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Author Topic: Bf-109 Ultimate Pack v4  (Read 116003 times)

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Starfighter24

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Re: Bf-109 Ultimate Pack v4
« Reply #120 on: January 10, 2015, 07:07:30 AM »

I solve the 60% crash installing this button file: https://www.sas1946.com/main/index.php/topic,37774.0.html

Now I have another problems.
Every time I try to fly the Bertas, Caesar, Dora and Emil version I got this screen and I can't enter the cockpit:



Friedrich and Gustav works fine.

With the Kurfurst I have this problem in the cockpit. The external model looks fine:





Do you know how to fix it?
Thanks in advance!
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Pietro

Scheintot887

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Re: Bf-109 Ultimate Pack v4
« Reply #121 on: January 13, 2015, 07:29:47 PM »

Hey, first of all: well done!

I am new here and basically this is my first post in this forum.

Few weeks ago I reinstalled windows and after a while installed IL2 again.
Version 4.12.2m
Modactivator (newest)
Buttons 10.5

I installed BF109 ultimate pack v4 and I've got a problem now. Everytime when I push the throttle to 90% the frames are going down, basically to 1 or 2. Then, when I go back to 85% Throttle the frames are normal again. Somewhere at 60 or above. Without the BF109 UPV4 Pack everything works fine. Also the FW Pack works fine. Before I had reinstalled windows the BF109 UPV4 pack also worked fine. So, why it's not working fine right now? :P
Any ideas to fix that? I realy want this BF109 pack! ;)

Of course I've tried to start the game without any other mods but no change and it seems like the BF109 is the only plane which is affected by that problem.
At least I haven't found any others so far.

Thanks.


PS: I tested the G10 a couple of minutes ago and I saw the same green texture bug like Starfighter24 has reported.
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Paulo Hirth

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Re: Bf-109 Ultimate Pack v4
« Reply #122 on: January 16, 2015, 01:12:44 PM »

 Very sad the JapanCat work was stopped... he did a Master work. 
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dpimborough

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Re: Bf-109 Ultimate Pack v4
« Reply #123 on: February 14, 2015, 04:50:51 AM »

Hi I'm a bit of a beginner with these mods but the early versions of the BF109 constantly overheat no matter what settings I use then the engine is rendered inoperable usually in seconds.  It's the fixed pitch prop B-1 and B-2. I keep it below 50% throttle and the engine survives but any higher and it's kaput.



I can fly it with engine overheat switched off but not with it switched on.

I'm using 4.12.2 and Modact 5.3 and followed the download instructions for 4.12.2

Any ideas?
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bomberkiller

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Re: Bf-109 Ultimate Pack v4
« Reply #124 on: February 28, 2015, 12:18:05 PM »

Quote
Very sad the JapanCat work was stopped... he did a Master work. 

Paulo, you're right!
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FAC N° 9 ...cheers mein Schatz

David Prosser

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Re: Bf-109 Ultimate Pack v4
« Reply #125 on: March 01, 2015, 05:13:02 AM »

Yeah, forget the engine overheat. It's far too sensitive. Just fly with the radiator open most of the time.

CPS_Bomber

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Re: Bf-109 Ultimate Pack v4
« Reply #126 on: March 26, 2015, 07:36:23 AM »

60% CTD ...

Hello Gentlemen!

Was any fix found for the above problems? I'm getting exactly the same with 4.12.2m with CUP, modact 5.3 and world at war installed.

Any suggestions greatly appreciated!

Cheers & thanks to all the modders - your work is just stunning :)

Rob
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Mick

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Re: Bf-109 Ultimate Pack v4
« Reply #127 on: March 26, 2015, 07:59:44 AM »

... once again, no log  ====> no help possible ...

https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722

https://www.sas1946.com/main/index.php?topic=39780.0

Prob N°1 (empty sky screen) ===> most probably cockpits are missing ... (to be confirmed by the log(s))
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CPS_Bomber

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Re: Bf-109 Ultimate Pack v4
« Reply #128 on: March 26, 2015, 09:33:20 AM »

... once again, no log  ====> no help possible ...

