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Author Topic: Westland Whirlwind F.Mk.I and FB.Mk.I/Mk.II v1.05 *Update 2013-10-25*  (Read 84169 times)

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crimar

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Re: Westland Whirlwind F.Mk.I and FB.Mk.I/Mk.II v1.04 *Update 2013-10-02*
« Reply #108 on: October 03, 2013, 05:42:00 AM »

Downloaded and installed under 4.09 old custom install. No problem.  :)
Many, many thanks to all involved !  ;)

Best regards.
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telephono

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Re: Westland Whirlwind F.Mk.I and FB.Mk.I/Mk.II v1.04 *Update 2013-10-02*
« Reply #109 on: October 03, 2013, 05:49:34 AM »

HD skins with bmp extension ?
Do you have mods that allows the use of skins in HD?

I currently use vanilla #DBW, so maybe that's the problem. I'll have a look into that.
Thanks, I learned something new today.
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LameHawk

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Re: Westland Whirlwind F.Mk.I and FB.Mk.I/Mk.II v1.04 *Update 2013-10-02*
« Reply #110 on: October 03, 2013, 07:15:44 AM »

Fine in four-O-nine  :D
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SAS~Malone

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Re: Westland Whirlwind F.Mk.I and FB.Mk.I/Mk.II v1.04 *Update 2013-10-02*
« Reply #111 on: October 03, 2013, 07:38:23 AM »


If Malone gives me permission I'll post a link ...  ;)

of course, go ahead, my friend.
once i release something, it's always with no restrictions, and no need to ask me.
do with them as you please :D
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.....taking fun seriously since 1968.....  8)

dietz

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Re: Westland Whirlwind F.Mk.I and FB.Mk.I/Mk.II v1.04 *Update 2013-10-02*
« Reply #112 on: October 03, 2013, 01:35:36 PM »

I may have missed it but what is skin folder to be titled? :-\
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jlan5031

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Re: Westland Whirlwind F.Mk.I and FB.Mk.I/Mk.II v1.04 *Update 2013-10-02*
« Reply #113 on: October 03, 2013, 02:45:14 PM »

I've always followed your campaigns with pleasure. They're simple to install and a pleasure to fly. Your Whirlwind campaign is the exception.
As far as I can tell, most people aren't having trouble. I am. The Whirlwind aircraft works correctly in Quick Mission Builder, but when I try to load the campaign, both sides of the window, Map and Briefing, appear blank. I think it might be a map problem since I can't get the campaign map to load either in QMB or FMB, but that never seemed to affect the Briefing side.
I've spent the last three days searching for a solution, trying to find the required map to download, solutions to the Briefing, without luck. The campaign rests in Missions/campaigns/ GB. I think it may be in CAP_Channel, but map downloads have been problems for me in the past. I'm at a loss and don't know what else to try. Any help would be appreciated.
Below, find my log.txt entry.

Code: [Select]
------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 680/PCIe/SSE2
  Version: 4.3.0
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_texture GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\dbw_objects_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\dbw_objects_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\dbw_objects_03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\dbw_objects_04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\dbw_objects_05.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\dbw_objects_06.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\dbw_objects_07.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\dbw_objects_16.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_basic_50.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FM called 'FlightModels/Do17Z0.fmd:Do17_FM' is being loaded from File: 'do17_fm'
FM called 'FlightModels/Do17Z2.fmd:Do17_FM' is being loaded from File: 'do17_fm'
FM called 'FlightModels/whirlwind.fmd:whirlwind_FM' is being loaded from File: 'whirlwind_fm'
FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
FM called 'FlightModels/Do17Z0.fmd:Do17_FM' is being loaded from File: 'do17_fm'
FM called 'FlightModels/Do17Z2.fmd:Do17_FM' is being loaded from File: 'do17_fm'
FM called 'FlightModels/whirlwind.fmd:whirlwind_FM' is being loaded from File: 'whirlwind_fm'
FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
FM called 'FlightModels/Do17Z0.fmd:Do17_FM' is being loaded from File: 'do17_fm'
FM called 'FlightModels/Do17Z2.fmd:Do17_FM' is being loaded from File: 'do17_fm'
FM called 'FlightModels/whirlwind.fmd:whirlwind_FM' is being loaded from File: 'whirlwind_fm'
FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
The sample music/menu/ru.wav not found
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
cannot open file for reading
Cannot open audio file samples/music/menu/ru.wav

