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Author Topic: MiG-21S/MF/bis v1.1 + Vegas v2.2  (Read 134513 times)

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KingTiger503

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Re: MiG-21S/MF/bis v1.1
« Reply #288 on: August 01, 2015, 02:28:52 AM »

It just Crash to 20%

I have a Log what I found

Code: [Select]
[Aug 1, 2015 8:25:09 AM] ------------ BEGIN log session -------------
[8:25:09 AM] OpenGL provider: Opengl32.dll
[8:25:10 AM] OpenGL library:
[8:25:10 AM]   Vendor: Intel
[8:25:10 AM]   Render: Intel(R) G41 Express Chipset
[8:25:10 AM]   Version: 2.1.0 - Build 8.15.10.2302
[8:25:10 AM]   Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object
[8:25:10 AM] Size: 1024x768
[8:25:10 AM] ColorBits: 32
[8:25:10 AM] DepthBits: 24
[8:25:10 AM] StencilBits: 8
[8:25:10 AM] isDoubleBuffered: true
[8:25:10 AM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[8:25:10 AM]
[8:25:10 AM] *** Looking for Advanced CPU Instructions...
[8:25:10 AM] [x] PentiumPro
[8:25:10 AM] [x] Multimedia (MMX)
[8:25:10 AM] [x] 3D (SSE)
[8:25:10 AM] [x] 3D (SSE2)
[8:25:10 AM] [-] 3D (3DNow)
[8:25:10 AM] ColourBits 32, ABits 8, ZBits 24
[8:25:10 AM]
[8:25:10 AM] *** Looking for Render API Extensions ...
[8:25:10 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[8:25:10 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[8:25:10 AM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[8:25:10 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[8:25:10 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[8:25:10 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[8:25:10 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[8:25:10 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[8:25:10 AM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[8:25:10 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[8:25:10 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[8:25:10 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[8:25:10 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[8:25:10 AM]
[8:25:10 AM] Maximum texture size : 4096
[8:25:10 AM] Maximum simultaneous textures :8
[8:25:10 AM] MaxAnisotropic (1.0 = none) : 2.000000
[8:25:10 AM] WARNING: 'Perfect' Mode required pixels shaders
[8:25:10 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[8:25:11 AM] 15 Splashscreens available.
[8:25:11 AM] AutoMounting SFS files from folder SFS_AUTO now...
[8:25:11 AM] Skipping AutoMount of file SFS_AUTO\sas_bf109_02.sfs (disabled)
[8:25:11 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[8:25:11 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[8:25:11 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[8:25:11 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[8:25:11 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[8:25:11 AM] Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
[8:25:11 AM] Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
[8:25:11 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[8:25:11 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[8:25:11 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[8:25:11 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[8:25:11 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[8:25:11 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[8:25:12 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[8:25:13 AM] FM called 'FlightModels/Fw-190D-14.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[8:25:14 AM] Fw190-D15 Loading FMD: FlightModels/Fw-190D-14.fmd
[8:25:14 AM] FM called 'FlightModels/Fw-190D-15.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[8:25:14 AM] Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[8:25:14 AM] Spawn.get( com.maddox.il2.objects.air.MIG_21R ): com.maddox.il2.objects.air.CockpitMIG_21PFM
[8:25:14 AM] java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitMIG_21PFM
[8:25:14 AM] at com.maddox.il2.objects.air.MIG_21R.class$(MIG_21R.java:300)
[8:25:14 AM] at com.maddox.il2.objects.air.MIG_21R.<clinit>(MIG_21R.java:378)
[8:25:14 AM] at java.lang.Class.forName0(Native Method)
[8:25:14 AM] at java.lang.Class.forName(Unknown Source)
[8:25:14 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[8:25:14 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[8:25:14 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[8:25:14 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[8:25:14 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[8:25:14 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:25:14 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[8:25:14 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:25:14 AM] java.lang.NoClassDefFoundError
[8:25:14 AM] at java.lang.Class.forName0(Native Method)
[8:25:14 AM] at java.lang.Class.forName(Unknown Source)
[8:25:14 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[8:25:14 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[8:25:14 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[8:25:14 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:25:14 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[8:25:14 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
 

I might coming From All Four MiG 21 Except PFPFM and FL
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Whiskey_Sierra_972

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Re: MiG-21S/MF/bis v1.1
« Reply #289 on: August 01, 2015, 03:54:48 AM »