Sorry Mick, I saw the post above and just asked out of curiosity on the off-chance that a solution may be known.
I've been browsing during breaks at work so no chance of pasting a logfile at the moment. Will sort this out as as soon as I get chance this evening.

Cheers
Rob
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Schwann90

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Re: Bf-109 Ultimate Pack v4
« Reply #129 on: June 08, 2015, 03:02:54 PM »

Hello, can somebody give me the air, plane and weapons_ru for me to copy to my game? i had this downloaded but i deleted the .rar file and it would take a long time to download it again with my connection.
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tarakanz

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Re: Bf-109 Ultimate Pack v4
« Reply #130 on: June 14, 2015, 07:33:42 AM »

Works with 4.13? & Modact 6.0  ;)
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BoloG

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Re: Bf-109 Ultimate Pack v4
« Reply #131 on: September 21, 2015, 04:06:09 PM »

Works with 4.13RC4 Modact 6.01 - but BF 109E7/B is missing Slovakia country side, Effort to load QMB/mission/offline/dgen/ campaign with Slovakia side results in crash. It s just... country missing from only that particular variant of Bf 109 E7/B.

Regards.

Log:

Code: [Select]
[Sep 21, 2015 10:16:29 PM] ------------ BEGIN log session -------------
[10:16:29 PM] OpenGL provider: Opengl32.dll
[10:16:29 PM] OpenGL library:
[10:16:29 PM]   Vendor: ATI Technologies Inc.
[10:16:29 PM]   Render: ATI Mobility Radeon HD 5700 Series
[10:16:29 PM]   Version: 4.0.10071 Compatibility Profile Context
[10:16:29 PM]   Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[10:16:29 PM] Size: 1600x1200
[10:16:29 PM] ColorBits: 32
[10:16:29 PM] DepthBits: 24
[10:16:29 PM] StencilBits: 8
[10:16:29 PM] isDoubleBuffered: true
[10:16:29 PM]
[10:16:29 PM] *** Looking for Advanced CPU Instructions...
[10:16:29 PM] [x] PentiumPro
[10:16:29 PM] [x] Multimedia (MMX)
[10:16:29 PM] [x] 3D (SSE)
[10:16:29 PM] [x] 3D (SSE2)
[10:16:29 PM] [-] 3D (3DNow)
[10:16:29 PM] ColourBits 32, ABits 8, ZBits 24
[10:16:29 PM]
[10:16:29 PM] *** Looking for Render API Extensions ...
[10:16:29 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[10:16:29 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[10:16:29 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[10:16:29 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[10:16:29 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[10:16:29 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[10:16:29 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[10:16:29 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[10:16:29 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[10:16:29 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[10:16:29 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[10:16:29 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[10:16:29 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[10:16:29 PM]
[10:16:29 PM] Maximum texture size : 16384
[10:16:29 PM] Maximum simultaneous textures :8
[10:16:29 PM] MaxAnisotropic (1.0 = none) : 16.000000
[10:16:29 PM] Splash screen jpg file: GUI/splashscreen/4by3/yellow_4.jpg
[10:16:29 PM] Creating splash screen TGA file: PaintSchemes/Temp/splash.tga
[10:16:30 PM] TGA file creation return code: 0
[10:16:30 PM] AutoMounting SFS files from folder SFS_AUTO now...
[10:16:30 PM] Skipping AutoMount of file SFS_AUTO\sas_bf109_02.sfs (disabled)
[10:16:30 PM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
[10:16:30 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[10:16:30 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[10:16:30 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$B_24D140CO'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_40E_NEW'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_40EM105_NEW'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_40M_NEW'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$E13A1'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HE_177A3'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A1'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A5'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A5Late'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A6'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88C2'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88P1'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$N1K1JB'
[10:16:33 PM] JPG Background: GUI/menu/background_en.jpg
[10:16:35 PM] DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:16:35 PM] DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:16:36 PM] FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
