Current 8.2 version has two problems I've detected so far.
1. It overrides my font configuration mod and makes the interface font obnoxiously huge again, as well as using different font than what I'm running from another mod. This can be solved with moving my own font mod above the visual mod in loading order, but it was a bit of a surprise to have to deal with that.
2. When the "Game menu" button is used, the game freezes with a java error:
[7:31:18 PM] java.lang.NoSuchMethodError
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28$1.created(Unknown Source)
[7:31:18 PM] at com.maddox.gwindow.GWindow.doNew(GWindow.java:1336)
[7:31:18 PM] at com.maddox.gwindow.GWindowMenuItem.<init>(GWindowMenuItem.java:88)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28$1.<init>(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28.created(Unknown Source)
[7:31:18 PM] at com.maddox.gwindow.GWindow.doNew(GWindow.java:1336)
[7:31:18 PM] at com.maddox.gwindow.GWindowMenuItem.<init>(GWindowMenuItem.java:88)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28.<init>(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu.doShowMenu(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu.doToggleMenu(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$4.end(Unknown Source)
[7:31:18 PM] at com.maddox.rts.HotKeyCmd.stop(HotKeyCmd.java:124)
[7:31:18 PM] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:305)
[7:31:18 PM] at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
[7:31:18 PM] at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[7:31:18 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:31:18 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:31:18 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[7:31:18 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[7:31:18 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:31:18 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[7:31:18 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:31:18 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:31:18 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:31:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Game must then be terminated from task manager.
Herra,
I haven't had those errors you mention. Never had that hang when Menu button is pressed. Do you have the last one attached by me in my last pst, pure and without any residual previous version?
Regarding the fonts:
I had to créate two (n fact 3) fixed size fonts (to any resolution). Those were required, because there wasn't any previous one constant, and the instruments in cockpit are drawn pixe by pixel 1:1 independently of the resolution, so the fonts at any resolution need to have the same height.
The fntLcd didn't have alpha characters (only numbers) and that's why I replaced it with the lcdnova.ttf included. In this way the indications of the instruments when you are in learning mode, allow to print the units of the indications.
Regards,
Pablo