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Author Topic: Special Seaplane... update 10/04/2015  (Read 25200 times)

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Whiskey_Sierra_972

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Re: Special Seaplane...
« Reply #24 on: September 27, 2013, 11:52:19 AM »

I have test the Serian and got the same issue of ground landing....maybe also this one miss the sailplane in it's aircraft configuration....
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Epervier

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Re: Special Seaplane...
« Reply #25 on: September 27, 2013, 12:28:39 PM »

I have test the Serian and got the same issue of ground landing....maybe also this one miss the sailplane in it's aircraft configuration....
M6A1 = "TypeSailPlane" missing !
Fix coming soon !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Whiskey_Sierra_972

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Re: Special Seaplane...
« Reply #26 on: September 27, 2013, 01:10:58 PM »

Thanks mate!

Apologize if I'm a continue nuisance!!!
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Epervier

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Re: Special Seaplane...
« Reply #27 on: September 27, 2013, 02:26:16 PM »

Apologize if I'm a continue nuisance!!!
No !  It is the contrary..
All these seaplanes do not interest me personally.
So I did the conversions in "brutal" mode : conversion code not compatible 409 only. I had not done any analysis of the code!
Except for OS2U to add the position of the observer with his head moving in all directions!
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Epervier

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Re: Special Seaplane...
« Reply #28 on: September 27, 2013, 05:12:52 PM »

UPDATE !

M6A1 v1.02

- fix fmd : CUndercarriage 0
- fix Class :
             - Move Elevator
             - TypeSailPlane


See first post for link !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Whiskey_Sierra_972

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Re: Special Seaplane...
« Reply #29 on: September 28, 2013, 05:10:48 AM »

Thanks mate!

Now all seaplanes 'll act correctly!

I managed to make them landing correctly near harbour where no landing areas are bulided in the map actors!!!

Just keep the last 4 waypoint straight and with lowering speed and height to reach the penultimate (where the seaplane 'll shut out the engine) at about 10 meters and 80 kmh and the last exactly where the plane 'll must finish the trip....then regulate the distance between the last and the second last (nearing the second last to the last) waypoint to make it end correctly....

All the very best!

walter
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crimar

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Re: Special Seaplane...
« Reply #30 on: July 07, 2014, 02:34:50 PM »

Hi:

from time to time the game freezes (and needs a return on Windows desktop) when the H5YX Cherry (as AI) is hit by bullets.

Here the log:

[19:48:10]   Mission: Quick/BurmaRedScramble00.mis is Playing
[19:48:10]   Time overflow (0): speed 0.65217394
[19:48:11]   warning: no files : music/takeoff
[19:50:28]   warning: no files : music/inflight
[19:53:27]   java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/AircraftLH
[19:53:27]      at com.maddox.il2.objects.air.H5YX.hitBone(H5YX.java:306)
[19:53:27]      at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1364)
[19:53:27]      at com.maddox.il2.ai.MsgShot.invokeListener(MsgShot.java:57)
[19:53:27]      at com.maddox.rts.Message._send(Message.java:1217)
[19:53:27]      at com.maddox.rts.Message.sendToObject(Message.java:1158)
[19:53:27]      at com.maddox.rts.Message.sendTo(Message.java:1134)
[19:53:27]      at com.maddox.rts.Message.trySend(Message.java:1115)
[19:53:27]      at com.maddox.rts.Message.send(Message.java:1079)
[19:53:27]      at com.maddox.il2.ai.MsgShot.send(MsgShot.java:46)
[19:53:27]      at com.maddox.il2.objects.weapons.Bullet.collided(Bullet.java:91)
[19:53:27]      at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
[19:53:27]      at com.maddox.rts.Message._send(Message.java:1217)
[19:53:27]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[19:53:27]      at com.maddox.rts.Message.sendTo(Message.java:1134)
[19:53:27]      at com.maddox.rts.Message.trySend(Message.java:1115)
[19:53:27]      at com.maddox.rts.Time.loopMessages(Time.java:252)
[19:53:27]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[19:53:27]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[19:53:27]      at com.maddox.il2.game.Main.exec(Main.java:436)
[19:53:27]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Hope you will have the time to look at, Epervier.  :)

Cheers.
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Epervier

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Re: Special Seaplane...
« Reply #31 on: July 07, 2014, 04:01:04 PM »

[19:53:27]   java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/AircraftLH
Here is a post dedicated to the 409 release!
What you show is not a 409 release!
In the code H5YX/H5Y and CockpitH5Y there is no line of : AircraftLH
It does not exist in 409!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

crimar

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Re: Special Seaplane...
« Reply #32 on: July 08, 2014, 10:24:41 AM »

Very strange because I use the 4.09 version from your first post !! ???

I re_download and try again.

Thanks Epervier.  :)
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crimar

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Re: Special Seaplane...
« Reply #33 on: July 08, 2014, 10:50:44 AM »

Ok: I had a bad version of the mod on my computer (class files not the same...).  :(
All works fine now !  :D

Je n'y comprends rien. J'avais du télécharger sur le mauvais lien à l'époque.
Excuse du dérangement !  ;)

Thanks, Epervier.
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Epervier

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Re: Special Seaplane... update
« Reply #34 on: October 24, 2014, 11:53:27 AM »

Mitsubishi F1M Seaplane

version 1.1m
- AI take off normally
- fix Turn & Bank Indicator
- fix rudder ventral float
- Mask for all pilots

See first post for link !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Whiskey_Sierra_972

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Re: Special Seaplane... update
« Reply #35 on: October 24, 2014, 02:19:03 PM »

Thanks a lot dear mate!
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