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Author Topic: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)  (Read 114132 times)

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'MadDog'

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #156 on: April 10, 2014, 09:04:22 PM »

Have a good read of the first post here and make sure that you download the version for 4.12.2. In the threads for the TFM-412 there is an example conf.ini entry list that gives great results. Read into the thread here and you will find a version from SAS~Gerax that includes Rearm and Refuel. Wizard!
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teisco

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #157 on: April 11, 2014, 08:37:40 AM »

Thanks, I have tried both version 412.2 and 412.1 and added the lines to the config found in the example but still will not let game load.  I have tried with stock version of a working DBW and a stock up to date version of the new TFM 412.2 and it always stops the game before main window comes up.

I have installed via JSGME and also installed manually in SAS folder and the only way to get the game to load is to delete the PAL folder. Does it require a certain JAVA or other software to work?

I might just be one of those that will not be able to use this. I think my only hope is for it to be included in an upcoming TFM 312.2 package.
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JotaC

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #158 on: April 11, 2014, 09:06:55 AM »

Hi Teisco,

Please be sure you disabled Minimap and Hudmod, in case you have them in your mods folder, also any older visualmod or 3dmod or something like that...
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teisco

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #159 on: April 11, 2014, 09:20:32 AM »

Thanks, I checked and none of those are present in the SAS folder. I did notice in the first post here that he says to use engine mod 2.6 but I am using the latest version, 2.7, could that be a  problem?
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JotaC

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #160 on: April 11, 2014, 11:21:44 AM »

Im using 2.7.  :(
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teisco

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #161 on: April 15, 2014, 08:48:30 AM »

I am having problems with PAL visual mod not working so set up the log file to log startup. After trying the visual mod again and having it stop the game from loading I get this one single line in my log file -
"Command not found: fps START SHOW OpenGL provider: Opengl32.dll"

I normally get a list in the log file so wondered what was up with just this one line showing?
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SAS~Gerax

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #162 on: April 16, 2014, 04:18:40 AM »

When reading all your posts above it seems to me your game doesn't get over
the very first .rc start sequence. Are you trying it any other version as 412? Do not.

So lets try: disable the visual mod via jsgme.
dl my "version" from reply #146:
https://www.sas1946.com/main/index.php?topic=37311.msg449310#msg449310
and install it in the "normal" way into your #SAS folder.
Then try again. In tfm you should have no other mods avtive than those wich came with Montys tfm.
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teisco

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #163 on: April 16, 2014, 09:42:11 AM »

Thanks, I  have tried in DBW and now the 412.2 version of TFM 412.2 and it does get to the small window than crashes before the main opening screen. I have been installing directly to the SAS folder each time.

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whistler

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #164 on: May 11, 2014, 03:24:56 PM »

Pablo, it is really impressive what you have accomplished in such a small sized mod! Congratulations.

The 3d is a great achivement that will guarantee many more years of awesomeness. I just have to upgrade my old ATI because I get some serious lag  :-\

Best wishes.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

benitomuso

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SAS~Malone

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #166 on: May 22, 2014, 12:22:20 AM »

Hi Pablo
i'll test the latest version out this evening, mate, thanks for it! :D
just some thoughts that have been flowing through my mind, and i thought to share some of them.
first, it would be nice if it were possible to implement a menu/HUD transparency option, perhaps making use of a slider, with which to easily adjust the overall transparency of the HUD message text.
i love the RR features we currently have, but it would be the cherry on the cake if we could make use of the last R, namely repair. :D
those suggestions aside, i think we should consider consolidating this thread, to try and make it easier for people to follow, and avoid the sort of confusion which we've seen arise over different versions of this mod (i think the problem lies largely with the fact that each new version file is named exactly the same. perhaps adding the release date in the name of each new iteration will help?
lastly, i see that there is little feedback of this mod, and i suspect it's largely due to the fact that many newer people aren't sure of the new features, such as RR, which is only briefly mentioned in the thread, but the usage isn't documented.
in fact, the missing documentation is a problem for many newer people - this sort of mod needs a bit of info, and this is still being waited on, a long way down the road already.
i know its a pain, and i will even offer to assist with it, but i think it's important to have some basic documentation on the latest features, and how they are used.
that's the sum of my suggestions for now.
thanks for your continued efforts with this, it's much appreciated! :D
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benitomuso

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #167 on: May 22, 2014, 04:50:27 AM »

Malone,
                     I totally agree regarding the Documentation of this. You know, my situation is that every day I have less time for everything in my life, so fortunately I can dedicate a couple of hours per week to program somthing of a MOD, but I'm not in the mood of documenting it.

  So if you can collaborate, especially with some printscreens to make it evident, it could be very useful. The current Visual MOD integrates tens (not less than 30) changes to the stock game. Most of the details are only known by advanced users as you, and eventhough there are some details that perhaps only me myself am aware of.

  If you want to start a formal document starting at the beginning with the features listed in the first page, it would be an advance, later I can give you some feedback to enrich it.

  Regards,
                          Pablo
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