...my log..
[15:00:57] Initializing DirectSound playback device...
[15:00:57] Primary buffer created.
[15:00:57] Playback format is set : sampling rate = 44100, num channels = 2.
[15:00:57] Not enought hardware buffers (0), hardware disabled
[15:00:57] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[15:00:57] Default speaker config is : 1310724.
[15:00:57] Direct sound audio device initialized successfully :
[15:00:57] DX Version : 7
[15:00:57] Hardware - disabled [buffers : 0]
[15:00:57] Extensions - enabled :
[15:00:57] EAX ver. 1 [ ] - disabled
[15:00:57] EAX ver. 2 [ ] - disabled
[15:00:57] EAX ver. 3 [ ] - disabled
[15:00:57] I3D ver. 2 [ ] - disabled
[15:00:57] ZoomFX [ ] - disabled
[15:00:57] MacroFX [ ] - disabled
[15:00:57] SIMD render [X]
[15:00:57] num channels 16
[15:00:57]
[15:02:00] Loading mission QuickQMBPro/Vietnam_South/Vietnam_SouthRedScramble00.mis...
[15:02:00] Loaded camouflage: CBI
[15:02:00] Month = 6 , Hour = 12
[15:02:00] Temperature - 0m = 23.0 .
[15:02:00] Temperature - 1000m = 16.51001 .
[15:02:00] Temperature - 2000m = 10.019989 .
[15:02:00] Temperature - 3000m = 3.5299988 .
[15:02:00] Temperature - 4000m = -2.9599915 .
[15:02:00] Temperature - 5000m = -9.450012 .
[15:02:00] Temperature - 6000m = -15.940002 .
[15:02:00] Temperature - 7000m = -22.429993 .
[15:02:00] Temperature - 8000m = -28.919998 .
[15:02:00] Temperature - 9000m = -35.410004 .
[15:02:00] Temperature - 10000m = -41.899994 .
[15:02:00] Temperature - 11000m = -48.39 .
[15:02:00] Temperature - 12000m = -54.880005 .
[15:02:00] Loading map.ini defined airfields:
[15:02:01] PBuffer: suitable formats: 42
[15:02:01]
[15:02:01] Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
[15:02:01] Depth = 24, stencil = 8
[15:02:01] PBuffer: suitable formats: 42
[15:02:01]
[15:02:01] Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8)
[15:02:01] Depth = 24, stencil = 8
[15:02:02] Loading vertex/fragment programs: *1286090568*
[15:02:02] *** Loading: [vpFogFar2Tex2D]
[15:02:02] *** Loading: [vpFog2Tex2DBlend]
[15:02:02] *** Loading: [vpFogFar4Tex2D]
[15:02:02] *** Loading: [vpFogFar8Tex2D]
[15:02:02] *** Loading: [vpFogNoTex]
[15:02:02] *** Loading: [vpFog4Tex2D]
[15:02:02] *** Loading: [vpFog4Tex2D_UV2]
[15:02:02] *** Loading: [vp4Tex2D]
[15:02:02] *** Loading: [vp6Tex2D]
[15:02:02] *** Loading: [vpTexUVTex2D]
[15:02:02] *** Loading: [vpWaterGrid_NV]
[15:02:02] *** Loading: [vpWaterSunLight_NV]
[15:02:02] *** Loading: [vpWaterSunLight_ATI]
[15:02:02] *** Loading: [vpWaterSunLight_FP]
[15:02:02] *** Loading: [vpTreeSprite]
[15:02:02] *** Loading: [vpTreeTrunk]
[15:02:02] *** Loading: [vpVAObjectsN]
[15:02:02] *** Loading: [vpVAObjectsL0]
[15:02:02] *** Loading: [vpSprites]
[15:02:02] *** Loading: [vpSimpleGL]
[15:02:02] *** Loading: [fpWaterSunLightFast]
[15:02:02] *** Loading: [fpWaterSunLight]
[15:02:02] *** Loading: [fpWaterSunLightBest]
[15:02:02] *** Loading: [fpCoastBump]
[15:02:02] *** Loading: [fpCoastFoam]
[15:02:02] *** Loading: [fpCoastFoamFast]
[15:02:02] *** Loading: [fpCoastFoamFarFogTex]
[15:02:02] *** Loading: [fpCausticSimple]
[15:02:02] *** Loading: [fpCaustic]
[15:02:02] *** Loading: [fpSprites]
[15:02:02] *** Loading: [fpObjectsL0]
[15:02:02] *** Loading: [fpObjectsL0_2L]
[15:02:02] *** Loading: [fpSimpleGL]
[15:02:02] *** Loading: [fpNearLandFog]
[15:02:02] *** Loading: [fpFarLandFog]
[15:02:02] *** Loading: [fpRiverCoastAA]
[15:02:02] *** Loading: [vpWaterDM_CPU]
[15:02:02] *** Loading: [fpWaterDM_CPU]
[15:02:02] *** Loading: [fpWaterDM_CPULo]
[15:02:02] *** Loading: [fpWaterLFogDM]
[15:02:02] *** Loading: [fpIceWater]
[15:02:02] *** Loading: [fpNearNoBlend]
[15:02:02] *** Loading: [fpNearNoBlendNoise]
[15:02:02] *** Loading: [fpNearBlend]
[15:02:02] *** Loading: [fpNearBlendNoise]
[15:02:02] *** Loading: [fpFarBlend]
[15:02:02] *** Loading: [fpForestPlane]
[15:02:02] *** Loading: [fpForestPlaneNoise]
[15:02:02] *** Loading: [fpForestPlaneEdges]
[15:02:02] *** Loading: [fpForestPlaneEdgesNoise]
[15:02:02] Load bridges
[15:02:02] Load static objects
[15:02:03] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/m