[10:16:36 PM] FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVBclipped.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireLFVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireLFVBclipped.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vb-M45-12.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vb-M45-16.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-HF-Vb-M46-16.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire8.fmd:Spit8s_FM' is being loaded from File: 'spit8s_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire8CLP.fmd:Spit8s_FM' is being loaded from File: 'spit8s_fm'
[10:16:36 PM] FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
[10:16:36 PM] FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVBclipped.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireLFVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireLFVBclipped.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vb-M45-12.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vb-M45-16.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-HF-Vb-M46-16.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire8.fmd:Spit8s_FM' is being loaded from File: 'spit8s_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire8CLP.fmd:Spit8s_FM' is being loaded from File: 'spit8s_fm'
[10:16:36 PM] FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
[10:16:36 PM] FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVBclipped.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireLFVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireLFVBclipped.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vb-M45-12.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vb-M45-16.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-HF-Vb-M46-16.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire8.fmd:Spit8s_FM' is being loaded from File: 'spit8s_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire8CLP.fmd:Spit8s_FM' is being loaded from File: 'spit8s_fm'
[10:16:38 PM] Initializing DirectSound playback device...
[10:16:38 PM] Primary buffer created.
[10:16:38 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[10:16:38 PM] Not enought hardware buffers (0), hardware disabled
[10:16:38 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[10:16:38 PM] Default speaker config is : 1310724.
[10:16:38 PM] Direct sound audio device initialized successfully :
[10:16:38 PM] DX Version : 7
[10:16:38 PM] Hardware    - disabled [buffers : 0]
[10:16:38 PM] Extensions  - enabled :
[10:16:38 PM]   EAX ver. 1 [ ]  - disabled
[10:16:38 PM]   EAX ver. 2 [ ]  - disabled
[10:16:38 PM]   EAX ver. 3 [ ]  - disabled
[10:16:38 PM]   I3D ver. 2 [ ]  - disabled
[10:16:38 PM]   ZoomFX     [ ]  - disabled
[10:16:38 PM]   MacroFX    [ ]  - disabled
[10:16:38 PM] SIMD render [X]
[10:16:38 PM] num channels 32
[10:16:38 PM]
[10:16:55 PM] INTERNAL ERROR: Can't open file '3do/plane/TEXTURES/skin1okI.tga'
[10:16:55 PM] WARNING: object '3do/plane/TEXTURES/skin1okI.tga' of class 'TTexture2D' not loaded
[10:16:56 PM] INTERNAL ERROR: Texture required
[10:16:56 PM] WARNING: object '3do/plane/Bf-109E-7(sk)/Gear2.mat' of class 'TMaterial' not loaded
[10:16:56 PM] INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:16:56 PM] INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:16:56 PM]
[10:16:56 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:16:56 PM]
[10:16:56 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[10:16:56 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[10:16:56 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[10:16:56 PM] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[10:16:56 PM] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[10:16:56 PM] at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1142)
[10:16:56 PM] at com.maddox.il2.gui.GUIAirArming.access$900(GUIAirArming.java:72)
[10:16:56 PM] at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1692)
[10:16:56 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[10:16:56 PM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[10:16:56 PM] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[10:16:56 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[10:16:56 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[10:16:56 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[10:16:56 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[10:16:56 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[10:16:56 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:16:56 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:16:56 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[10:16:56 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[10:16:56 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:16:56 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:16:56 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:16:56 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:16:56 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:16:56 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:16:56 PM] java.lang.NullPointerException
