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Author Topic: AR-51 Propeller Powered Flying Saucer V1.0, With New Raygun Sounds!  (Read 34337 times)

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HotelAlpha

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Re: AR-51 Propeller Powered Flying Saucer V1.0
« Reply #12 on: September 09, 2013, 03:57:14 PM »

Holy Canoli, this is such an interesting and futuristic mod! Thanks Mikoyan.  :)   
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kirk1965

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Re: AR-51 Propeller Powered Flying Saucer V1.0
« Reply #13 on: September 09, 2013, 04:49:42 PM »

Very Nice! Thanks Mikoyan
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Fresco23

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Re: AR-51 Propeller Powered Flying Saucer V1.0
« Reply #14 on: September 09, 2013, 05:16:26 PM »

Awesome! AWESOME! AWESOME!  ;D
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David Prosser

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Re: AR-51 Propeller Powered Flying Saucer V1.0
« Reply #15 on: September 09, 2013, 08:44:37 PM »

Wow! That was done very quickly, mikoyan99.


cheers

David

Alfie Noakes

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Re: AR-51 Propeller Powered Flying Saucer V1.0
« Reply #16 on: September 09, 2013, 11:50:43 PM »

Many thanks Mikoyan99 for this ACE FROM OUTER SPACE  :D :D :D

Cheers

Alfie
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SAS~Malone

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Re: AR-51 Propeller Powered Flying Saucer V1.0
« Reply #17 on: September 10, 2013, 10:11:25 AM »

flies great, and having some good ol' fun with it, but i am the only one who can't seem to take off (or AI, for that matter)?
engines running, but it just sort of digs into the ground and maybe moves around a little, but doesn't ever start moving forward, not even to walking pace, never mind takeoff speed, lol
eventually the engines overheat....
this is on a 4.12.1 Modact 5.2 install, btw.
that's the main issue i have.
other than that, i think the 'laser' should have much less recoil.
in fact, to be accurate, it should have none, but this is a minor issue i can live with.
now we really need a 4.12.1 compatible Jetman! :D
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mikoyan99

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Re: AR-51 Propeller Powered Flying Saucer V1.0
« Reply #18 on: September 10, 2013, 10:56:26 AM »

flies great, and having some good ol' fun with it, but i am the only one who can't seem to take off (or AI, for that matter)?
engines running, but it just sort of digs into the ground and maybe moves around a little, but doesn't ever start moving forward, not even to walking pace, never mind takeoff speed, lol
eventually the engines overheat....
this is on a 4.12.1 Modact 5.2 install, btw.
that's the main issue i have.
other than that, i think the 'laser' should have much less recoil.
in fact, to be accurate, it should have none, but this is a minor issue i can live with.
now we really need a 4.12.1 compatible Hawkmen! :D

I don't have this problem, but I think I know what it could be - check the alignment of the wheel clips and see if that's the issue. Otherwise the springstiffness may be a bit low in the FM; I won't be able to touch that for 4.12 until I get back to my main PC.
Quote edited BTW.
-Matt
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Valkas

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Re: AR-51 Propeller Powered Flying Saucer V1.0
« Reply #19 on: September 10, 2013, 11:14:49 AM »

eventually the engines overheat....

On DBW I have something different yet similar: I can't start engines. Neither engine selection, nor start buttons work. Although AI don't suffer from this problem, so, the only way is to turn autopilot and let him start engines.
After that, as is always the case with stupid autopilots, brakes are jammed: you have to press brake button to release them. If you don't release brakes, saucer behaves just like Malone described: dugs into the ground and slowly crawls forward. When brakes are released saucer takes off beautifuly.

other than that, i think the 'laser' should have much less recoil.

No, no no no! Haven't you seen War of the worlds? Or at least Star Wars? Lasers are supposed to fly in every direction except where you are aiming, otherwise action scenes will be to boring. Of course, unless protagonist is in the cockpit - he is the only one who has the right to shoot straight.
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SAS~Malone

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Re: AR-51 Propeller Powered Flying Saucer V1.0
« Reply #20 on: September 10, 2013, 11:42:14 AM »

actually, i have the same problem with starting the engines as Valkas - they can only be started by AI/autopilot.
it felt as if the brakes were on, but even pressing brakes again several times made no difference, as if they were stuck on.
i actually like this feature of AI selecting brakes - i remember having a chat about this subject a long time ago - i see it as a feature, if i quickly press autopilot on/off again, i can now manually increase throttle without having to constantly hold the brakes, and simply need to tap the brakes once to release them.
it's one thing the AI does that i appreciate, lol :D
unfortunately it doesn't seem to work correctly for the saucer...

@ Valkas, are you referring to accuracy of lasers?
i am talking recoil - the jolt/kick-back effect that is felt with projectile weapons - usually, the bigger the caliber, the more recoil.
lasers should not have any recoil, at least to my knowledge.
i've seen War of the Worlds, and Star Wars, and most other sci-fi films, many times, and you seldom see much recoil from lasers - if you do, then that is Hollywood for you ;) - in reality, there would be little or no recoil from a laser weapon.

back to topic, Matt, i will test it in 4.11.1 and DBW later, to see what differences i can find.
so far i have only tried 4.12.1, and found this problem.
in which file/s can i find the wheel clip alignment settings?
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mikoyan99

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Re: AR-51 Propeller Powered Flying Saucer V1.0
« Reply #21 on: September 10, 2013, 12:25:41 PM »

Let me know what you find; FM is still a bit WIP, but i'll get it sorted.

Raygun wise, you're right about the recoil - it's on the to-do list. I also want to change the sound, but I don't know how yet.
-Matt

Edit: may have to leave the recoil - when you set the mass low, the projectiles have so little momentum you overtake them.
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SAS~Malone

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Re: AR-51 Propeller Powered Flying Saucer V1.0
« Reply #22 on: September 10, 2013, 12:51:34 PM »

lol - better to leave it as is, then. :D
i'm sure that the old Jetman mod had laser type sounds  - i'll see what i can dig up. ;)
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mikoyan99

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Re: AR-51 Propeller Powered Flying Saucer V1.0
« Reply #23 on: September 10, 2013, 01:06:36 PM »

Good thinking batman - just downloaded jetman. I've figured it out; I'll record my own sounds.
-Matt
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