Request for further understanding of Mode C:
I have an Nvidia GTX670 running on a standard 60 hz LCD monitor at 1920x1200. However, "I think" I see enhanced 3D when using Mode C without glasses. I am not sure if its the RealFollow or Mode C, but something is making the pit look more 3D with stick and other controls appearing lifted from frame. Not sure if its a placebo or not, but using Mode C, I'm assuming I should be on a 120 hz monitor and using Nvidia proprietary 3D glasses setup, correct?
All in all, great mod and definite visual improvement, but I am not sure if I am seeing true 3D without glasses, or its simply the effect of RealFollow?
~S~
wind
Mmm... I think it is a placebo effect. Sorry.
First of all: do you see redish and blueish images in the screen? If not there should not be many chances of seing stereo.
As I stated before, Mode C is to work with Quad-Buffer cards. If you really had a Quad-Buffer card (GeForce are not), you should configure this:
[MODs]
PAL3DFilterLeft=RGB
PAL3DFilterRight=RGB
It will render two full color images, first to the Left Buffer and next to the Right Buffer. Finally the two frames are commited and the card makes what it is configured for to deliver you stereo video: it creates red/blue subimages, it alternates shutter 120Hz monitor with googles, it transfers interlaced odd/even lines, etc, etc. That's why you have to send it two full color (and not already filtered images). Even when you finally used an anaglyph method (
Red/
Cyan or
Magenta/
Green googles), in Mode C, those are hardware (the GPU) and not software (my MOD) processed.
Typical Anaglyph (Software processed) relies on:
[MODs]
PAL3DFilterLeft=R__
PAL3DFilterRight=_GB
Which is default for Mode A, B and D.
Even though, those who are making tests with Stereo TVs or monitors which they handle with polarizers or shutter googles, should use full color images PAL3DFilterLeft=RGB and PAL3DFilterRight=RGB.
I hope it clarifies a little.
Regards,
Pablo