[10:16:56 PM] at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1555)
[10:16:56 PM] at com.maddox.il2.gui.GUIAirArming.access$1200(GUIAirArming.java:72)
[10:16:56 PM] at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1695)
[10:16:56 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[10:16:56 PM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[10:16:56 PM] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[10:16:56 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[10:16:56 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[10:16:56 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[10:16:56 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[10:16:56 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[10:16:56 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:16:56 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:16:56 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[10:16:56 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[10:16:56 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:16:56 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:16:56 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:16:56 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:16:56 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:16:56 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:17:00 PM] Loading mission Quick/Bessarabia/BessarabiaBlueNoneN00.mis...
[10:17:06 PM] PBuffer: suitable formats: 42
[10:17:06 PM]
[10:17:06 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:17:06 PM] Depth = 24, stencil = 8
[10:17:07 PM] PBuffer: suitable formats: 42
[10:17:07 PM]
[10:17:07 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:17:07 PM] Depth = 24, stencil = 8
[10:17:12 PM] Loading vertex/fragment programs: *702935072*
[10:17:12 PM] *** Loading: [vpFogFar2Tex2D]
[10:17:12 PM] *** Loading: [vpFog2Tex2DBlend]
[10:17:12 PM] *** Loading: [vpFogFar4Tex2D]
[10:17:12 PM] *** Loading: [vpFogFar8Tex2D]
[10:17:12 PM] *** Loading: [vpFogNoTex]
[10:17:12 PM] *** Loading: [vpFog4Tex2D]
[10:17:12 PM] *** Loading: [vpFog4Tex2D_UV2]
[10:17:12 PM] *** Loading: [vp4Tex2D]
[10:17:12 PM] *** Loading: [vp6Tex2D]
[10:17:12 PM] *** Loading: [vpTexUVTex2D]
[10:17:12 PM] *** Loading: [vpWaterGrid_NV]
[10:17:12 PM] *** Loading: [vpWaterSunLight_NV]
[10:17:12 PM] *** Loading: [vpWaterSunLight_ATI]
[10:17:12 PM] *** Loading: [vpWaterSunLight_FP]
[10:17:12 PM] *** Loading: [vpTreeSprite]
[10:17:12 PM] *** Loading: [vpTreeTrunk]
[10:17:12 PM] *** Loading: [vpVAObjectsN]
[10:17:12 PM] *** Loading: [vpVAObjectsL0]
[10:17:12 PM] *** Loading: [vpSprites]
[10:17:12 PM] *** Loading: [vpSimpleGL]
[10:17:12 PM] *** Loading: [fpWaterSunLightFast]
[10:17:12 PM] *** Loading: [fpWaterSunLight]
[10:17:12 PM] *** Loading: [fpWaterSunLightBest]
[10:17:12 PM] *** Loading: [fpCoastBump]
[10:17:12 PM] *** Loading: [fpCoastFoam]
[10:17:12 PM] *** Loading: [fpCoastFoamFast]
[10:17:12 PM] *** Loading: [fpCoastFoamFarFogTex]
[10:17:12 PM] *** Loading: [fpCausticSimple]
[10:17:12 PM] *** Loading: [fpCaustic]
[10:17:12 PM] *** Loading: [fpSprites]
[10:17:12 PM] *** Loading: [fpObjectsL0]
[10:17:12 PM] *** Loading: [fpObjectsL0_2L]
[10:17:12 PM] *** Loading: [fpSimpleGL]
[10:17:12 PM] *** Loading: [fpNearLandFog]
[10:17:12 PM] *** Loading: [fpFarLandFog]
[10:17:12 PM] *** Loading: [fpRiverCoastAA]
[10:17:12 PM] *** Loading: [vpWaterDM_CPU]
[10:17:12 PM] *** Loading: [fpWaterDM_CPU]
[10:17:12 PM] *** Loading: [fpWaterDM_CPULo]
[10:17:12 PM] *** Loading: [fpWaterLFogDM]
[10:17:12 PM] *** Loading: [fpIceWater]
[10:17:12 PM] *** Loading: [fpNearNoBlend]
[10:17:12 PM] *** Loading: [fpNearNoBlendNoise]
[10:17:12 PM] *** Loading: [fpNearBlend]
[10:17:12 PM] *** Loading: [fpNearBlendNoise]
[10:17:12 PM] *** Loading: [fpFarBlend]
[10:17:12 PM] *** Loading: [fpForestPlane]
[10:17:12 PM] *** Loading: [fpForestPlaneNoise]
[10:17:12 PM] *** Loading: [fpForestPlaneEdges]
[10:17:12 PM] *** Loading: [fpForestPlaneEdgesNoise]
[10:17:14 PM] Load bridges
[10:17:14 PM] Load static objects
[10:17:14 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[10:17:15 PM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[10:17:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:17:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[10:17:18 PM] INTERNAL ERROR: Can't open file '3do/plane/TEXTURES/skin1okI.tga'
[10:17:18 PM] WARNING: object '3do/plane/TEXTURES/skin1okI.tga' of class 'TTexture2D' not loaded
