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Author Topic: F-100D & F Super Sabre Pack v1.01  (Read 68327 times)

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steven197106

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #156 on: August 31, 2014, 09:06:56 AM »

OK thanks auto, but I do remember someone was making a wild weasel version somewhere on the site , Melissa did make a AGM-45 based on the Aim-7, http://freeil2modding.free-forum.net/viewtopic.php?f=41&t=556
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i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

S3231541

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #157 on: August 31, 2014, 09:14:32 AM »

The problem isn't the 3d model Steven, it's about how stuffs work, java coding specficially.

Theoretically we can do these but not yet implemented due to time constraint:

1/ We have 3d model for radar objects. what we need to do is that create a new implementation TypeRadar, and code it in a way that all SAM launcher must be within the Radar object to operate. Thus if the radar object is destroyed, the SAM launcher is useless.

2/ The second part is simple, having the missiles lock onto that TypeRadar, when it's active only.

3/ Part would be coding the aircraft cockpit so that there's a mechanism to detect when radar is lock on to them, and when their anti-radiation missiles have locked onto the enemy's radar.

that's 3 part of the projects, which I, Checkyersix, Wasted thought about long ago but I don't know where's there whereabout now so pretty much canceled. As a modern jets modder I'll have to come back to this project eventually but I would need some help since I really suck a ground objects, so if a map modder would help, I would really appreciate.

Cheers,

Eric
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steven197106

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #158 on: August 31, 2014, 09:21:13 AM »

OK Eric thanks.
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i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

Koty

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #159 on: August 31, 2014, 10:21:11 AM »

Working SAM in progress...
aahh....




...now let's bring it back to the F-100
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

Dreamk

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #160 on: September 24, 2014, 04:14:34 AM »

Daisy cutter problem - the fix by Stefan enables to use the daisy bombs ...as regular Mk82 bombs - it suppresses the "altitude-linked explosion" from the java code of this bomb.
the log of the problem is as follows
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy
(and I have not installed any F4 in my mods folder)
Can someone help?
SOLVED
There was a double syntax mistake in the BombMk82Daisy.class file:
a sign >= instead <= of < and a pair of forgotten {}.
Here's the fix:
https://www.mediafire.com/?wj9p4touexuf388
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Clint Watters

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #161 on: November 10, 2014, 08:55:25 AM »

Hello guys,

One quick question: Which version should I paste in my MOD folder? "4.10" or "4.11 later"?

I'm running on 4.12 + Modact 5.3 + jetw 1.3

I assume the "4.11 later" must be the one, I'd just thought I'd make sure.
Also noticed an update from Vega's Workshop: https://www.sas1946.com/main/index.php?topic=27908.0

Is this update compatible with both "4.10" and "4.11 later" files?


A great plane, very enjoyable to fly with :)


Best regards - Clint W.
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kev2go

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #162 on: May 23, 2015, 10:10:54 AM »

cool to see the f100 in il2, like the wide array of air to ground ordinance, however, the aircraft handles like a brick since the elevators aren't very responsive, and pitching the aircraft upwards takes a while. this obviously affects the aircrafts ability to turn, and as well as pull up from a dive while bombing.
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sibiriantiger

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #163 on: June 30, 2015, 01:42:20 PM »

Aircraft reacts to elevator and ailerons very slowly. Dive flight ends in crash with 99%, because control surfaces totally ineffective. Is that really so, or is a bug?
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4S_Vega

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #164 on: July 29, 2015, 03:19:47 PM »

My upgrade in jet section fix elevators behaviour, much more maneuvrable


Stock FM is ruined by 4.12 that change flight parameters
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Smok

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #165 on: August 28, 2015, 06:49:31 AM »

Sorry for being noobie and dummy questions...

I'm not common to moding Il-2 in modern way. I'm trying to add any plane (for example this beautiful F100) to Ultrapack 3 RC4 but still have a problem with crashing game after pushing fly button in QMB. Is it known problem? I have done all the requirements described in this topic.

Thanks in advance  :)
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Koty

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #166 on: August 28, 2015, 08:41:59 AM »

Sorry for being noobie and dummy questions...

I'm not common to moding Il-2 in modern way. I'm trying to add any plane (for example this beautiful F100) to Ultrapack 3 RC4 but still have a problem with crashing game after pushing fly button in QMB. Is it known problem? I have done all the requirements described in this topic.

Thanks in advance  :)

Depending on a version of this plane, you might need 4.12 - it should be marked.
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

Smok

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #167 on: August 28, 2015, 11:16:47 AM »

But Ultrapack3 should be installed at 4.10.1  :-[
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