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Author Topic: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF  (Read 152202 times)

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Bizu

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #252 on: October 07, 2013, 07:43:15 AM »

Sorry S3  :-X

You were right, it was just an occasional bug. It happened only once.
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BravoFxTrt

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #253 on: October 07, 2013, 08:20:22 AM »

Thank you Eric, Great Job!
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Kant

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #254 on: October 07, 2013, 08:34:34 AM »

Great job, but I do not work in 4101 but the game is loading at startup mission writes Null
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jt189

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #255 on: October 07, 2013, 08:59:14 AM »

Great job, but I do not work in 4101 but the game is loading at startup mission writes Null
It does work in 410.1m/dbw/fullmonty
From out of the box no changes to files copy the original yak 36 to a -temp file then drop in the new yak36 to your mod file allow overwrite. plus do the air.ini for the yak36smf and plane ru.
This is the way I did it and it works all weapons and takeoff and hovers quite nice
P.S.
use the hook key to hover
Nice job thanks
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S3231541

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #256 on: October 07, 2013, 09:02:07 AM »

Great job, but I do not work in 4101 but the game is loading at startup mission writes Null

Download and install the latest SAS engine mod 2.6.
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Kant

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #257 on: October 07, 2013, 10:47:59 AM »

I have it installed SAS engine mod 2.6.
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RooMan296

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #258 on: October 07, 2013, 11:11:36 AM »

A groundbreaking mod keeps breaking new ground! I am in awe of the talent and creative skills at work here. Thank you again!
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teddybear

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #259 on: October 07, 2013, 02:30:47 PM »


Quote
Great job, but I do not work in 4101 but the game is loading at startup mission writes Null

 :P yes I got the Null mission load message after installing the new version over a working single Yak-36. I read the forums and re downloaded the latest Engine mod 2.6RC Final from the supplied thread. Try it it worked for me, back up your old one first though. Hope it helps anyone with same issue?
Superb Addition, Ive already made a Sea Harrier Skin and been "Doing" the Falklands war with the Superb Skyhawk in Argy colours Marvellous stuff, Thanks to all :). hey started my Flight sim box today (wish I knew how to post pictures,?) :-\
I only mention it because it has been inspired entirely by the fabulous work done on this site thanks to all geniuses concerned. Will try to post pics if interested? Probably get shot down for posting on the wrong place?/Subject/ life/ planet? ???

Can't wait to see what turns up next? 8)
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steven197106

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #260 on: October 07, 2013, 02:49:24 PM »

Wow! another great mod from S3,Now all we need is some skins
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CALINHO

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #261 on: October 07, 2013, 05:10:03 PM »

How i switch target mark for differents aerial targets in HUD?
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S3231541

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #262 on: October 07, 2013, 06:30:28 PM »

How i switch target mark for differents aerial targets in HUD?

it's impossible, physically. You should read about how these old/early radar work. in RP-22, the radar panel litterally, physically spin to cover a large area in front of the plane. However, when locked, the radar stop spinning, and the panel is automatically adjusted at an angle where it continously "beaming" its radar wave against a single target, disregarding other target in the areas. So bascially they do not know where the other is. If they want to acquire another target, they have to complete another scan before they can start lock on again.

A side note, have anyone test the engine overheat for these 2 VTOL in 4.11? Does it get overheat too quick like other jets? If the overheat issues is considerable here, then I'll apply similar fixes to the MiG-21 series.
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MarvinT

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #263 on: October 07, 2013, 09:53:38 PM »

Greetings, I have no problem with the engine overheating, DBW 1.71  JETWAR 1.3 , 4.101m  with buttons 10.3 . I did however have a problem with a bad download of this same file, would not work in 5 attempts. Re-downloaded, installed works like a charm. This is one mean beast. Thanks for the great work.
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