[10:17:18 PM] INTERNAL ERROR: Texture required
[10:17:18 PM] WARNING: object '3do/plane/Bf-109E-7(sk)/Gear2.mat' of class 'TMaterial' not loaded
[10:17:18 PM] INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:17:18 PM] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:17:18 PM]
[10:17:18 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:17:18 PM]
[10:17:18 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[10:17:18 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[10:17:18 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[10:17:18 PM] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3893)
[10:17:18 PM] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2358)
[10:17:18 PM] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:51)
[10:17:18 PM] at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:16)
[10:17:18 PM] at com.maddox.il2.objects.air.BF_109.<init>(BF_109.java:24)
[10:17:18 PM] at com.maddox.il2.objects.air.BF_109E7.<init>(BF_109E7.java:18)
[10:17:18 PM] at java.lang.Class.newInstance0(Native Method)
[10:17:18 PM] at java.lang.Class.newInstance(Unknown Source)
[10:17:18 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1343)
[10:17:18 PM] at com.maddox.il2.ai.Wing.load(Wing.java:145)
[10:17:18 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[10:17:18 PM] at com.maddox.il2.game.Mission._load(Mission.java:487)
[10:17:18 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[10:17:18 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[10:17:18 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:17:18 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:17:18 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:17:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:17:19 PM] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:17:19 PM] 1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:17:19 PM] null
[10:17:19 PM] java.lang.NullPointerException
[10:17:19 PM] at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3438)
[10:17:19 PM] at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2314)
[10:17:19 PM] at com.maddox.il2.game.Mission.doBegin(Mission.java:2384)
[10:17:19 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[10:17:19 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[10:17:19 PM] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[10:17:19 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[10:17:19 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[10:17:19 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:17:19 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:17:19 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:17:19 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:17:19 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:17:19 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:17:19 PM] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[10:17:19 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[10:17:19 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:17:19 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:17:19 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:17:19 PM] Mission: Quick/Bessarabia/BessarabiaBlueNoneN00.mis is Playing
[10:17:27 PM] ObjState.finalize: Object of com.maddox.il2.objects.air.BF_109E7 NOT destroyed
[10:18:08 PM] INTERNAL ERROR: Can't open file '3do/plane/TEXTURES/skin1okI.tga'
[10:18:08 PM] WARNING: object '3do/plane/TEXTURES/skin1okI.tga' of class 'TTexture2D' not loaded
[10:18:08 PM] INTERNAL ERROR: Texture required
[10:18:08 PM] WARNING: object '3do/plane/Bf-109E-7(sk)/Gear2.mat' of class 'TMaterial' not loaded
[10:18:08 PM] INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:18:08 PM] INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:18:08 PM]
[10:18:08 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:18:08 PM]
[10:18:08 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[10:18:08 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[10:18:08 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[10:18:08 PM] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[10:18:08 PM] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[10:18:08 PM] at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1142)
[10:18:08 PM] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:747)
[10:18:08 PM] at com.maddox.il2.game.GameState.enterPush(GameState.java:94)
[10:18:08 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[10:18:08 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[10:18:08 PM] at com.maddox.il2.gui.GUIArming$DialogClient.notify(GUIArming.java:204)
