Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 27 28 29 [30] 31 32 33 ... 39   Go Down

Author Topic: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF  (Read 152073 times)

0 Members and 1 Guest are viewing this topic.

foxhound

  • Ace of Skies
  • member
  • Offline Offline
  • Posts: 178
  • If youre clever, you can always win an dogfight
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #348 on: February 11, 2014, 08:10:50 AM »

Code: [Select]
[14:22:18] Maximum texture size : 16384
[14:22:18] Maximum simultaneous textures :8
[14:22:18] MaxAnisotropic (1.0 = none) : 16.000000
[14:22:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[14:22:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[14:22:25] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[14:22:27] sFMDir = yak36
[14:22:27] s1 = flightmodels/yak-36.fmd
[14:22:27] s = FlightModels/Yak-36.fmd:yak36
[14:22:27] m_lastFMFile = null
[14:22:27] opening new fm file yak36
[14:22:27] sFMDir = yak36
[14:22:27] s1 = flightmodels/yak-36mf.fmd
[14:22:27] s = FlightModels/Yak-36MF.fmd:yak36
[14:22:27] m_lastFMFile = yak36

[14:23:59] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Yak-36MF/helmetmulti1.tga'
[14:23:59] Mission error, ID_04: java.lang.RuntimeException: Error loading params from FlightModels/Yak-36MF.fmd:yak36
[14:23:59] java.lang.RuntimeException: Error loading params from FlightModels/Yak-36MF.fmd:yak36
[14:23:59] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:202)
[14:23:59] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:615)
[14:23:59] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:15)
[14:23:59] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:35)
[14:23:59] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:223)
[14:23:59] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:30)
[14:23:59] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:72)
[14:23:59] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1953)
[14:23:59] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1940)
[14:23:59] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2393)
[14:23:59] at com.maddox.il2.game.Mission.loadAir(Mission.java:1382)
[14:23:59] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[14:23:59] at com.maddox.il2.game.Mission.loadWings(Mission.java:1158)
[14:23:59] at com.maddox.il2.game.Mission._load(Mission.java:546)
[14:23:59] at com.maddox.il2.game.Mission.access$600(Mission.java:113)
[14:23:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:3491)
[14:23:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:23:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:23:59] at com.maddox.il2.game.Main.exec(Main.java:437)
[14:23:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:24:08] null
[14:24:08] java.lang.NullPointerException
[14:24:08] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
[14:24:08] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
[14:24:08] at com.maddox.il2.game.Mission._load(Mission.java:675)
[14:24:08] at com.maddox.il2.game.Mission.access$600(Mission.java:113)
[14:24:08] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:3491)
[14:24:08] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:24:08] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:24:08] at com.maddox.il2.game.Main.exec(Main.java:437)
[14:24:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Edited:
Please use the "quotes" symbol in the message dropdown list, thank you! This symbol..#
Cheers ;)

SAS~Tom2
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #349 on: February 11, 2014, 08:44:27 AM »

S3, any chance to upload the reticle /gunsight new mesh as standalone for the Mig-21MF/bis/s.
 :)

ATM trying to compile my own mod for Mig-21 with dedicated inner canopy frame and reticle mesh.
Works in DBW 1.71, but not in 4.12.2, where the redundant for Mig-21 MF Hud stuff is displayed as well.
Thanks
Cheers
Thorst.


Lol, it is the "gunshield.msh" file btw. Found out, never mind!

Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #350 on: February 11, 2014, 08:48:10 AM »

Euroshopper, I took the impertinence to edit you reply. ;)

BTW please post a bit more info, what version of IL-2, and maybe even what GFX card you use and so on.
Many thanks..

Tom
Logged

foxhound

  • Ace of Skies
  • member
  • Offline Offline
  • Posts: 178
  • If youre clever, you can always win an dogfight
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #351 on: February 11, 2014, 09:02:32 AM »

Euroshopper, I took the impertinence to edit you reply. ;)

BTW please post a bit more info, what version of IL-2, and maybe even what GFX card you use and so on.
Many thanks..

Tom

dbw 1.71 with lates buttons etc.
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #352 on: February 12, 2014, 05:34:02 AM »

I am no pro or coder, but I would try once to fly this bird with texture compression enabled in the il-2 setup/config.ini.
Texture compr. S3TC and Texture compress ARB extension as per Setup.

Just to see if the GFX card is the weak area here. As for analasys of the log, someone else might do that better.

Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #353 on: February 12, 2014, 05:37:51 AM »

PS:
I think you need the High Resolution mod for this plane's cockpit to work.
Logged

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 3254
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #354 on: February 12, 2014, 05:43:46 AM »

No, Tom. I do not use Hi-Rez mod. And the 2 planes work perfectly. I just had to change the textures of the plane folders (but did not touch anything in the cockpit folder), using the textures of the previous 1.25b Low-Res version (the 2 planes use the same tga files). Et voilĂ  ! Superb planes !

And I can also use the custom skins, after resizing them to 1024X1024/8PBB with Irfan View.
Logged

foxhound

  • Ace of Skies
  • member
  • Offline Offline
  • Posts: 178
  • If youre clever, you can always win an dogfight
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #355 on: February 12, 2014, 05:44:51 AM »

I am no pro or coder, but I would try once to fly this bird with texture compression enabled in the il-2 setup/config.ini.
Texture compr. S3TC and Texture compress ARB extension as per Setup.

Just to see if the GFX card is the weak area here. As for analasys of the log, someone else might do that better.

ill tryi ti, but with weak expectations as any else hd requring airplane works 100%
Logged

foxhound

  • Ace of Skies
  • member
  • Offline Offline
  • Posts: 178
  • If youre clever, you can always win an dogfight
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #356 on: February 12, 2014, 08:09:30 AM »

complete error log(your tip didnt help neither):

Code: [Select]
12.02.2014 15:06:09] ------------ BEGIN log session -------------
[15:06:09]   OpenGL provider: dx8wrap.dll
[15:06:11]   OpenGL library:
[15:06:11]     Vendor: 1C.Multimedia.Dev/Maddox.
[15:06:11]     Render: DirectX8.
[15:06:11]     Version: 1.1
[15:06:11]     Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[15:06:11]   Size: 1280x960
[15:06:11]   ColorBits: 32
[15:06:11]   DepthBits: 24
[15:06:11]   StencilBits: 8
[15:06:11]   isDoubleBuffered: true
[15:06:11]   DirectX Joystick NOT created: DirectX joystick driver: device not attached
[15:06:11]   
[15:06:11]   *** Looking for Advanced CPU Instructions...
[15:06:11]   

