Kirby:
I spent ca 15-20++ hours solid with the lakes.
levelling was no problem, but getting rid of artefacts at the heigh these map is (and the lakes) was. I did all tricks I could with my "talent" in gump ah gimp.
If I get ever motivated and fit again, I will finish another project I barely started.
So I dropped the suckers in deep canyons, personally I definately prefer version No 3 with some mild artefacts.-at reply #24.
Duffys tavern:
Hmm, I use this map in 4.12. Maybe check here:
https://www.sas1946.com/main/index.php/topic,35419.0.htmlAt the last post I summed up how that worked for me.
But to be safe, could you please hit shift +tab and take a screen when the map is inside the FMB?
Hope that helps.
242Sqn_Cat:
What I did was close:
Before the real horror of this map started, I outlined the lakes in FMF+ with dots all around them.
Then in gimp used exactly what you said but instead using a tone from the middle of the lakes, IIRC I took one from the surrounding country and made damn sure the lakes and a huge area around them has the same height colour.
Since this did not work, even after many hours with gimp and editing map_c/H and so on, I decided to make the lake and an area around at zero alt. Getting it flat at any alt was no issue, the issue was that I always had artefactual black bars on the horizon.
I am pretty sure lakes -bigger ones- need to be at zero alt.
But who knows, maybe I overlooked something.
I could have made the transition to zero less canyon like but sort of like the alien feel that gives.
So I decided to make up with texture variety.
Cheerio