[10:18:08 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[10:18:08 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[10:18:08 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[10:18:08 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[10:18:08 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[10:18:08 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[10:18:08 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[10:18:08 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[10:18:08 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[10:18:08 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[10:18:08 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:18:08 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:18:08 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[10:18:08 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[10:18:08 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:18:08 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:18:08 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:18:08 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:18:08 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:18:08 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:08 PM] null
[10:18:08 PM] java.lang.NullPointerException
[10:18:08 PM] at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1555)
[10:18:08 PM] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:750)
[10:18:08 PM] at com.maddox.il2.game.GameState.enterPush(GameState.java:94)
[10:18:08 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[10:18:08 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[10:18:08 PM] at com.maddox.il2.gui.GUIArming$DialogClient.notify(GUIArming.java:204)
[10:18:08 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[10:18:08 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[10:18:08 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[10:18:08 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[10:18:08 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[10:18:08 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[10:18:08 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[10:18:08 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[10:18:08 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[10:18:08 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[10:18:08 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:18:08 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:18:08 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[10:18:08 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[10:18:08 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:18:08 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:18:08 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:18:08 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:18:08 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:18:08 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:12 PM] Loading mission campaign/sk/DGen_A_Kuban42doe6/20806.mis...
[10:18:13 PM] WARNING: ObjectVACache_Clear()
[10:18:13 PM] WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[10:18:13 PM] WARNING: * Buf1 : Obj: 0,  Vert 0,  Ind 0
[10:18:13 PM] WARNING: * Buf2 : Obj: 5,  Vert 720,  Ind 1440
[10:18:14 PM] PBuffer: suitable formats: 42
[10:18:14 PM]
[10:18:14 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:18:14 PM] Depth = 24, stencil = 8
[10:18:14 PM] PBuffer: suitable formats: 42
[10:18:14 PM]
[10:18:14 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:18:14 PM] Depth = 24, stencil = 8
[10:18:19 PM] Loading vertex/fragment programs: *702935072*
[10:18:19 PM] *** Loading: [vpFogFar2Tex2D]
[10:18:19 PM] *** Loading: [vpFog2Tex2DBlend]
[10:18:19 PM] *** Loading: [vpFogFar4Tex2D]
[10:18:19 PM] *** Loading: [vpFogFar8Tex2D]
[10:18:19 PM] *** Loading: [vpFogNoTex]
[10:18:19 PM] *** Loading: [vpFog4Tex2D]
[10:18:19 PM] *** Loading: [vpFog4Tex2D_UV2]
[10:18:19 PM] *** Loading: [vp4Tex2D]
[10:18:19 PM] *** Loading: [vp6Tex2D]
[10:18:19 PM] *** Loading: [vpTexUVTex2D]
[10:18:19 PM] *** Loading: [vpWaterGrid_NV]
[10:18:19 PM] *** Loading: [vpWaterSunLight_NV]
[10:18:19 PM] *** Loading: [vpWaterSunLight_ATI]
[10:18:19 PM] *** Loading: [vpWaterSunLight_FP]
[10:18:19 PM] *** Loading: [vpTreeSprite]
[10:18:19 PM] *** Loading: [vpTreeTrunk]
[10:18:19 PM] *** Loading: [vpVAObjectsN]
[10:18:19 PM] *** Loading: [vpVAObjectsL0]
[10:18:19 PM] *** Loading: [vpSprites]
[10:18:19 PM] *** Loading: [vpSimpleGL]
[10:18:19 PM] *** Loading: [fpWaterSunLightFast]
[10:18:19 PM] *** Loading: [fpWaterSunLight]
[10:18:19 PM] *** Loading: [fpWaterSunLightBest]
[10:18:19 PM] *** Loading: [fpCoastBump]
[10:18:19 PM] *** Loading: [fpCoastFoam]
[10:18:19 PM] *** Loading: [fpCoastFoamFast]
[10:18:19 PM] *** Loading: [fpCoastFoamFarFogTex]
[10:18:19 PM] *** Loading: [fpCausticSimple]
[10:18:19 PM] *** Loading: [fpCaustic]
[10:18:19 PM] *** Loading: [fpSprites]
