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Author Topic: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)  (Read 114140 times)

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benitomuso

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #228 on: June 29, 2014, 03:11:23 PM »

It doesn't work for me. I'm running SAS ModAct 5.2x (4.12.1m) when its loading(QMB), it runs smoothly and then when it reaches 100% the sounds of the aircraft plays but not the game. It stucks at the loading screen.... :( Any advice??

Is there seomthing logged when this happens?

Regards,
                             Pablo
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KillMac1914

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #229 on: June 30, 2014, 07:59:47 PM »

It doesn't work for me. I'm running SAS ModAct 5.2x (4.12.1m) when its loading(QMB), it runs smoothly and then when it reaches 100% the sounds of the aircraft plays but not the game. It stucks at the loading screen.... :( Any advice??

Is there seomthing logged when this happens?

Regards,
                             Pablo

Nope. Nothing were written in log when it happens
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Raven Morpheus

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #230 on: July 03, 2014, 12:01:19 PM »

I just got myself a pair of blue/red 3d glasses and all I can say is WOW!!!

The stereo 3d in this mod adds a whole new level of depth to the game.  Fantastic job.
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MJJWalsh

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #231 on: July 23, 2014, 04:21:39 PM »

Hi Pablo,
A brilliant Mod, thank you for all your hard work and the sheer inventiveness and imagination you have brought to the game. I have one small problem - I cannot change the scale in the in-flight map. I know it is meant to operate with the mouse wheel, but nothing happens when I scroll up or down. Any thoughts?  Always having the map on the largest scale limits it's value as most of the time icons are out of range!
Mike
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wolfiz

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #232 on: August 01, 2014, 07:59:57 AM »

I have a question: Is the PAL3D6DOFAutoReset=0 nonfunctional? It always resets if I go to flyby or external, and I recall a previous version always kept my custom 6dof position. I believe the class file with the value is 6EABC2640E2C18C4..
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FL2070

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #233 on: August 11, 2014, 03:11:04 PM »

Code: [Select]
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x77bfe41b
Function name=RtlInitUnicodeString
Library=C:\Windows\SysWOW64\ntdll.dll

