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Author Topic: F-100D & F Super Sabre Pack v1.01  (Read 68322 times)

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Tofolo

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #96 on: October 30, 2013, 11:29:09 AM »

Greetings,

first of all, thanks for these planes, they're just superb.

I'm running a 4.11+HSFX6+ModAct4(+JetWar 1.32) mix (Courtesy of Mr. Bravo's wise advisory), and I have two issues with these aircraft.

1) Loadouts appear incomplete, i.e. the list is so long that it only shows until the CBUs (not included). Is it HSFX related or perhaps I can "customise" the loadout list in order to simplify it while adding more variety?

2) Daisies explode when dropped. Instantly.

Here there's the log file. Many many thanks in advance.

Code: [Select]
Loading mission Quick/Kuban/KubanRedArmor00.mis...
Loaded camouflage: SUMMER
Month = 7 , Hour = 0
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
WARNING: * Buf1 : Obj: 185,  Vert 99375,  Ind 178800
WARNING: * Buf2 : Obj: 9,  Vert 1104,  Ind 2016
Load bridges
Load static objects
FM called 'FlightModels/F-100D.fmd:F100D' is being loaded from File: 'f100d'
FM called 'FlightModels/PWJ57:F100D.emd' is being loaded from File: 'f100d'
FM called 'FlightModels/F-100D.fmd:F100D' is being loaded from File: 'f100d'
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key BLU_27Napalm
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key BLU_27Napalm
ERROR file: File users/doe/Icons not found
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SAS~Anto

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #97 on: October 31, 2013, 11:00:41 AM »

hi!

seem that loadouts don't have variants with ter pylons avaliable in my workshop

afterburner code is ok?

Hi Vega,

I removed most of your ter pylon options as they exceed the physical load limit for the aircraft wing and hence were never used historically. Afterburner code is working fine :)
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CALINHO

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #98 on: November 10, 2013, 09:06:29 AM »

Works in 4.12.2
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4S_Vega

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #99 on: November 10, 2013, 11:39:20 AM »

hi!

seem that loadouts don't have variants with ter pylons avaliable in my workshop

afterburner code is ok?

Hi Vega,

I removed most of your ter pylon options as they exceed the physical load limit for the aircraft wing and hence were never used historically. Afterburner code is working fine :)

mmmm.......maybe ter pylons in middle wings where wrong but i'm sure that internal pylons carried TER for Mk82s and M117s

combos with 10xMk82 or 8x M117 where possible ;)

look there

http://www.alternatewars.com/SAC/F-100D_(I)_Super_Sabre_SAC_-_August_1972.pdf




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SAS~Anto

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #100 on: November 12, 2013, 12:31:08 AM »

Indeed the inner pylons could use the TERs, but it was an uncommon loadout and they would never carry 3x M117s or Mk 82 Snake eyes. They would only use up to two bombs on the TER pylon as it otherwise exceeded the maximum wing loading weight. This is what I have put in the pack.

As for plain Mk 82s, I saw one photo which I thought it looked like it was carrying Mk 81s and there are one or two model kit reviews with that option. I could add the option in, however it seems like it was rarely carried in routinely
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Whiskey_Sierra_972

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #101 on: November 14, 2013, 03:30:56 PM »

Tested successfully in 4122+5.30+2.7!!!

A wonderful addition at the afterburned side of the sky!!!

Thanks for all your hard work around!

All the very best!

walter
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BravoFxTrt

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #102 on: November 14, 2013, 04:10:50 PM »

Nice Screenshot too! :D
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Bizu

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #103 on: November 15, 2013, 08:52:58 AM »

Thank you for an awesome contribution!

Also I like how the mod posts made by SAS are structured :)
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pinkytt

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #104 on: November 15, 2013, 01:13:14 PM »

4.12.2 + Modact5.5 + EngineMods2.7 + Buttons10.5
It's working! But I'm just curious: at low speed (under 900kph/560mph) the elevator pitch seems to be insufficient. I don't know F-100 flying characteristic so is this normal?
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BravoFxTrt

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #105 on: November 16, 2013, 03:16:18 PM »

Admins can place a 4.12 Icon on this Pack!
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

gianluca

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #106 on: November 16, 2013, 03:45:00 PM »

it seems I´m the only one with this problem...  thks anyway.

best regards,

Gianluca
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Smilinjack

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Re: F-100D & F Super Sabre Pack v1.01
« Reply #107 on: November 16, 2013, 05:38:13 PM »

4.12.2 + Modact5.5 + EngineMods2.7 + Buttons10.5
It's working! But I'm just curious: at low speed (under 900kph/560mph) the elevator pitch seems to be insufficient. I don't know F-100 flying characteristic so is this normal?

Ditto on my 4.12.2 but I noticed that the autopilot doesn't land the beast (at least on the Okinawa map). I'd love to see someone do a cockpit for the plane.  :P
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