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Author Topic: Mixx_Zapolarie - Offer to Ultrapack Community from Aviaskins.com (North Norway)  (Read 49093 times)

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agracier

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    • The Great War in a Different Light

to agracier:
I'll just make experiments.
To translate into a winter version of the texture I'm used to Photoshop:
- Invert, threshold, filtering, bonding layers...

I've tried other ways to turn a texture into a winter texture. And this works fairly well for turning a summer map into winter without need for serious remapping.

I find a good winter texture that is almost completely white, not completely but almost. A good one is GW_snowy_airfieldGr1.tga or something similar.

I then take a summer texture, create a new layer and import GW_snowy_airfieldGr1.tga into the new layer on top of the old. Then turn off new layer and go to old layer. There, with a magic wand tool set to different tolerances, I start selecting parts of the texture that are likely to be snow free in a winter landscape. For instance, roads or outlines of fields or tree tops. I select all of those I think appropriate, keep the selection active and then go to the new winter layer, where I delete the active selection, thus graphically 'removing snow'.

When both layers are turned on, you can see the effect, as if snow has been removed from roads or blown off tree tops ... when you are satisfied with the effect the merge both layers and you have a new winter texture, which should be given a new name of course, to avoid confusion.

You need to experiment a bit of course, finding the right balance and tolerance for the magic wand tool, or which RGB values to click on in the original layer. But it does work fairly well and moreover more importantly, allows you to keep the texture mapping as it is from a summer map.
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Helen-of-Sparta

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Thankyou Agracier i understand, please for me one more question, if i maked him texture to 1024x1024 and is not indexed what else is i can do to reduce it size to map folder? for sure i can removed him my-map c but is anything else to do?

 Helen
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agracier

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Thankyou Agracier i understand, please for me one more question, if i maked him texture to 1024x1024 and is not indexed what else is i can do to reduce it size to map folder? for sure i can removed him my-map c but is anything else to do?

I don't think there is anything else you can do to reduce the size in bytes of an already indexed texture file.

I wouldn't fixate on this aspect of map making though. Make a map look as good as possible, so that the landscape looks at least somewhat believable ... getting the predominant colors and tints and hues on the map is the more important aspect as well as having the textures flow and blend into each other without it looking too abrupt or sudden.
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Mixx

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I've always gone for 1024 x 1024 textures as they give sharper images and allow for the creation of textures with more details. If they are indexed or RGB is simply a matter of loading time. Indexed textures will load faster and reduce the size of your texture folder. However many graphical manipulations can only be done on RGB files, not on indexed files, so turning and RG into n indexed file should only be done at the very last.

On the other hand a 512x512 fie for a texture is the native format for Il-2.

If you are looking for graphical imagery that creates atmosphere and a feel of immersion in a landscape, then I would suggest 1024x1024.

If you want a map for lots of fast action with numerous planes then maybe 512x512 might be a better way to go.
I completely agree! Better not say!
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Helen-of-Sparta

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Thankyou so now this is what i do i change him all my texture now to 1024 x 1024 and make it adjust to map, i did post here example pictures my project but remove because is not my thread and so if you want to see what i am maked, there is my latest post at screenshot section, this my project, also i am work Iceland map with some body

 Thankyou for help

 Helen
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Mixx

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little about the future of Il-2.
The site ZAP, Carmaster began to try  skins and texture size 2048 x 2048.
Interesting experiments and discussion. Look at screenshots
But this beauty is still highly demanding on computer....

http://dispersalfield.ru/main/index.php?topic=705.msg11270;boardseen#quickreply

experiments Grief11:






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agracier

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    • The Great War in a Different Light

little about the future of Il-2.
The site ZAP, Carmaster began to try  skins and texture size 2048 x 2048.
Interesting experiments and discussion. Look at screenshots
But this beauty is still highly demanding on computer....

I think I once tried making 2048x2048 textures for Il-2 but the game didn't load ... and thanks for the link, but with a web translation service it is difficult to make out much of a technical nature. I usually say these translations are more akin to zen poetry than anything else ... ha ha

But anyway, I would like to know more about this ...
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Uufflakke

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@Agracier: at the moment I'm also working on creating winter textures for a winter Crimea version but don't understand much of the procedure of active layers, merging and that magic wand option you are talking about.  ;D
I have an other way of making winter .tga's but I would recommend to experiment with bumph.files to simulate for instance heaps of snow or thickness of snowlayer.
Small impression of one of my (very) WIP textures:




@Mixx: those trees look awesome! COD style so to say.  ???  8)
I've done some tree retexturing before but if this is gonna be the new IL2 standard I need to follow an indepth botanic study otherwise members start complaining I used the wrong leaf species or wrong kind of fruit.  ;D
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"The Best Things In Live Aren't Things"

Mixx

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I think I once tried making 2048x2048 textures for Il-2 but the game didn't load ... and thanks for the link, but with a web translation service it is difficult to make out much of a technical nature. I usually say these translations are more akin to zen poetry than anything else ... ha ha

But anyway, I would like to know more about this ...
There is a scope for the future ...

To date, the texture of 1024 x 1024 pixels (indexed-1mb, tga) +  its b/w copy .BumpH  = enough for the beautiful landscape
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Mixx

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@Uuff
Your tree is very beautiful texture to a standard format.
The tree itself is very impressive.

Beautiful textures for your Crimea, but please make summer more fun textures .. Something they're a little dull, especially the rural landscape ..
The mud and slush is not for the Crimea, that's for sure
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Uufflakke

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Beautiful textures for your Crimea, but please make summer more fun textures .. Something they're a little dull, especially the rural landscape ..
The mud and slush is not for the Crimea, that's for sure

To be honest I don't know what you mean by that.
Before I started the repaint of the Crimea Mud map I did some research and found a whole lot of images, footages and some documentaries where German trucks etc, etc got stuck in Crimean mud.
The German campaign came to a slowdown in the south because of this and the only vehicle that was suitable under these weather conditions was the Russian tractor to pull the trucks out. In one documentary I remember the mudd floods taking everything that came on its way.

Or do you mean the combination of snow/slush ánd mud like in the above image? That at start of winter the mud got frozen and completely covered by snow?

(Sorry for getting off topic... ;))
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Mixx

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Uuff!
My apologies, i'm in a hurry.
Tomorrow in your link I accomplish  at the Crimea.

Relative to the mud and slush, i agree with you. In autumn, the time eroded the roads throughout the territory of the USSR. But because of the landscape of the Crimea is very sad, but actually for all of Crimea is associated with sunshine, bright and rich textures
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