Current Java thread:
at com.maddox.il2.engine.TTFont.Width(Native Method)
at com.maddox.il2.engine.TTFont.width(TTFont.java:53)
at com.maddox.il2.engine.GUIFont.size(GUIFont.java:24)
at com.maddox.gwindow.GFont.size(GFont.java:19)
at com.maddox.il2.gui.GUILookAndFeel.renderComboList(GUILookAndFeel.java:128)
at com.maddox.gwindow.GWindowComboControl$ListArea.render(GWindowComboControl.java:245)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.b(Unknown Source)
at com.maddox.il2.engine.Renders.paint(Unknown Source)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Dynamic libraries:
0x00400000 - 0x0049A000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\il2fb.exe
0x77BD0000 - 0x77D50000 C:\Windows\SysWOW64\ntdll.dll
0x76AC0000 - 0x76BD0000 C:\Windows\syswow64\kernel32.dll
0x76550000 - 0x76597000 C:\Windows\syswow64\KERNELBASE.dll
0x77270000 - 0x77370000 C:\Windows\syswow64\USER32.dll
0x764B0000 - 0x76540000 C:\Windows\syswow64\GDI32.dll
0x77BA0000 - 0x77BAA000 C:\Windows\syswow64\LPK.dll
0x76920000 - 0x769BD000 C:\Windows\syswow64\USP10.dll
0x76870000 - 0x7691C000 C:\Windows\syswow64\msvcrt.dll
0x76A00000 - 0x76AA0000 C:\Windows\syswow64\ADVAPI32.dll
0x76AA0000 - 0x76AB9000 C:\Windows\SysWOW64\sechost.dll
0x77450000 - 0x77540000 C:\Windows\syswow64\RPCRT4.dll
0x755E0000 - 0x75640000 C:\Windows\syswow64\SspiCli.dll
0x755D0000 - 0x755DC000 C:\Windows\syswow64\CRYPTBASE.dll
0x6ED70000 - 0x6EDA2000 C:\Windows\system32\WINMM.dll
0x76F50000 - 0x76FB0000 C:\Windows\syswow64\IMM32.dll
0x77130000 - 0x771FC000 C:\Windows\syswow64\MSCTF.dll
0x5F040000 - 0x5F060000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\DINPUT.dll
0x71F90000 - 0x71FDC000 C:\Windows\system32\apphelp.dll
0x6D420000 - 0x6D4EF000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\bin\zip.dll
0x5ECE0000 - 0x5ED3B000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\wrapper.dll
0x75640000 - 0x7628A000 C:\Windows\syswow64\SHELL32.dll
0x77370000 - 0x773C7000 C:\Windows\syswow64\SHLWAPI.dll
0x68380000 - 0x683A7000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\DT.dll
0x00530000 - 0x0053A000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\pathfind.dll
0x34050000 - 0x36F16000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\il2_core.dll
0x7C340000 - 0x7C396000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\MSVCR71.dll
0x36F20000 - 0x36F43000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\jgl.dll
0x370F0000 - 0x3712A000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\il2_usgs2.dll
0x76F10000 - 0x76F45000 C:\Windows\syswow64\WS2_32.dll
0x76DD0000 - 0x76DD6000 C:\Windows\syswow64\NSI.dll
0x38490000 - 0x38507000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\mg_snd_sse.dll
0x68200000 - 0x68230000 C:\Windows\system32\dinput8.dll
0x5F070000 - 0x5F079000 C:\Windows\system32\HID.DLL
0x76C30000 - 0x76DCD000 C:\Windows\syswow64\SETUPAPI.DLL
0x775E0000 - 0x77607000 C:\Windows\syswow64\CFGMGR32.dll
0x77540000 - 0x775CF000 C:\Windows\syswow64\OLEAUT32.dll
0x76FC0000 - 0x7711C000 C:\Windows\syswow64\ole32.dll
0x765F0000 - 0x76602000 C:\Windows\syswow64\DEVOBJ.dll
0x769D0000 - 0x769FE000 C:\Windows\syswow64\WINTRUST.dll
0x76DF0000 - 0x76F10000 C:\Windows\syswow64\CRYPT32.dll
0x76540000 - 0x7654C000 C:\Windows\syswow64\MSASN1.dll
0x712B0000 - 0x712D1000 C:\Windows\system32\ntmarta.dll
0x765A0000 - 0x765E5000 C:\Windows\syswow64\WLDAP32.dll
0x71300000 - 0x71380000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\bin\net.dll
0x73890000 - 0x73897000 C:\Windows\system32\WSOCK32.dll
0x74EC0000 - 0x74ED0000 C:\Windows\system32\NLAapi.dll
0x6FCA0000 - 0x6FCB0000 C:\Windows\system32\napinsp.dll
0x6FC80000 - 0x6FC92000 C:\Windows\system32\pnrpnsp.dll
0x71A30000 - 0x71A6C000 C:\Windows\System32\mswsock.dll
0x719C0000 - 0x71A04000 C:\Windows\system32\DNSAPI.dll
0x6FC70000 - 0x6FC78000 C:\Windows\System32\winrnr.dll
0x71990000 - 0x719B7000 C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
0x77120000 - 0x77125000 C:\Windows\syswow64\PSAPI.DLL
0x65130000 - 0x651F8000 C:\Windows\system32\Opengl32.dll
0x687E0000 - 0x68802000 C:\Windows\system32\GLU32.dll
0x65040000 - 0x65127000 C:\Windows\system32\DDRAW.dll
0x65030000 - 0x65036000 C:\Windows\system32\DCIMAN32.dll
0x71FE0000 - 0x71FF3000 C:\Windows\system32\dwmapi.dll
0x5F060000 - 0x5F067000 C:\Windows\system32\atiglpxx.dll
0x69030000 - 0x6A261000 C:\Windows\system32\atioglxx.dll
0x73760000 - 0x73769000 C:\Windows\system32\VERSION.dll
0x5F030000 - 0x5F03B000 C:\Windows\system32\atigktxx.dll
0x711F0000 - 0x712A9000 C:\Windows\system32\aticfx32.dll
0x39A20000 - 0x39A7B000 C:\Windows\system32\atiadlxy.dll
0x77240000 - 0x77257000 C:\Windows\syswow64\USERENV.dll
0x775D0000 - 0x775DB000 C:\Windows\syswow64\profapi.dll
0x734F0000 - 0x734FD000 C:\Windows\system32\WTSAPI32.dll
0x5F000000 - 0x5F025000 C:\Windows\system32\dinput.dll
0x619E0000 - 0x61A52000 C:\Windows\system32\dsound.dll
0x6ED40000 - 0x6ED65000 C:\Windows\system32\POWRPROF.dll
0x76620000 - 0x766A3000 C:\Windows\syswow64\CLBCatQ.DLL
0x6DFF0000 - 0x6E029000 C:\Windows\System32\MMDevApi.dll
0x71CA0000 - 0x71D95000 C:\Windows\System32\PROPSYS.dll
0x6DF70000 - 0x6DFA6000 C:\Windows\system32\AUDIOSES.DLL
0x718E0000 - 0x718E7000 C:\Windows\system32\avrt.dll
0x77200000 - 0x7722B000 C:\Windows\syswow64\imagehlp.dll
0x5AFD0000 - 0x5B0BB000 C:\Windows\syswow64\dbghelp.dll

