me encanta el 4.12 y tus mods me hacen encantarlo todavia mas.  ;)
Logged
"All modern aircraft have four dimensions: span, length, height and politics" -Sydney Camm

too-cool

  • member
  • Offline Offline
  • Posts: 157
Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #88 on: March 26, 2014, 10:00:48 AM »

I have the Bombsight working except the the sight is cut off at the top and bottom, but it's working, how do I resize to fit the screen? HSFX 7.02.

I have the following type monitor,

wide screen monitor ( 1920x1080)

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=0
SaveAspect=0
Use3Renders=0
WideScreenFoV=0
UIColor=0
UIDetail=0
UIBackground=ru

Thanks TC
Logged

Freelansir

  • member
  • Offline Offline
  • Posts: 34
Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #89 on: March 26, 2014, 11:12:17 AM »

TC,

Toggle your zoom key.  You now have 3 levels of zoom in the bombsight.
Logged

too-cool

  • member
  • Offline Offline
  • Posts: 157
Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #90 on: March 26, 2014, 12:15:18 PM »

I tried that but I'm still getting the top and bottom cut off.  Thanks TC
Logged

El_Marta

  • member
  • Offline Offline
  • Posts: 97
    • Dedicated Bomber Squadron [DBS]
Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #91 on: March 26, 2014, 01:42:49 PM »

Set WideScreenFoV=1.
For further zooming I use SAS field of view mod:
http://www.gamefront.com/files/24138362/%23SAS_FOV+Mod.rar
Logged

Freelansir

  • member
  • Offline Offline
  • Posts: 34
Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #92 on: March 26, 2014, 08:58:07 PM »

Set WideScreenFoV=1.
For further zooming I use SAS field of view mod:
http://www.gamefront.com/files/24138362/%23SAS_FOV+Mod.rar

I tried that but I'm still getting the top and bottom cut off.  Thanks TC

These are the 3 views I have.  As you can see the second one is cut off on top and bottom also.

It doesn't interfere with my bombing.





Logged

kumpel

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 83
Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #93 on: March 28, 2014, 03:22:23 AM »

Hi Pablo,
I would like to come back to the issue of multiple object selection using rubber band box with Alt+Left Mouse button.
This feature is available in the std 410, 411 and 412. Did you use any older code as a basis for your design, or is it something you have to (or accidentally) cut out? FMB withoul it is pretty lame.
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #94 on: May 11, 2014, 02:52:09 PM »

Would it be possible fot PAL MiniMap to have the relative map display the real map on the background, rotating accordingly?

There could be 2 versions:

- Relative without background map
- Relative with background map

What do you think?  :)
Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

mellow214

  • member
  • Offline Offline
  • Posts: 88
Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #95 on: July 09, 2014, 05:01:10 PM »

I'm having a problem with the bombsite assist mod, I can get the TAS to show in the speed bar in either km/h, mph or knots (speedbar=4 is TAS in km/h, speedbar=5 is TAS in knots, and speedbar=6 is TAS in mph respectively.), but if I cycle the speed bar whatever unit of speed that I have set to show TAS just vanishes and will not be shown again unless I refly or restart the mission (in single player and multiplayer) and that particular TAS shows first followed by the unit of speed in indicated airspeed (i.e 0 km/h TAS then km/h is the next unit of speed to be shown in the speed bar.). So is there a way to make it so that TAS will be shown in km/h, knots and mph in the speed bar without it disappearing after one cycles the speed bar and that it shows in order like so (km/h, knots, mph, km/h TAS, knots TAS and mph TAS), like it was in the versions for 4.10 and 4.11?

I'm using 4.12.2 with ModAct 5.30, SAS Flyable AI Aircraft 5.30 and TFM 4.12.
Logged
Pages: 1 ... 5 6 7 [8] 9 10 11   Go Up
 

Page created in 0.034 seconds with 24 queries.