[8:25:14 AM]   java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitMIG_21PFM

Maybe you miss the 2nd generation Migs?
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KingTiger503

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Re: MiG-21S/MF/bis v1.1
« Reply #290 on: August 01, 2015, 04:50:10 AM »

Ohhhhh, I just Miss it. I Try
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poiana44

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Re: MiG-21S/MF/bis v1.1
« Reply #291 on: August 02, 2015, 01:15:42 AM »

I've installed this latest pack following the instructions and deleting the old folder and inserting new strings...well I'm having trouble with Mig-21MF and Mig 21bis:
The wing man still auto explodes when encounter enemy planes in QMB!
No problems with MiG-21S or Mig-21R.
Have also you the same problem?
Thanks in advance for reply.

P.S. no problems with Mig-21 2nd generation last version 2.1 of Vega.
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KingTiger503

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Re: MiG-21S/MF/bis v1.1
« Reply #292 on: August 02, 2015, 01:27:01 AM »

Me too,
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4S_Vega

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Re: MiG-21S/MF/bis v1.1
« Reply #293 on: August 02, 2015, 03:12:15 AM »

I've installed this latest pack following the instructions and deleting the old folder and inserting new strings...well I'm having trouble with Mig-21MF and Mig 21bis:
The wing man still auto explodes when encounter enemy planes in QMB!
No problems with MiG-21S or Mig-21R.
Have also you the same problem?
Thanks in advance for reply.

P.S. no problems with Mig-21 2nd generation last version 2.1 of Vega.

Strings replacement is only for 2nd generation!

So, Bis and Mf still have explosion problem, S and R no!?!? 

Who confirm?
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poiana44

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Re: MiG-21S/MF/bis v1.1
« Reply #294 on: August 02, 2015, 03:35:43 AM »

I've installed this latest pack following the instructions and deleting the old folder and inserting new strings...well I'm having trouble with Mig-21MF and Mig 21bis:
The wing man still auto explodes when encounter enemy planes in QMB!
No problems with MiG-21S or Mig-21R.
Have also you the same problem?
Thanks in advance for reply.

P.S. no problems with Mig-21 2nd generation last version 2.1 of Vega.

Strings replacement is only for 2nd generation!

So, Bis and Mf still have explosion problem, S and R no!?!? 

Who confirm?

Yes, Vega (then I will send you a PM) I confirm.
Mig-21s and R no problem, Mig-21bis and MF got problem explosion with wing man.
I made strings replacement for 2nd generation but also 3rd generation as I saw in your 2.1 new version.
In your reply #287 you put air.ini and plane new settings...so I put them before deleting old folder and puttimg the new one.
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Yassence

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Re: MiG-21S/MF/bis v1.1
« Reply #295 on: August 02, 2015, 10:38:42 AM »

I guess the MiG 21R isn't part of the latest version of the 2.1 package (the one in the #287 reply) no more, isn't it ?
I can see a "MIG21BIS", a "MIG21MF" and a "MIG21S" file in the "000_MiG-21_Third_Generation" folder, but no "MIG21R".
Also, the game keeps CTD at 20% until I erase the MIG21R line of my air.ini . After that, it works flawlessly, but without the MiG 21R variant.
I have installed the MiG 21 PF/PFM/FL from the newest version (2.1) and the new strings and these ones work normal.
No wingman explosion problems for me, with any of the variants that works (S/MF/BIS).
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poiana44

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Re: MiG-21S/MF/bis v1.1
« Reply #296 on: August 02, 2015, 02:36:08 PM »

I guess the MiG 21R isn't part of the latest version of the 2.1 package (the one in the #287 reply) no more, isn't it ?
I can see a "MIG21BIS", a "MIG21MF" and a "MIG21S" file in the "000_MiG-21_Third_Generation" folder, but no "MIG21R".
Also, the game keeps CTD at 20% until I erase the MIG21R line of my air.ini . After that, it works flawlessly, but without the MiG 21R variant.
I have installed the MiG 21 PF/PFM/FL from the newest version (2.1) and the new strings and these ones work normal.
No wingman explosion problems for me, with any of the variants that works (S/MF/BIS).