[10:18:19 PM] *** Loading: [fpObjectsL0]
[10:18:19 PM] *** Loading: [fpObjectsL0_2L]
[10:18:19 PM] *** Loading: [fpSimpleGL]
[10:18:19 PM] *** Loading: [fpNearLandFog]
[10:18:19 PM] *** Loading: [fpFarLandFog]
[10:18:19 PM] *** Loading: [fpRiverCoastAA]
[10:18:19 PM] *** Loading: [vpWaterDM_CPU]
[10:18:19 PM] *** Loading: [fpWaterDM_CPU]
[10:18:19 PM] *** Loading: [fpWaterDM_CPULo]
[10:18:19 PM] *** Loading: [fpWaterLFogDM]
[10:18:19 PM] *** Loading: [fpIceWater]
[10:18:19 PM] *** Loading: [fpNearNoBlend]
[10:18:19 PM] *** Loading: [fpNearNoBlendNoise]
[10:18:19 PM] *** Loading: [fpNearBlend]
[10:18:19 PM] *** Loading: [fpNearBlendNoise]
[10:18:19 PM] *** Loading: [fpFarBlend]
[10:18:19 PM] *** Loading: [fpForestPlane]
[10:18:19 PM] *** Loading: [fpForestPlaneNoise]
[10:18:19 PM] *** Loading: [fpForestPlaneEdges]
[10:18:19 PM] *** Loading: [fpForestPlaneEdgesNoise]
[10:18:20 PM] Load bridges
[10:18:20 PM] Load static objects
[10:18:20 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[10:18:20 PM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[10:18:20 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:18:20 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[10:18:20 PM] INTERNAL ERROR: Can't open file '3do/plane/TEXTURES/skin1okI.tga'
[10:18:20 PM] WARNING: object '3do/plane/TEXTURES/skin1okI.tga' of class 'TTexture2D' not loaded
[10:18:20 PM] INTERNAL ERROR: Texture required
[10:18:20 PM] WARNING: object '3do/plane/Bf-109E-7(sk)/Gear2.mat' of class 'TMaterial' not loaded
[10:18:20 PM] INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:18:20 PM] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:18:20 PM]
[10:18:20 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:18:20 PM]
[10:18:20 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[10:18:20 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[10:18:20 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[10:18:20 PM] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3893)
[10:18:20 PM] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2358)
[10:18:20 PM] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:51)
[10:18:20 PM] at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:16)
[10:18:20 PM] at com.maddox.il2.objects.air.BF_109.<init>(BF_109.java:24)
[10:18:20 PM] at com.maddox.il2.objects.air.BF_109E7.<init>(BF_109E7.java:18)
[10:18:20 PM] at java.lang.Class.newInstance0(Native Method)
[10:18:20 PM] at java.lang.Class.newInstance(Unknown Source)
[10:18:20 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1343)
[10:18:20 PM] at com.maddox.il2.ai.Wing.load(Wing.java:145)
[10:18:20 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[10:18:20 PM] at com.maddox.il2.game.Mission._load(Mission.java:487)
[10:18:20 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[10:18:20 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[10:18:20 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:18:20 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:18:20 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:18:20 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:23 PM] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:18:23 PM] 1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:18:23 PM] null
[10:18:23 PM] java.lang.NullPointerException
[10:18:23 PM] at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3438)
[10:18:23 PM] at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2314)
[10:18:23 PM] at com.maddox.il2.game.Mission.doBegin(Mission.java:2384)
[10:18:23 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[10:18:23 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[10:18:23 PM] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[10:18:23 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[10:18:23 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[10:18:23 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:18:23 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:18:23 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:18:23 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:18:23 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:18:23 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:18:23 PM] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[10:18:23 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[10:18:23 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:18:23 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:18:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:23 PM] Mission: campaign/sk/DGen_A_Kuban42doe6/20806.mis is Playing
[10:18:33 PM] ObjState.finalize: Object of com.maddox.il2.objects.air.BF_109E7 NOT destroyed
[Sep 21, 2015 10:18:35 PM] -------------- END log session -------------
Logged
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