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Author Topic: Reno map last vers.reply #24 for V3 (latest vers. page 6)  (Read 25207 times)

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SAS~Tom2

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Re: Reno map last vers.reply #24 for V3 (latest vers. #52 and #53 page 5)
« Reply #60 on: February 16, 2014, 03:18:28 PM »

Hehe...from the link in post #53:

"Check the texture folders if you are an advanced user.
There is one high res texture in each renoag/renoag1 folder, to enable rename "Spain_1024_Cuba_Fields_16.tga" to

"--Spain_1024_Cuba_Fields_16.tga" and make the hi res version "-Spain_1024_Cuba_Fields_16.tga" default instead.
These show up on top of some hills. The Bump file for the hi res (only in renoag1 folder) also needs to be renamed, made a version for the big one as well.
" ;)


That's why I wrote:
"PS
If you use the version from #53, this is a stand alone map, in that case delete the following folder(s) before installing:
MAPMODS/MAPS/_Tex/Renoag
and

MAPMODS/MAPS/_Tex/Renoag1
"
 ;D
 ;D


But

In the normal version from post #52 there is an error, so I will fix that link, there is a mismatched BumpH file in it from an older version of that map.
But that does not cause a load error for me. Will fix anyway. ;)
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SAS~Tom2

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Re: Reno map last vers.reply #24 for V3 (latest vers. #61 page 6)
« Reply #61 on: February 16, 2014, 06:14:37 PM »

New links as for last bug report...:

Default new version
https://www.mediafire.com/download/xhma0zgffirnd5w/--Reno-.rar


The one with the extra stuff. (Fallon area new lake etc and some more extra tex for less repetitions). If you fly the racing course, TBH I would stick to the new default Reno or Renored map.

https://www.mediafire.com/download/4d4ao416w9el5u1/-New+stuff+round+Fallon%2C+slightly+ugly.rar

If you use this version with the extra (slightly ugly for some taste) Fallon AFB /NAS tex stuff etc., this is a stand alone map, in that case delete the following folder(s) before installing:
MAPMODS/MAPS/_Tex/Renoag
and
MAPMODS/MAPS/_Tex/Renoag1





For screens etc see posts reply #52-54. ;)




And here, tbh, this is the way this map should be flown.   :D
FOR FUN!
A final option.  ???  ;)
ONLY FLY THIS TEXTURE SET AT 17.30 or later aka in the evening.

Textures are optimized for that time:

https://www.mediafire.com/download/11l4c1trl8ag8cn/Alternate+Tex+-Golden+17-.rar
Download, extract and put "_tex" folder in your mapmods/maps folder.
Backup your _Tex/Renoag folder first.
Is for the default "Reno" map, not Renored!

If the screens below look shitty for you, then it is a safe sign that you have to fly these dedicated textures not before 18.00. Then they really rock, at least on my PC whith the non stupid brightness settings. If these shots look ugly, try to tune down your monitor brightness for a few seconds and watch again. ;)
I said it before and I keep saying: Monitor brightness and GFX brightness settings are a huge factor for how desert maps look-any sim.  ;) ;D













































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vanillasmurf

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Re: Reno map last vers.reply #24 for V3 (latest vers. #52 and #53 page 5)
« Reply #62 on: February 20, 2014, 08:31:07 AM »

I really liked your "Readme.txt"

Found it very entertaining...!


pr0n
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So sayeth The Gorn

SAS~Tom2

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Re: Reno map last vers.reply #24 for V3 (latest vers. #52 and #53 page 5)
« Reply #63 on: February 20, 2014, 10:57:03 AM »

Thanks mate!  :D

This is one heck of a map to get working for some chaps tbh.  ???

Cheers

Thorsten

Lol, The Ara's arrival at SAS. :) Welcome master of pits.  :D
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max_thehitman

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Re: Reno map last vers.reply #24 for V3 (latest vers. page 6)
« Reply #64 on: March 06, 2014, 07:49:13 AM »


Great map Tom2, great artwork. Very beautiful to fly over. Thank you.