Yes Yassence, I confirm:
I read your post some minutes ago and I made your step...
I re-install Vega 2.1 version without MiG-21R in air.ini and plane properties...and no wingman explosions as you said.
However in the 000_MiG-21_third_generation 2.1 folder (the last of Vega) there is under 3do-->plane a Mig-21R folder/file.
Thanks.

P.S. (off topic) always strange problems with Sukhoi 15 franken (only SU-15 and no SU-15T or SU-15TM )when they encounters enemy fighters because they avoid combat.
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4S_Vega

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Re: MiG-21S/MF/bis v1.1
« Reply #297 on: August 04, 2015, 04:23:45 AM »

Version 3.0 out!
I called it 3.0 and not 2.3 because this patch contains important news




Version 3.0 news

Quote
1) The FM was modelled using FM Debug Tools provided by benitomuso (PAL). This new tool allowed me a more accurate and fast modeling of stall and turns characteristics;

2) Another new feature, a new code for energy bleed in turns vs speed, now the energy loss in turns is more balanced along the spectrum of the speeds, for both standard or flaps configuration;

3) Again, a new code for max AOA managing vs speed, now stall behaviour is more realistic, it works for standard configuration, flaps, positive and negative AOA;

4) A new recon pod for R variant, 3D from NS_Koty, it increase a lot Cx and reduce speed;



5) Fixed gear bug of Mig-21Mf;

6) Realistic engine acceleration time, now afterburner goes on after few seconds;

7) New loadouts from NS_Koty;



Version 2.2 features

Quote


1) New advanced lift code, it simulate lift degradation when speed increase near transonic speeds and in supersonic flight;

2) New advanced Engine code, it simulate afterburner thrust modifications when change altitudes;

3) New Drag interpolate code, it fix an old issue of this plane, now it can reach supersonic speed also with stores;

4) New Mig-21R variant from NS_Koty;

5) Upgraded FM;

6) Mig-21Mf loadouts by NS_Koty;

7) Now you can manage autopilot too, Keys are Misc_1 and Misc_2;

8 ) Pits from Tom2;

9) Markings bug solved;

10) Explosion bug solved;




air.ini



Quote

MiG-21S           air.MIG_21S                           NOINFO  r01   SUMMER
MiG-21R           air.MIG_21R                           NOINFO  r01   SUMMER
MiG-21MF         air.MIG_21MF                         NOINFO  r01   SUMMER
MiG-21bis         air.MIG_21bis                         NOINFO  r01   SUMMER




plane



Quote

MiG-21S   MiG-21S Fishbed-J, 1964
MiG-21R   MiG-21R Fishbed-H, 1965
MiG-21MF  MiG-21MF Fishbed-J, 1970
MiG-21bis  MiG-21bis Fishbed-L, 1972




!!!DOWNLOAD VERSION 3.0!!!



https://www.mediafire.com/download/8exbt80ynyuy5qp/000_MiG-21_Third_Generation_V3.0.rar




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Yassence

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Re: MiG-21S/MF/bis v1.1 + Vegas v2.2
« Reply #298 on: August 04, 2015, 08:56:52 AM »

I still have a 20% CTD as long as the "MiG 21R" line exists i the air.ini . Removing it, all the other planes work fantastic. Excepted that AI MiG 21 pilots seem particularly depressed : they never try to shoot me !  :P
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MarvinT

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Re: MiG-21S/MF/bis v1.1 + Vegas v2.2
« Reply #299 on: August 04, 2015, 08:59:01 AM »

 Greetings Mr. Vega.  Enclosed is my Log file, as the MiG-21R  causes immediate game  crash:
 

INTERNAL ERROR: Texture required
[2:46:44 PM]   WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[2:46:46 PM]   Spawn.get( com.maddox.il2.objects.air.MIG_21R ): com.maddox.il2.objects.air.CockpitMIG_21PFM
[2:46:46 PM]   java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitMIG_21PFM
[2:46:46 PM]      at com.maddox.il2.objects.air.MIG_21R.class$(MIG_21R.java:300)
[2:46:46 PM]      at com.maddox.il2.objects.air.MIG_21R.<clinit>(MIG_21R.java:378)
[2:46:46 PM]      at java.lang.Class.forName0(Native Method)
[2:46:46 PM]      at java.lang.Class.forName(Unknown Source)
[2:46:46 PM]      at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:46:46 PM]      at .

  Your work and talent, is much appreciated! This is with your latest download of version 2.2
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