Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 17 18 19 [20] 21 22 23 ... 39   Go Down

Author Topic: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF  (Read 152212 times)

0 Members and 4 Guests are viewing this topic.

S3231541

  • s3231541
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 2387
Re: Yakovlev Yak-36 Freehand, VTOL v1.28
« Reply #228 on: September 30, 2013, 07:53:21 PM »

Please install latest MiG-19.  :)
Logged

Das_Luftwaffenas

  • member
  • Offline Offline
  • Posts: 21
Re: Yakovlev Yak-36 Freehand, VTOL v1.28
« Reply #229 on: September 30, 2013, 08:06:44 PM »

Please install latest MiG-19.  :)
Thanks for your help that fixed it right up.
Edit: Now when i use the Yak I get CTD sometimes on takoff or during flight, any soultions? The log repeats that last bit 1000 times or so so I left the rest of it out.
Code: [Select]
[01.10.2013 3:04:08] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce 8200M G/PCI/SSE2/3DNOW!
  Version: 3.0.0
  Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1360x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
INTERNAL ERROR: Can't open file 'gui/game/hud/hudG.tga'
WARNING: object 'gui/game/hud/hudG.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object 'gui/game/hud/hudg.mat' of class 'TMaterial' not loaded
FM called 'FlightModels/F-100D.fmd:F100D' is being loaded from File: 'f100d'
FM called 'FlightModels/L-159F.fmd:L159F' is being loaded from File: 'l159f'
FM called 'FlightModels/L-159G.fmd:L159G' is being loaded from File: 'l159g'
FM called 'FlightModels/L-39N.fmd:L39N' is being loaded from File: 'l39n'
FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/RF8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/A7A.fmd:A7_FM' is being loaded from File: 'a7_fm'
FM called 'FlightModels/A7B.fmd:A7_FM' is being loaded from File: 'a7_fm'
FM called 'FlightModels/A7D_E.fmd:A7_FM' is being loaded from File: 'a7_fm'
FM called 'FlightModels/A7D_E.fmd:A7_FM' is being loaded from File: 'a7_fm'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/Mig-19.fmd:MIG19' is being loaded from File: 'mig19'
FM called 'FlightModels/SM-12.fmd:MIG19' is being loaded from File: 'mig19'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
FM called 'FlightModels/F-100D.fmd:F100D' is being loaded from File: 'f100d'
FM called 'FlightModels/L-159F.fmd:L159F' is being loaded from File: 'l159f'
FM called 'FlightModels/L-159G.fmd:L159G' is being loaded from File: 'l159g'
FM called 'FlightModels/L-39N.fmd:L39N' is being loaded from File: 'l39n'
FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/RF8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/A7A.fmd:A7_FM' is being loaded from File: 'a7_fm'
FM called 'FlightModels/A7B.fmd:A7_FM' is being loaded from File: 'a7_fm'
FM called 'FlightModels/A7D_E.fmd:A7_FM' is being loaded from File: 'a7_fm'
FM called 'FlightModels/A7D_E.fmd:A7_FM' is being loaded from File: 'a7_fm'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/Mig-19.fmd:MIG19' is being loaded from File: 'mig19'
FM called 'FlightModels/SM-12.fmd:MIG19' is being loaded from File: 'mig19'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
FM called 'FlightModels/F-100D.fmd:F100D' is being loaded from File: 'f100d'
FM called 'FlightModels/L-159F.fmd:L159F' is being loaded from File: 'l159f'
FM called 'FlightModels/L-159G.fmd:L159G' is being loaded from File: 'l159g'
FM called 'FlightModels/L-39N.fmd:L39N' is being loaded from File: 'l39n'
FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/RF8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/A7A.fmd:A7_FM' is being loaded from File: 'a7_fm'
FM called 'FlightModels/A7B.fmd:A7_FM' is being loaded from File: 'a7_fm'
FM called 'FlightModels/A7D_E.fmd:A7_FM' is being loaded from File: 'a7_fm'
FM called 'FlightModels/A7D_E.fmd:A7_FM' is being loaded from File: 'a7_fm'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/Mig-19.fmd:MIG19' is being loaded from File: 'mig19'
FM called 'FlightModels/SM-12.fmd:MIG19' is being loaded from File: 'mig19'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32

