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Author Topic: Bf-110 Family SAS~Cirx _Greifwerke Rebel edition  (Read 13225 times)

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Mick

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Re: Bf-110 Family SAS~Cirx _Greifwerke Rebel edition
« Reply #12 on: September 06, 2013, 11:34:48 AM »

... I can see you've got the very same rear wheel tyre bug I had until I somehow fixed it ...  ;)
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BravoFxTrt

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Re: Bf-110 Family SAS~Cirx _Greifwerke Rebel edition
« Reply #13 on: September 06, 2013, 11:41:47 AM »

I know, I am still trying to find the cause and the fix.
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Mick

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Re: Bf-110 Family SAS~Cirx _Greifwerke Rebel edition
« Reply #14 on: September 06, 2013, 11:59:16 AM »

... OK, try my DIY then ...  ;)

https://www.mediafire.com/?ototbtnk1uk86kv
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Greif11

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Re: Bf-110 Family SAS~Cirx _Greifwerke Rebel edition
« Reply #15 on: September 06, 2013, 12:21:40 PM »

Prop animation can be used on any plane If You like off course.  Just copy propellor.mat from plane\Bf-110G2 folder and paste to any another plane folder. I use that animation on all Bf-109 and Fw-190 but that is my own taste , vision and expirience. In my life i look too often thru propellor disc.
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BRGDS Andrew

BravoFxTrt

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Re: Bf-110 Family SAS~Cirx _Greifwerke Rebel edition
« Reply #16 on: September 06, 2013, 01:40:34 PM »

Thank you Mick!

Andrew, that is nice to know man, I want to use your prop animation on all my props, Thank you.
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SAS~Malone

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Re: Bf-110 Family SAS~Cirx _Greifwerke Rebel edition
« Reply #17 on: January 19, 2016, 01:27:30 AM »

Hi fellas, and for attention Andrew/Greif -
i was hoping to fix this myself as i have done similar in the past, but try as i might, i don't seem to be editing the right mesh/hooks so far.
i've tried editing hooks in Engine1_D0 and Engine2_D0, with no results at all. in fact, that worries me, as i actually completely removed some hooks, ones i figured might be the right ones, but seemingly not - for example, i completely removed hooks Engine1EF_01/02 from both the D0 meshes, and when testing, ALL hooks, flames, smoke, etc was still in place. so i don't know what's going on with that...?
anyway, the little issue i'm trying to fix is the exhaust flame/smoke hooks for the Bf-110G-4 right hand side engine - the inner exhaust is under the wing, but the smoke/flame is above, as per the screenie....
i'd be grateful for a fix, or either a simple pointer to which mesh/hooks i should be trying to edit to fix it myself....
at this point, the mystery of the hooks i've been removing to no effect is actually bothering me more than the actual problem, lol.
anyway, i've indicated in the pic what's happening....



thanks in advance for an assist... :D
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Epervier

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Re: Bf-110 Family SAS~Cirx _Greifwerke Rebel edition
« Reply #18 on: January 19, 2016, 03:15:09 AM »

You may have a conflict with another mod!
A sound Mod (eg UV3) or visual cosmetic Mod ...
Search duplicates "Engine1_D0 and Engine2_D0" in your game for this aircraft ...
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SAS~Malone

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Re: Bf-110 Family SAS~Cirx _Greifwerke Rebel edition
« Reply #19 on: January 19, 2016, 03:22:42 AM »

ah - ! i really thought i had got rid of any conflicts, but again, a quick search showed me the culprit - and this is one mod that continually comes back to haunt me, lol -  that old, old UNIFIED 3do folder a la birdman_cirx_crazyflak_jeronimo_Red_Fox90_tiger33_vpmedia.....
with each new 3d update i often forget to check this folder - slowly i am disabling more and more of it's content - soon it will be useless.... :)
thanks, Gabriel -  that should solve it!
i'll only be able to test again this afternoon, but will provide feedback once i've done so - i'm confident it'll be resolved, grand merci Epervier!  8)
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SAS~Malone

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Re: Bf-110 Family SAS~Cirx _Greifwerke Rebel edition
« Reply #20 on: January 20, 2016, 03:37:10 AM »

and it was the conflict - disabled it, and the smoke/flame hooks are now in the correct place.
thanks for the assist! :D
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HAF f-16

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Re: Bf-110 Family SAS~Cirx _Greifwerke Rebel edition
« Reply #21 on: February 07, 2019, 02:05:03 PM »

The first link of the 4.12 version doesn't works. Could someone please reupload these files?
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