    PentiumPro
    [15:06:11]   
    Multimedia (MMX)
    [15:06:11]   
    3D (SSE)
    [15:06:11]   
    3D (SSE2)
    [15:06:11]   
    3D (3DNow)
    [15:06:11]   ColourBits 32, ABits 0, ZBits 24
    [15:06:11]   
    [15:06:11]   *** Looking for Render API Extensions ...
    [15:06:11]   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
    [15:06:11]   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [15:06:11]   [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
    [15:06:11]   
    'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
    [15:06:11]   [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
    [15:06:11]   
    'GL_ARB_multitexture' extension - Multitexturing.
    [15:06:11]   
    'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
    [15:06:11]   [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
    [15:06:11]   [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
    [15:06:11]   [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
    [15:06:11]   [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
    [15:06:11]   
    'GL_ARB_texture_compression' extension - Saves texture memory by 400%
    [15:06:11]   [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
    [15:06:11]   
    [15:06:11]   Maximum texture size : 16384
    [15:06:11]   Maximum simultaneous textures :8
    [15:06:11]   MaxAnisotropic (1.0 = none) : 1.000000
    [15:06:11]   WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
    [15:06:11]   WARNING: 'Perfect' Mode required pixels shaders
    [15:06:11]   WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
    [15:06:11]   WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
    [15:06:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
    [15:06:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
    [15:06:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
    [15:06:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
    [15:06:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
    [15:06:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
    [15:06:14]   FFR-41MR Wepon Loading List:Default
    [15:06:14]       No.1:MGunM61NR(10000)
    [15:06:14]   FFR-41MR Wepon Loading List:FULL:AIM-IIIx8+4+2
    [15:06:14]       No.1:MGunM61NR(10000)
    [15:06:14]       No.4:RocketGunAAM3(1)
    [15:06:14]       No.5:RocketGunNull(1)
    [15:06:14]       No.6:RocketGunAAM3(1)
    [15:06:14]       No.7:RocketGunNull(1)
    [15:06:14]       No.10:RocketGunAAM3(1)
    [15:06:14]       No.11:RocketGunNull(1)
    [15:06:14]       No.12:RocketGunAAM3(1)
    [15:06:14]       No.13:RocketGunNull(1)
    [15:06:14]       No.16:RocketGunAAM3(1)
    [15:06:14]       No.17:RocketGunNull(1)
    [15:06:14]       No.18:RocketGunAAM3(1)
    [15:06:14]       No.19:RocketGunNull(1)
    [15:06:14]       No.22:RocketGunAAM3(1)
    [15:06:14]       No.23:RocketGunNull(1)
    [15:06:14]       No.24:RocketGunAAM3(1)
    [15:06:14]       No.25:RocketGunNull(1)
    [15:06:14]       No.26:RocketGunAAM3(1)
    [15:06:14]       No.27:RocketGunNull(1)
    [15:06:14]       No.28:RocketGunAAM3(1)
    [15:06:14]       No.29:RocketGunNull(1)
    [15:06:14]       No.30:RocketGunAAM3(1)
    [15:06:14]       No.31:RocketGunNull(1)
    [15:06:14]       No.32:RocketGunAAM3(1)
    [15:06:14]       No.33:RocketGunNull(1)
    [15:06:14]   FFR-41MR Wepon Loading List:CA2:AIM-IIIx2
    [15:06:14]       No.1:MGunM61NR(10000)
    [15:06:14]       No.26:RocketGunAAM3(1)
    [15:06:14]       No.27:RocketGunNull(1)
    [15:06:14]       No.28:RocketGunAAM3(1)
    [15:06:14]       No.29:RocketGunNull(1)
    [15:06:14]   FFR-41MR Wepon Loading List:CA4:AIM-IIIx4
    [15:06:14]       No.1:MGunM61NR(10000)
    [15:06:14]       No.26:RocketGunAAM3(1)
    [15:06:14]       No.27:RocketGunNull(1)
    [15:06:14]       No.28:RocketGunAAM3(1)
    [15:06:14]       No.29:RocketGunNull(1)
    [15:06:14]       No.30:RocketGunAAM3(1)
    [15:06:14]       No.31:RocketGunNull(1)
    [15:06:14]       No.32:RocketGunAAM3(1)
    [15:06:14]       No.33:RocketGunNull(1)
    [15:06:14]   FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
    [15:06:14]       No.1:MGunM61NR(10000)
    [15:06:14]       No.2:RocketGunAAM3(1)
    [15:06:14]       No.5:RocketGunNull(1)
    [15:06:14]       No.8:RocketGunAAM3(1)
    [15:06:14]       No.11:RocketGunNull(1)
    [15:06:14]   FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
    [15:06:14]       No.1:MGunM61NR(10000)
    [15:06:14]       No.4:RocketGunAAM3(1)
    [15:06:14]       No.5:RocketGunNull(1)
    [15:06:14]       No.6:RocketGunAAM3(1)
    [15:06:14]       No.7:RocketGunNull(1)
    [15:06:14]       No.10:RocketGunAAM3(1)
    [15:06:14]       No.11:RocketGunNull(1)
    [15:06:14]       No.12:RocketGunAAM3(1)
    [15:06:14]       No.13:RocketGunNull(1)
    [15:06:14]       No.16:RocketGunAAM3(1)
    [15:06:14]       No.17:RocketGunNull(1)
    [15:06:14]       No.18:RocketGunAAM3(1)
    [15:06:14]       No.19:RocketGunNull(1)
    [15:06:14]       No.22:RocketGunAAM3(1)
    [15:06:14]       No.23:RocketGunNull(1)
    [15:06:14]       No.24:RocketGunAAM3(1)
    [15:06:14]       No.25:RocketGunNull(1)
    [15:06:14]   FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
    [15:06:14]       No.1:MGunM61NR(10000)
    [15:06:14]       No.4:RocketGunAAM3(1)
    [15:06:14]       No.5:RocketGunNull(1)
    [15:06:14]       No.6:RocketGunAAM3(1)
    [15:06:14]       No.7:RocketGunNull(1)
    [15:06:14]       No.10:RocketGunAAM3(1)
    [15:06:14]       No.11:RocketGunNull(1)
    [15:06:14]       No.12:RocketGunAAM3(1)
    [15:06:14]       No.13:RocketGunNull(1)
    [15:06:14]       No.16:RocketGunAAM3(1)
    [15:06:14]       No.17:RocketGunNull(1)
    [15:06:14]       No.18:RocketGunAAM3(1)
    [15:06:14]       No.19:RocketGunNull(1)
    [15:06:14]       No.22:RocketGunAAM3(1)
    [15:06:14]       No.23:RocketGunNull(1)
    [15:06:14]       No.24:RocketGunAAM3(1)
    [15:06:14]       No.25:RocketGunNull(1)
    [15:06:14]   FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
    [15:06:14]       No.1:MGunM61NR(10000)
    [15:06:14]       No.2:RocketGunAAM3(1)
    [15:06:14]       No.3:RocketGunNull(1)
    [15:06:14]       No.8:RocketGunAAM3(1)
    [15:06:14]       No.9:RocketGunNull(1)
    [15:06:14]       No.14:RocketGunAAM3(1)
    [15:06:14]       No.15:RocketGunNull(1)
    [15:06:14]       No.20:RocketGunAAM3(1)
    [15:06:14]       No.21:RocketGunNull(1)
    [15:06:17]   No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
    [15:06:18]   sFMDir = a_26
    [15:06:18]   s1 = flightmodels/a-26.fmd
    [15:06:18]   s = FlightModels/A-26.fmd:A_26
    [15:06:18]   m_lastFMFile = null
    [15:06:18]   opening new fm file a_26
    [15:06:18]   sFMDir = dar10_fm
    [15:06:18]   s1 = flightmodels/dar10.fmd
    [15:06:18]   s = FlightModels/DAR10.fmd:DAR10_FM
    [15:06:18]   m_lastFMFile = a_26
    [15:06:18]   opening new fm file dar10_fm
    [15:06:18]   sFMDir = ov_10
    [15:06:18]   s1 = flightmodels/ov10.fmd
    [15:06:18]   s = FlightModels/OV10.fmd:OV_10
    [15:06:18]   m_lastFMFile = dar10_fm
    [15:06:18]   opening new fm file ov_10
    [15:06:18]   sFMDir = ov1
    [15:06:18]   s1 = flightmodels/ov1.fmd
    [15:06:18]   s = FlightModels/OV1.fmd:OV1
    [15:06:18]   m_lastFMFile = ov_10
    [15:06:18]   opening new fm file ov1
    [15:06:18]   sFMDir = si204
    [15:06:18]   s1 = flightmodels/si-204.fmd
    [15:06:18]   s = FlightModels/Si-204.fmd:Si204
    [15:06:18]   m_lastFMFile = ov1
    [15:06:18]   opening new fm file si204
    [15:06:18]   sFMDir = hs123_fm
    [15:06:19]   s1 = flightmodels/spitfireib.fmd
    [15:06:19]   s = FlightModels/SpitfireIb.fmd
    [15:06:19]   m_lastFMFile = gui/game/buttons
    [15:06:19]   sFMDir = gui/game/butto<
Logged

