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Author Topic: Has anyone thought about retracting the ball turret on static B-24s?  (Read 1833 times)

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Sleepingdragon

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The B-24 had a retractable belly turret, and was barely visible when on the ground and until it was lowered. The statics look kinda goofy, and it also is kinda goofy looking when flying it to. I was wondering how much hassle it would be to at least make it not visible on the static ones.

I know htat would be more complicated in the flyable ones, having it lower when it's in the air. But I would settle for it being done away with in the static ones, if that was practical.

Thanx for all the work you guys do on this stuff, magnificent. Just thought I'd mention that. I hope I haven't already, but this goofy medication I have to take makes me forget stuff (Dylantin for seizures - slows you brain down).
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spitfire-MKIX

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Re: Has anyone thought about retracting the ball turret on static B-24s?
« Reply #1 on: September 17, 2013, 02:17:34 PM »

I think it would be possible for static planes by adjusting the 3D, and for AI planes, it could be done by making the turret animated with the landing gear: when the gear is down, turret is retracted. When the gear is up, turret is deployed.
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Dreamk

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Re: Has anyone thought about retracting the ball turret on static B-24s?
« Reply #2 on: September 18, 2013, 02:43:17 AM »

Quote
it could be done by making the turret animated with the landing gear: when the gear is down, turret is retracted. When the gear is up, turret is deployed.
This is the approach I took for the side door of the Potez 540, but it was a wrong approach - the right one is a two steps one:
first step(as usual) to add a turretbase_D0 mesh moving vertically and attach the turret ti this base in the hier him,
then second step use as a condition the following condition (saying in plain words "if plane is above 10m above the ground, the turret will go up along the y axis of the Turretbase_D0 mesh)

  float f = (float)((double)FM.getAltitude() - World.land().HQ(point3d.x, point3d.y));
        if f > 10F
       { resetYPRmodifier();
        Aircraft.xyz[1] = Aircraft.cvt(f, 0.01F, 0.2F, 0.0F, 0.2F);
        hierMesh().chunkSetLocate("TurretBase_D0", Aircraft.xyz, Aircraft.ypr);
       }

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langereis

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Re: Has anyone thought about retracting the ball turret on static B-24s?
« Reply #3 on: September 18, 2013, 11:42:14 AM »

Hello All,

Who could remember me how to lower the ball turret of the B-24?

Thank you in advance.

Kind regards
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Sleepingdragon

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Re: Has anyone thought about retracting the ball turret on static B-24s?
« Reply #4 on: September 18, 2013, 11:50:50 AM »

You guys amaze me with your knowledge on this stuff. I'd settle for just removing the ball turret on the statics though. However, as a flyable plane, it really does need the turret to retract or disapear when the gear is down. The turret completely disappears from the side view when it's retracted. That would be far more realistic. Maybe the simple version is to just disappear with a small  dark disk appearing covering the opening when the gear is down, rather than actually seeing it move into the plane, or down from it.

Like I said, on the statics, just remove it, since it can't bee seen anyway. 

Here's a link to a B-24 site. Note that the turret is completely out of site when in the plane, and they seem to only deploy it in the presence of fighters, which makes sense, as Im sure it creates a fair amount of drag.
http://www.b17sam.com/B24.html
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Sleepingdragon

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Re: Has anyone thought about retracting the ball turret on static B-24s?
« Reply #6 on: September 20, 2013, 02:10:18 AM »

Wow! Guys you gotta look at that video, the camera attached to the muzzle of one of the guns. I didn't know they had restored even the operating system on the ball turret on that AC. Watch it full screen, it's amazing.

Thanx for posting that priceless video and other stuff.
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