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Author Topic: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)  (Read 114131 times)

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Avala

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #120 on: January 17, 2014, 12:20:58 PM »

Is the version 8.2 available?
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Herra Tohtori

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #121 on: January 17, 2014, 12:40:53 PM »

Current 8.2 version has two problems I've detected so far.

1. It overrides my font configuration mod and makes the interface font obnoxiously huge again, as well as using different font than what I'm running from another mod. This can be solved with moving my own font mod above the visual mod in loading order, but it was a bit of a surprise to have to deal with that.


2. When the "Game menu" button is used, the game freezes with a java error:

Code: [Select]
[7:31:18 PM] java.lang.NoSuchMethodError
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28$1.created(Unknown Source)
[7:31:18 PM] at com.maddox.gwindow.GWindow.doNew(GWindow.java:1336)
[7:31:18 PM] at com.maddox.gwindow.GWindowMenuItem.<init>(GWindowMenuItem.java:88)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28$1.<init>(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28.created(Unknown Source)
[7:31:18 PM] at com.maddox.gwindow.GWindow.doNew(GWindow.java:1336)
[7:31:18 PM] at com.maddox.gwindow.GWindowMenuItem.<init>(GWindowMenuItem.java:88)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28.<init>(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu.doShowMenu(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu.doToggleMenu(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$4.end(Unknown Source)
[7:31:18 PM] at com.maddox.rts.HotKeyCmd.stop(HotKeyCmd.java:124)
[7:31:18 PM] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:305)
[7:31:18 PM] at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
[7:31:18 PM] at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[7:31:18 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:31:18 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:31:18 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[7:31:18 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[7:31:18 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:31:18 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[7:31:18 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:31:18 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:31:18 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:31:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Game must then be terminated from task manager.
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Avala

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #122 on: January 17, 2014, 12:50:25 PM »

Is there update newer then 2013/10/26 version from the first page?
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SAS~Malone

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #123 on: January 17, 2014, 01:41:02 PM »

Hi Avala - latest version is with reply 97 of this thread, https://www.sas1946.com/main/index.php/topic,37311.msg426721.html#msg426721
:D
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.....taking fun seriously since 1968.....  8)

Whiskey_Sierra_972

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #124 on: January 17, 2014, 01:47:23 PM »

Hi Avala - latest version is with reply 97 of this thread, https://www.sas1946.com/main/index.php/topic,37311.msg426721.html#msg426721
:D

No Eugene , on post 113.... previous page....
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benitomuso

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #125 on: January 17, 2014, 10:21:45 PM »

Current 8.2 version has two problems I've detected so far.

1. It overrides my font configuration mod and makes the interface font obnoxiously huge again, as well as using different font than what I'm running from another mod. This can be solved with moving my own font mod above the visual mod in loading order, but it was a bit of a surprise to have to deal with that.


2. When the "Game menu" button is used, the game freezes with a java error:

Code: [Select]
[7:31:18 PM] java.lang.NoSuchMethodError
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28$1.created(Unknown Source)
[7:31:18 PM] at com.maddox.gwindow.GWindow.doNew(GWindow.java:1336)
[7:31:18 PM] at com.maddox.gwindow.GWindowMenuItem.<init>(GWindowMenuItem.java:88)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28$1.<init>(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28.created(Unknown Source)
[7:31:18 PM] at com.maddox.gwindow.GWindow.doNew(GWindow.java:1336)
[7:31:18 PM] at com.maddox.gwindow.GWindowMenuItem.<init>(GWindowMenuItem.java:88)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28.<init>(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu.doShowMenu(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu.doToggleMenu(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$4.end(Unknown Source)
[7:31:18 PM] at com.maddox.rts.HotKeyCmd.stop(HotKeyCmd.java:124)
[7:31:18 PM] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:305)
[7:31:18 PM] at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
[7:31:18 PM] at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[7:31:18 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:31:18 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:31:18 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[7:31:18 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[7:31:18 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:31:18 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[7:31:18 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:31:18 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:31:18 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:31:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Game must then be terminated from task manager.

Herra,
                I haven't had those errors you mention. Never had that hang when Menu button is pressed. Do you have the last one attached by me in my last pst, pure and without any residual previous version?

  Regarding the fonts:

  I had to créate two (n fact 3) fixed size fonts (to any resolution). Those were required, because there wasn't any previous one constant, and the instruments in cockpit are drawn pixe by pixel 1:1 independently of the resolution, so the fonts at any resolution need to have the same height.

  The fntLcd didn't have alpha characters (only numbers) and that's why I replaced it with the lcdnova.ttf included. In this way the indications of the instruments when you are in learning mode, allow to print the units of the indications.

  Regards,
                           Pablo
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benitomuso

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #126 on: January 17, 2014, 10:23:03 PM »

Regarding question of which one, as stated by Whisky Sierra, it is this one:

https://www.sas1946.com/main/index.php/topic,37311.msg432919.html#msg432919
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buckeyedutch

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #127 on: January 21, 2014, 02:46:05 PM »

Hey il2 fans
Great place to find awesome il2 addons.
this 3d with the glasses is great, I got it to work with hsfx, but not able with stock 4122. I create IL2/MODS/00_PAL-VisualMOD8-v4122 folder, add the pal3d lines in my config file, but never see the "gamemenu" line in controls/misc. Again works like a charm with hsfx. What am I missing.
thx

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Herra Tohtori

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #128 on: January 21, 2014, 08:35:18 PM »

You need to have some kind of mod activator to tell the game to read data in your MODS directory.

If you use HSFX, it automatically reads stuff from MODS directory.

If you install SAS ModAct, that will use a directory called #SAS for the same purpose.

If you try to use mods with stock game, it will simply not look into the directory where you put the mods. Does that answer your question?  :)
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Paulus

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #129 on: January 22, 2014, 04:16:56 AM »

Regarding question of which one, as stated by Whisky Sierra, it is this one:

https://www.sas1946.com/main/index.php/topic,37311.msg432919.html#msg432919

Just wanted to thank you. It is fantastic! Especially gauges in cockpit view and ability to move head/external camera view point with right-mouse button :)
ModAct 5.3 + Visual Mod 8 last update above (+ default maps re-texture by vpmedia)

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stugumby

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #130 on: January 22, 2014, 10:35:34 PM »

Just upgraded to the newest one and now its WOW time!! I also had the memory crash when i hit my game menu key, found my problem was i had the hud config mod in my sas folder. removed it and no more crashes, now have sweet tas chart etc. The engine mod did say something about needing the hud mod but i guess this new one changes things. great stuff here indeed , many thanks.
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El_Marta

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Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
« Reply #131 on: January 26, 2014, 06:14:11 AM »

Is there a way to use this with the bombsight assist in HSFX?
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