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Author Topic: clouds above 3000m  (Read 1999 times)

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steven197106

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clouds above 3000m
« on: October 07, 2013, 11:00:29 AM »

It is possible to change the sky background from blue to grey, And is it possible to have clouds above 3000m
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Typhoon Ib

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Re: clouds above 3000m
« Reply #1 on: October 07, 2013, 12:07:10 PM »

yes.
no.
what is the request?
maybe this helps.
https://www.sas1946.com/main/index.php/topic,12475.0.html
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Herra Tohtori

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Re: clouds above 3000m
« Reply #2 on: October 07, 2013, 12:32:14 PM »

I don't know how to change the colour of the sky and it would seem slightly odd if the sky were grey at all altitudes even above clouds.

However it's possible to create overcast weather by having mostly white CloudsNoise.tga (full white is perfectly even cloud, with some detail it looks better) and full white Clouds256.tga (these are the default textures; you can make custom texture names and edit them into map's config file).

It isn't perfect by any means, and the game will still think that the sky ought to be blue, and you end up with some strange things. It will not affect lighting, it will mostly just look like thin cirrostratus cloud and the Sun will shine through it just as brightly as ever. Regardless, it can create a passable impression of overcast sky.

Here's a basic impression on how it looks on Rain/Snow weather on Crimea, cloud level 3000m, 17:30 clock. The three first images are done with completely white CloudsNoise.tga, creating a spooky, fully featureless grey sky.

Below clouds:



Climbing into the cloud coverage:



Above primary cloud layer. You'll notice the "edges" of the clouds are blue-ish, which would blend perfectly with the normal blue sky, but not so much with overcast high clouds. Not much that can be done about it... although perhaps changing the sky colour itself could possible fix this...



On this image, there's some diffuse noise on the CloudsNoise.tga file, but only slightly darker than white, and weather is set to Clear.

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steven197106

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Re: clouds above 3000m
« Reply #3 on: October 07, 2013, 01:26:46 PM »

Thanks Herra Tohtori that's  the sort of what I am look for, is is possible to create a mod for this effect


   
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Herra Tohtori

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Re: clouds above 3000m
« Reply #4 on: October 07, 2013, 02:30:51 PM »

is is possible to create a mod for this effect

Well it's just two files, it's not hard to do this yourself:

../IL-2 Sturmovik 1946/#SAS/mapmods/_Tex/
   Clouds256.tga
   CloudsNoise.tga


These two files are the ones you would want to do testing with.

But since I already made it work, here's something you can experiment with:

https://www.mediafire.com/?c4n5g9d3vxvfc4t

Drop this on your #SAS or MODS directory. If you have any other cloud mods in use, make sure this overrides the high cloud textures (loaded first).

It should work with any version of the game. Contains two very simple files that should make the sky overcast in stock maps that use Clouds256 and CloudsNoise textures for high clouds. Maps using other textures will not be affected. Feel free to change the textures however you wish.
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steven197106

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Re: clouds above 3000m
« Reply #5 on: October 07, 2013, 02:46:24 PM »

 :DThx
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