1>mp_dotrange FRIENDLY DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 6.000
Friendly Dot Ranges:
  DOT 14.0 km
  COLOR 6.0 km
  TYPE 6.0 km
  NAME 6.0 km
  ID 6.0 km
  RANGE 6.0 km
  ALTICON 0.1 km
  ALTCOLOR None
  ALTSYMBOL +
1>mp_dotrange FOE DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 0.005
Foe Dot Ranges:
  DOT 14.0 km
  COLOR 6.0 km
  TYPE 6.0 km
  NAME 6.0 km
  ID 6.0 km
  RANGE 6.0 km
  ALTICON 0.1 km
  ALTCOLOR None
  ALTSYMBOL +
1>timeout 60000 file il2stab.rcu
The sample music/menu/gb.wav not found
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.il2.gui.GUIBriefingGeneric.fillMap(GUIBriefingGeneric.java:368)
at com.maddox.il2.gui.GUIBriefing.fillMap(GUIBriefing.java:1005)
at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:55)
at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:90)
at com.maddox.il2.game.GameState.enter(GameState.java:97)
at com.maddox.il2.gui.GUICampaignBriefing.enter(GUICampaignBriefing.java:21)
at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
at com.maddox.il2.gui.GUICampaigns.doStart(GUICampaigns.java:182)
at com.maddox.il2.gui.GUICampaigns.access$100(GUICampaigns.java:16)
at com.maddox.il2.gui.GUICampaigns$DialogClient.notify(GUICampaigns.java:304)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Bad MAP description in mission file
java.lang.Exception: Bad MAP description in mission file
at com.maddox.il2.gui.GUIBriefingGeneric.fillMap(GUIBriefingGeneric.java:372)
at com.maddox.il2.gui.GUIBriefing.fillMap(GUIBriefing.java:1005)
at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:55)
at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:90)
at com.maddox.il2.game.GameState.enter(GameState.java:97)
at com.maddox.il2.gui.GUICampaignBriefing.enter(GUICampaignBriefing.java:21)
at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
at com.maddox.il2.gui.GUICampaigns.doStart(GUICampaigns.java:182)
at com.maddox.il2.gui.GUICampaigns.access$100(GUICampaigns.java:16)
at com.maddox.il2.gui.GUICampaigns$DialogClient.notify(GUICampaigns.java:304)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: class 'vehicles.planes.Plane$U_2TM' not found
Mission: class 'vehicles.stationary.Stationary$RAF_Bus' not found
Mission: class 'vehicles.stationary.Stationary$RAF_Bus' not found
Mission: class 'vehicles.stationary.Stationary$Voit4P_Noire_R' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Fourgon_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Voit4P_Bleue' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
cannot open file for reading
Cannot open audio file samples/music/menu/gb.wav

[Oct 3, 2013 8:09:44 PM] -------------- END log session -------------
Logged

Mick

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Re: Westland Whirlwind F.Mk.I and FB.Mk.I/Mk.II v1.04 *Update 2013-10-02*
« Reply #114 on: October 03, 2013, 02:52:36 PM »


If Malone gives me permission I'll post a link ...  ;)

of course, go ahead, my friend.
once i release something, it's always with no restrictions, and no need to ask me.
do with them as you please :D

Here is a Mediafire link to your HD skins converted into 1024x1024,  Malone ...  ;)

https://www.mediafire.com/?zt049g7472avu03
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Epervier

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Re: Westland Whirlwind F.Mk.I and FB.Mk.I/Mk.II v1.04 *Update 2013-10-02*
« Reply #115 on: October 03, 2013, 03:14:48 PM »

Code: [Select]
Bad MAP description in mission file
java.lang.Exception: Bad MAP description in mission file
at com.maddox.il2.gui.GUIBriefingGeneric.fillMap(GUIBriefingGeneric.java:372)
at com.maddox.il2.gui.GUIBriefing.fillMap(GUIBriefing.java:1005)
at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:55)
at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:90)
at com.maddox.il2.game.GameState.enter(GameState.java:97)
at com.maddox.il2.gui.GUICampaignBriefing.enter(GUICampaignBriefing.java:21)
at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
at com.maddox.il2.gui.GUICampaigns.doStart(GUICampaigns.java:182)
at com.maddox.il2.gui.GUICampaigns.access$100(GUICampaigns.java:16)
at com.maddox.il2.gui.GUICampaigns$DialogClient.notify(GUICampaigns.java:304)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: class 'vehicles.planes.Plane$U_2TM' not found
Mission: class 'vehicles.stationary.Stationary$RAF_Bus' not found
Mission: class 'vehicles.stationary.Stationary$RAF_Bus' not found
Mission: class 'vehicles.stationary.Stationary$Voit4P_Noire_R' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Fourgon_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Voit4P_Bleue' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
cannot open file for reading
Cannot open audio file samples/music/menu/gb.wav
No correct map and missing objects.
Read a mission file to see the map required.
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

bomberkiller

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Re: Westland Whirlwind F.Mk.I and FB.Mk.I/Mk.II v1.04 *Update 2013-10-02*
« Reply #116 on: October 03, 2013, 03:24:42 PM »

Quote
I may have missed it but what is skin folder to be titled?

Hello dietz,

WhirlwindMkII

The right name of a skin-folder ever is the first third of the "air.ini" entry.

For example...:

air.ini:

WhirlwindMkII         air.WhirlwindA 1      NOINFO gb 01  Summer

wbr, Gerhard
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FAC N° 9 ...cheers mein Schatz

jlan5031

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Re: Westland Whirlwind F.Mk.I and FB.Mk.I/Mk.II v1.04 *Update 2013-10-02*
« Reply #117 on: October 03, 2013, 07:57:49 PM »

Thanks for your response. I was pretty sure that was the problem, but I haven't been able to locate the map, or the missing items. The map is CAN_EnglishChannel/w1940 load.ini. I have CAN_Channel in MAPMODS and the all.ini, but it doesn't activate.  I'm missing some 88s and an RAF Bus, among others, but I can't find the downloads.  I guess I need to be pointed in those locations and would appreciate some directions.
My thanks for any help.
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Hally

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Re: Westland Whirlwind F.Mk.I and FB.Mk.I/Mk.II v1.04 *Update 2013-10-02*
« Reply #118 on: October 04, 2013, 02:16:11 AM »

thx for this plane
i wait for it for a long time
so now i can fly with it on missions à made
the attack of The Munsterland on Cherbourg Harbor on 1942
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crimar

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Re: Westland Whirlwind F.Mk.I and FB.Mk.I/Mk.II v1.04 *Update 2013-10-02*
« Reply #119 on: October 04, 2013, 02:55:39 AM »


Here is a Mediafire link to your HD skins converted into 1024x1024,  Malone ...  ;)

https://www.mediafire.com/?zt049g7472avu03

Thank you, Mick ! ;)
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