Local Time = Mon Aug 11 16:08:49 2014
Elapsed Time = 80
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

This mod crashes my game every time I finish a mission in the QMB and open the dropdown with all the planes! Help!

Installation:
Downloaded and put the 00_PAL-VisualMOD8-v4122 in my #SAS folder.
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SAS~Malone

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #234 on: August 12, 2014, 02:03:23 AM »

please provide the full path name to your game...
it looks like your game might be installed in Program Files folder?
if so, this is wrong - game should not be installed inside Program Files folder....
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SAS~Malone

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #235 on: August 13, 2014, 06:01:02 AM »

Hi Pablo
just a question on the new ultra-cool pilot addition - is it possible to allow this pilot control more than once?
to explain, this is what i did in a mission - did a ground-start, bailed out, went walkabout a bit, then took control of another plane on the runway.
took off with this plane, then bailed out at altitude - parachuted down, and was met with the usual automated running and diving pilot sequence.
would it be possible to allow for me to parachute down, and then run around in the countryside again..? or not..?
it's no big deal if it can't be done, or is too much extra work, just thought i'd ask to find out.. ;)
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benitomuso

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #236 on: August 13, 2014, 07:38:22 AM »

Hi Pablo
just a question on the new ultra-cool pilot addition - is it possible to allow this pilot control more than once?
to explain, this is what i did in a mission - did a ground-start, bailed out, went walkabout a bit, then took control of another plane on the runway.
took off with this plane, then bailed out at altitude - parachuted down, and was met with the usual automated running and diving pilot sequence.
would it be possible to allow for me to parachute down, and then run around in the countryside again..? or not..?
it's no big deal if it can't be done, or is too much extra work, just thought i'd ask to find out.. ;)

Malone,
                    yes, it could be done, but everything requires time...

  From the last versiĆ³n I posted, I finally decided to create an independent Class to separate all this of the Paratrooper. Its code name is Walker. The problema of using eject to generate a Paratrooper is that it brokes your plane.

  The new Walker is triggered by a Menu Command: "Leave Plane" and keeps your aircraft intact. But it can only be triggered when your plane is stationed in ground.

  Creating a fully controllable Paratrooper is another dimension. Several new conditions may be present and I really I don't see too much fun.

  One more thing: investigating the Walking Pilot I found a solution to the "Dead Issue" of the previous versions of the Visual MOD. Now if you switch plane (by menu or by Walking Pilot), if your original one deads, you don't get killed. You really are the one you took control of.

  Regards,
                       Pablo
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SAS~Malone

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #237 on: August 13, 2014, 07:53:02 AM »

that's just fine, mate - as always, i merely make suggestions, without any time frame pressures, as i am well aware of the potential man-hours involved.
i will always enjoy your mods as they are, and any future improvements will be a bonus.
as it is, it's nice to be able to run around on the ground - i find it a very light-hearted and enjoyable new dimension to the game :D
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SAS~Bombsaway

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #238 on: August 13, 2014, 08:15:54 AM »

In the first version Malone, you could bail out from a flying aircraft and walk around on land so if you still have that one you could use it for some missions untill Pablo finishes this.
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slipper

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #239 on: August 13, 2014, 09:16:32 AM »

Pablo

A great mod again mate thank you. I too was wondering something, with this mod or something similar do you think it may be possible in the future to have deployable paratroopers?

I don't mean controllable ones for the player, but paratroops that on landing instead of running and diving, would maybe adopt a firing position or advance a distance then adopt a firing position?

Again just wondering not a request mate.


cheers

slipper
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