Dataman

  • SAS~Tachikoma
  • member
  • Offline Offline
  • Posts: 212
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #357 on: February 12, 2014, 09:26:30 AM »

All I can tell you from that is that your game doesn't like the FFR-41MR or P-51A.
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #358 on: February 12, 2014, 09:35:11 AM »

To avoid confusion, JUST IN CASE:

"Download:

Download link for 4.11.1 version 2.5: https://www.mediafire.com/download/6bkkx87fa685xj8/00_Yak-36_(v2.5).rar

air.ini
Yak-36S          air.Yak_36S 1                        NOINFO  r01   SUMMER
Yak-36SMF          air.Yak_36SMF 1                        NOINFO  r01   SUMMER

Plane_ru

Yak-36S          Yak-36 Freehand, 1965
Yak-36SMF      Yak-36SMF Freehand-D, 1970
"

Make sure you meet ALL requirements as per first post of this thread including Engine Mod etc.
I take it you have all those installed. ;)

And:
Make sure you run the correct version!!
The modern Yak-36 version is NOT for DBW. ;)

Good Luck and I hope others can help.
 :)
Chrs

Tom
Logged

foxhound

  • Ace of Skies
  • member
  • Offline Offline
  • Posts: 178
  • If youre clever, you can always win an dogfight
Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #359 on: February 13, 2014, 08:03:24 AM »

All I can tell you from that is that your game doesn't like the FFR-41MR or P-51A.

it doesnt maybe like, but still they both work
Logged
Pages: 1 ... 27 28 29 [30] 31 32 33 ... 39   Go Up
 

Page created in 0.035 seconds with 27 queries.