Loading mission Quick/Crimea/CrimeaRedScramble00.mis...
Loaded camouflage: SUMMER
Month = 7 , Hour = 18
Temperature -     0m = 21.0 .
Temperature -  1000m = 14.51001 .
Temperature -  2000m = 8.019989 .
Temperature -  3000m = 1.5299988 .
Temperature -  4000m = -4.9599915 .
Temperature -  5000m = -11.450012 .
Temperature -  6000m = -17.940002 .
Temperature -  7000m = -24.429993 .
Temperature -  8000m = -30.919998 .
Temperature -  9000m = -37.410004 .
Temperature - 10000m = -43.899994 .
Temperature - 11000m = -50.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Yak-36/helmetmulti1.tga'
FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
FM called 'FlightModels/Tumansky:yak36.emd' is being loaded from File: 'yak36'
FM called 'FlightModels/Tumansky:yak36.emd' is being loaded from File: 'yak36'
FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
*** Diff Brakes Set to Type: 0
Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING:
Logged

S3231541

  • s3231541
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 2387
Re: Yakovlev Yak-36 Freehand, VTOL v1.28
« Reply #230 on: October 01, 2013, 05:31:09 AM »

it's weird, I doesn't have that problem. Perhaps it's a setting somewhere, I don't know. It's really hard to solve a problem that I don't have, sorry  :(.

Anyway, just updating with the Yak-36SMF  ;D

Logged

singüe

  • member
  • Offline Offline
  • Posts: 594
  • No por mucho amanecer, se madruga m
Re: Yakovlev Yak-36 Freehand, VTOL v1.28
« Reply #231 on: October 01, 2013, 08:23:53 AM »

It is becoming more and more Harrierish!
Logged

Das_Luftwaffenas

  • member
  • Offline Offline
  • Posts: 21
Re: Yakovlev Yak-36 Freehand, VTOL v1.28
« Reply #232 on: October 01, 2013, 04:54:31 PM »

Please install latest MiG-19.  :)
Thanks for your help that fixed it right up.
Edit: Now when i use the Yak I get CTD sometimes on takoff or during flight, any soultions? The log repeats that last bit 1000 times or so so I left the rest of it out.
Disregard my last . I have everything working now. Thanks for all your help and this great plane.
Logged

S3231541

  • s3231541
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 2387
Re: Yakovlev Yak-36 Freehand, VTOL v1.28
« Reply #233 on: October 03, 2013, 10:45:05 PM »

More tweaking,








Currently there's a particular non-technical problem that prevent the release of this aircraft. My personal appology guys, once that's solve, it'll be release asap. I hope you don't mind me posting update pics now and then.  :)

Thanks!

S3
Logged

Bizu

  • Art Director
  • member
  • Offline Offline
  • Posts: 1168
  • I.A.R.-80 Legacy
    • Facebook page
Re: Yakovlev Yak-36 Freehand, VTOL v1.28
« Reply #234 on: October 04, 2013, 04:22:47 AM »

That is a harrier, not a yak, right?  ??? :D
Logged
Ex nihilo, nihil fit

S3231541

  • s3231541
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 2387
Re: Yakovlev Yak-36 Freehand, VTOL v1.28
« Reply #235 on: October 04, 2013, 04:25:30 AM »

It's a Russian copy version of the Sea Harrier, except for having all Russian Tech and weapon  ;)
Logged

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2346
  • F.A.C. #23
Re: Yakovlev Yak-36 Freehand, VTOL v1.28
« Reply #236 on: October 04, 2013, 11:31:04 AM »

Darn good looking jet S3! Nice work!
Logged
cogito, ergo sum armatus

S3231541

  • s3231541
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 2387
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #237 on: October 06, 2013, 08:47:51 PM »

Guys, I've post the new aircraft at first post. Enjoy :).
Logged

HotelAlpha

  • F.A.C #7
  • Modder
  • member
  • Offline Offline
  • Posts: 1875
  • Tactical dominance is key
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #238 on: October 06, 2013, 08:49:56 PM »

S~3, no idea this was going to happen! First, I was shocked with the MiG 21Bis. Now I am motionless with this kick ass jet! Thank you S3 for this marvel. 8)
Logged
"All modern aircraft have four dimensions: span, length, height and politics" -Sydney Camm

dsawan

  • member
  • Offline Offline
  • Posts: 1575
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #239 on: October 06, 2013, 10:20:03 PM »

hi, the harrier is not working as i get 70 percent crash. i dwlded the 1.25 without hd mod. when i do the file without the harrier, it works. any ideas? was the harrier included in the 1.25 without hd file?
Logged
Pages: 1 ... 17 18 19 [20] 21 22 23 ... 39   Go Up
 

Page created in 0.034 seconds with 25 queries.