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Author Topic: MiG-21S/MF/bis v1.1 + Vegas v2.2  (Read 136513 times)

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mdewals

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Re: MiG-21S/MF/bis BETA 1.0
« Reply #132 on: February 03, 2014, 02:03:56 AM »

and I do get several lines in my error log saying this
Code: [Select]
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!

are you using a custom skin?
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wplusaf

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Re: MiG-21S/MF/bis BETA 1.0
« Reply #133 on: February 03, 2014, 03:37:02 AM »

and I do get several lines in my error log saying this
Code: [Select]
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!

are you using a custom skin?
by custom you mean a default skin? than no, I'm using another skin
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mdewals

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Re: MiG-21S/MF/bis BETA 1.0
« Reply #134 on: February 03, 2014, 03:45:18 AM »

Try using the default skin.
I'm no expert but I get the feeling you are trying to use a hi-res skin but aren't using the hi-res skin mod.
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SAS~Tom2

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Re: MiG-21S/MF/bis BETA 1.0
« Reply #135 on: February 03, 2014, 04:05:13 AM »

I am no coder, but something like that might be.
Make sure you have all files downloaed, no broken part of that mod aka re download and try the default skin.

And wait until an expert like a coder of our team sees this post. ATM just guessing.
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SAS~Tom2

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Re: MiG-21S/MF/bis BETA 1.0
« Reply #136 on: February 03, 2014, 04:09:47 AM »

Readin the log and your post again, me thinks it can be another problem.
If that is ok for you, also post your system specs and attach your config.ini Render Open GL part in code.

Thanks and Good Luck!

If it was a skin issue, I think you would not even get into the takeoff posit instead of crashing when airborne.
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SAS~Gerax

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Re: MiG-21S/MF/bis BETA 1.0
« Reply #137 on: February 03, 2014, 05:28:05 AM »

I test the planes on version 4.10 and I've installed DBW1.71, SAS Engine hot key v2.6, Jetwar v1.3, I think i've installed all the mods required for this mod but there still goes the problem.

do you have the MiG-21 PF/PFM/FL mod installed and running?
https://www.sas1946.com/main/index.php/topic,35005.0.html
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Koty

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Re: MiG-21S/MF/bis BETA 1.0
« Reply #138 on: February 03, 2014, 06:24:35 AM »

I am no coder, but something like that might be.
Make sure you have all files downloaed, no broken part of that mod aka re download and try the default skin.

And wait until an expert like a coder of our team sees this post. ATM just guessing.
Code: [Select]
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!

This causes the problem with shadow - this shadow is not shown properly - like no wings and so. The problem might be in poly count of shadow model.
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public static void main (String[] args){}

SAS~Tom2

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Re: MiG-21S/MF/bis BETA 1.0
« Reply #139 on: February 03, 2014, 06:33:47 AM »

..so hardware to driver? ;)
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SAS~Tom2

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Re: MiG-21S/MF/bis BETA 1.0
« Reply #140 on: February 03, 2014, 06:35:40 AM »

Please also check my post #109. Gerax is right, you need the 2nd Gen Mig-21s first.
I repeat, the 1st post needs a fintune, too unprecise. ;)
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wplusaf

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Re: MiG-21S/MF/bis BETA 1.0
« Reply #141 on: February 03, 2014, 06:54:58 AM »

THX so much to Tom2, Koty, Gerax, mdewals and Malone's advice, I'm not very good at english sorry for that and i'm not very good at finding errors caused by add-on mod.
Try using the default skin.
I'm no expert but I get the feeling you are trying to use a hi-res skin but aren't using the hi-res skin mod.
Please also check my post #109. Gerax is right, you need the 2nd Gen Mig-21s first.
I repeat, the 1st post needs a fintune, too unprecise. ;)
as I've mentioned above, I've installed the 1st gen Mig21(sorry but I didn't know if there is 2nd gen Mig21,  aren't MiG-21 PF/PFM/FL the 1st gen Mig21s?) and I don't think this mod uses hi-resolution skin, all the skins I used is 1024x1024 and besides I also have installed the full HD mod.
Also I should mention that  MiG-21 PF/PFM/FL could fly really cool in my game without this quit problem. What is really confusing me is that
the Mig-21S/MF/bis works fine when they are on the ground but when i got take-off, the game would quit after a while. That's where I agree with Tom2, if it's a skin issue i would not spawn at the runway.
Readin the log and your post again, me thinks it can be another problem.
If that is ok for you, also post your system specs and attach your config.ini Render Open GL part in code.

Thanks and Good Luck!

If it was a skin issue, I think you would not even get into the takeoff posit instead of crashing when airborne.
Besides, i'm not familiar with the methods of posting error log here, I once tried to post all the code but the website told me a database error :(
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wplusaf

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Re: MiG-21S/MF/bis BETA 1.0
« Reply #142 on: February 03, 2014, 07:03:36 AM »

Readin the log and your post again, me thinks it can be another problem.
If that is ok for you, also post your system specs and attach your config.ini Render Open GL part in code.

Thanks and Good Luck!

If it was a skin issue, I think you would not even get into the takeoff posit instead of crashing when airborne.
my config.ini Render Open GL part
Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=0
TexFlags.TexEnvCombineExt=0
TexFlags.SecondaryColorExt=0
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=1
Specular=1
SpecularLight=1
DiffuseLight=1
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=1
LandShading=1
LandDetails=1

LandGeom=2
TexLarge=0
TexLandQual=3
TexLandLarge=0

VideoSetupId=1
Water=1
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
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western0221

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Re: MiG-21S/MF/bis BETA 1.0
« Reply #143 on: February 03, 2014, 07:30:46 AM »

And these code
Code: [Select]
java.lang.NoSuchFieldError: radarmode
at com.maddox.il2.objects.air.CockpitMIG_21MF.radarclutter(CockpitMIG_21MF.java:464)
at com.maddox.il2.objects.air.CockpitMIG_21MF.reflectWorldToInstruments(CockpitMIG_21MF.java:386)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:707)

Ah... I see.

"Too many faces" errors are not the reason of serious game crashing.
Instead of something bad around it, my MiG-21S doesn't behave such, perhaps some weapons' 3D has that problem - only using it outputs "Too many faces" errors.
Or something PC environment / video card  / driver / settings problems as Tom2 says.


True reason of crashing is classfile conflict/mismatch.
Both - MiG-21PF pack and MiG-21 3rd Generation pack - have the same name classfiles "7657EEBC19555974" and "BAE14E84F8BB2860".
MiG-21PF ones are old , and MiG-21 3rd ones are newer.
Only MiG-21 3rd one has new functions and parameters like "radarmode".
After installing both MiG-21PF pack and MiG-21 3rd Generation pack , the same name classfiles but different contents exist in #SAS folder , when folders names are not changed from "MiG_21" and "000_MiG-21_Third_Generation" , the folder "000_MiG-21_Third_Generation" is superior and called right, no conflicts.
But in some reason, old "MiG_21" classfiles are read.

When you rename the names of the old classfiles in "MiG_21" folder adding minus before the filenames to "-7657EEBC19555974" and "-BAE14E84F8BB2860" , newer 3rd ones are read right , error will be solved.
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