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Author Topic: Bf-109 Ultimate Pack v4  (Read 115931 times)

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Charlie_01

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Re: Bf-109 Ultimate Pack v4
« Reply #24 on: November 01, 2013, 07:55:41 AM »

"Add the following lines to your .RC file... "

Where do I find it?
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cgagan

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Re: Bf-109 Ultimate Pack v4
« Reply #25 on: November 01, 2013, 08:24:32 AM »

Should be in your MODS(or SAS)/STD folder
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Mad026

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Re: Bf-109 Ultimate Pack v4
« Reply #26 on: November 01, 2013, 10:10:08 AM »

It's a great pack but you left ot the BF-109 K-6, at least in first post it's listed in the aircraft list but it's not in the readme.

If you using 4.101 you have to create an SAS_SFS directory!

Thanks for your work!
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Whiskey_Sierra_972

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Re: Bf-109 Ultimate Pack v4
« Reply #27 on: November 01, 2013, 12:36:58 PM »

It's a great pack but you left ot the BF-109 K-6, at least in first post it's listed in the aircraft list but it's not in the readme.
....

K6 is merged with K4C3 , you'll find it in the loadout drop menu....
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cgagan

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Re: Bf-109 Ultimate Pack v4
« Reply #28 on: November 01, 2013, 12:47:16 PM »

I have now successfully installed it in my SAS ModAct 3.6 (410.1), and SAS ModAct4 (411.1), besides my SAS ModAct522 (412.1). No problems whatsoever, with planes, loadouts, etc. It will take some time to test them all. If you follow the clear instructions, you'll have no problems. Important: Remember to disable all mods related to the Bf109s (and remove all relevant lines form .ini files where applicable)...
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SAS~Anto

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Re: Bf-109 Ultimate Pack v4
« Reply #29 on: November 02, 2013, 12:20:10 AM »

Walter - on second thought, the MG151/20 field mod has nothing to do with gunpods. Its the motorkanone which is modfied (standard was the inferior MG151/15). So it should be correct :) I am confident that 151/15 gunpods were introduced on the F-4 and 151/20 with 109G series
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Mad026

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Re: Bf-109 Ultimate Pack v4
« Reply #30 on: November 02, 2013, 01:34:17 AM »

It's a great pack but you left ot the BF-109 K-6, at least in first post it's listed in the aircraft list but it's not in the readme.
....

K6 is merged with K4C3 , you'll find it in the loadout drop menu....


Thanks I didn't noticed that !!!  :D
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wplusaf

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Re: Bf-109 Ultimate Pack v4
« Reply #31 on: November 02, 2013, 03:04:56 AM »

THX so much for that, Anto  :)
However I found a fatal bug when I tried to install this mod pack to my 4.122+ModAct 5.20, The planes could be seen from FMB or QMB
However, when I click the "fly" button wanting to enter the fight. The game just freeze at "load simulation" without any sign showing 10% or 30%. So I want to ask what might be causing such kind of error. THX again for help!
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Whiskey_Sierra_972

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Re: Bf-109 Ultimate Pack v4
« Reply #32 on: November 02, 2013, 07:25:59 AM »

Walter - on second thought, the MG151/20 field mod has nothing to do with gunpods. Its the motorkanone which is modfied (standard was the inferior MG151/15). So it should be correct :) I am confident that 151/15 gunpods were introduced on the F-4 and 151/20 with 109G series

Thanks mate for your reply!

Now I understand what it mean!

I'll change the text into the related weapons_ru....
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SAS~Anto

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Re: Bf-109 Ultimate Pack v4
« Reply #33 on: November 02, 2013, 08:47:51 AM »

wplusaf: Provide me with error log and i can help
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Griffon_301

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Re: Bf-109 Ultimate Pack v4
« Reply #34 on: November 02, 2013, 03:06:52 PM »

Gerax, I used the GW Combined V4 pits, I labelled them "high rez" and feel sorry for that ;)
but IMHO, they look better than the low rez pits that come with this pack :)

and AFAIK, using a standard DBW (and TFM) install, the ini patches for the desert maps should be incorporated already;
I never noticed missing sandfilters on MTO 109s before and I am pretty sure I never added that patch myself;
so if one uses DBW, he should have this load.ini patches in his install already gg
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wplusaf

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Re: Bf-109 Ultimate Pack v4
« Reply #35 on: November 02, 2013, 08:28:51 PM »

wplusaf: Provide me with error log and i can help
eh, I'm sorry about that but I really have no idea how and where to get the error log, is it in the game folder or somewhere else?
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