Any chance of one day you might be creating an Area-51 map?
I know SAS~Farang (Kirby) had one started, but it was never really finished with re-texturing.
That test air-base would be a nice addition to this game.
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SAS~Tom2

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Re: Reno map last vers.reply #24 for V3 (latest vers. page 6)
« Reply #65 on: May 04, 2015, 02:57:02 PM »

Little alternative to make this up to date.

One new coloured version for Reno. Also now one of these has SAS~Boomer's Palm Trees instead which look close to Joshua trees.  :-*

Reno now has a sky made by me, but effectively made by vpmedia, I modified it heavily.

Renored now has a version made by Tbauchot.


Reno



Renored



Alternative skies as per load.ini.

No, this is not a real worthy update, but I liked the effects, so I packed up the entire thing with the new changes for fun. Real only for fun.

https://www.mediafire.com/download/dlakapkkdlb4dbs/Reno2.whatever.rar
Cheers fellas. Next a real map from scratch, see you in 2 years then lol..



Instructions, same as before, same for objects.

Extra credit
vpmedia
tbauchot
SAS~Boomer

~S~
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HOFFY1138

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Re: Reno map last vers.reply #24 for V3 (latest vers. page 6)
« Reply #66 on: July 26, 2015, 11:39:48 AM »

I've got smoke emitting from the sky...

Am I doing something wrong here?
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SAS~Tom2

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Re: Reno map last vers.reply #24 for V3 (latest vers. page 6)
« Reply #67 on: July 27, 2015, 04:42:49 AM »

Hi,
fly another mission.
It is one light effect I suppose or the birds I put into this mission supposedly mixing with your game version's effects mods..
Or built yourself a mission on your own.
Nothing to do with the map. Never seen this before.
Sorry no further clue.

 :P
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HOFFY1138

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Re: Reno map last vers.reply #24 for V3 (latest vers. page 6)
« Reply #68 on: July 27, 2015, 11:35:47 AM »

Also the runway is missing.

...Wait, birds?
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SAS~Tom2

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Re: Reno map last vers.reply #24 for V3 (latest vers. page 6)
« Reply #69 on: July 30, 2015, 02:51:31 PM »

Hoffy, that is an issue on your install and not my mod.  :P

The only issue I can confirm map wise is that the lights in the first set of Quick missions float in the sky on the race course, which I had fixed in other missions.

For the runway, you miss objects. Read here:
https://www.sas1946.com/main/index.php/topic,35419.0.html
 :-\

Sorry I cannot help there, objects you either have in your install correctly or not.
Also keep in mind no logfile, no further info on your install version, no support here. ;)
On a clean ModAct 5.3 e.g., you need all the objects manually installed, for CUP, no idea, I do not fly it atm.

The birds mod is an effects mod that replaces a smoke type with floating birds. In theory that mod in the Quick mission can interfere with whatever effects mod you use (maybe, I am no coder).

If you really want to know what is missing in your map, open it in FMB, hit shift + tab and check the text that pops up, often it gives some clues.

For objects, not my job to post them with the map, I do not agree with modders who say a map guy has to provide all objects for a new map, that is up to the chaps with 20 different possible installs. ;)
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HOFFY1138

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Re: Reno map last vers.reply #24 for V3 (latest vers. page 6)
« Reply #70 on: July 30, 2015, 08:20:49 PM »

Where do I get the bird mod? I finally got a runway though.

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SAS~Tom2

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Re: Reno map last vers.reply #24 for V3 (latest vers. page 6)
« Reply #71 on: July 31, 2015, 04:32:42 AM »

http://allaircraftsimulations.com/forum/viewtopic.php?f=18&t=29391&hilit=Vas+Birds+smoke+mod

Birds and smoke mod, backup your ini files if you install it. ;)

Greets
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