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Author Topic: SAS Modact 5.3 for IL-2 4.12.2m  (Read 384253 times)

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Plowshare

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #144 on: January 16, 2014, 06:08:30 PM »

HSFX Buttons/FM's

Where do I get these and will they conflict with the addition of Engine_Mod v2.7 and buttons 10.5?

Bob
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BravoFxTrt

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #145 on: January 16, 2014, 06:15:52 PM »

From HSFX and yes, they will conflict.

Your better off by downloading and installing the whole Pack:    https://www.sas1946.com/main/index.php/topic,4528.msg44885.html#msg44885
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Plowshare

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #146 on: January 16, 2014, 06:57:12 PM »

Roger that Bravo. I'd hoped not to have to do that but I will.

Bob
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Aviar

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #147 on: February 06, 2014, 07:22:45 PM »

I run 'stock' HSFX 7.0.1 (v-4.12.2). Can I run Modact 5.3 through JSGME so that I can enable and disable it at will?

Edit: I tried to install Modact 5.3 to my HSFX 7.0.1 folder and I got the following error from the installer:

'Cannot create il2fb.exe'


**Some additional info: In spite of the above error message, I can run the game through the IL-2 Selector. However, I don't think everything is ok.

What I want to do is run HSFX 7.0.1 with Modact 5.3. From reading the forums, it seems I have to install Modact 5.3 to run some of the new mods for 4.12.

So, to run HSFX from the IL-2 Selector, I choose 'Classic Mod Game' as the Game Type (as per the instructions in the IL-2 Selector Manual). The correct version of HSFX loads correctly but the problem is that no SAS mods seem to work.

I enable the SAS mods in JSGME but I don't see them in the game. I'm not sure what the problem might be.

So to recap, through the IL-2 Selector, I can run:

-Stock 4.12.2
-HSFX 7.0.1 (SAS Mods do not work)
-Modact 5.3 (4.12.2) (SAS Mods work)

What I WANT to run but can't is Modact 5.3 and HSFX 7.0.1 TOGETHER (so that I can add the new 4.12 mods to HSFX 7).

Aviar
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Maico

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #148 on: February 07, 2014, 12:00:07 PM »

  Aviar, long time no see.  Good to see you back.  YOu must be missing a step.  I am running HSFX 7 and MA 5.3.  Storbror and Bravo are on it and leading the charge on this.  See here.
https://www.sas1946.com/main/index.php/topic,39087.0.html
  Hope this helps

Maico
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Bizu

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #149 on: February 07, 2014, 03:02:02 PM »

Hello, can you help me?

Modact 5.30+flyables Jetera 1.33 and 4.12.2

Code: [Select]
[Dec 23, 2009 6:01:15 PM] ------------ BEGIN log session -------------
[6:01:17 PM] 1>mission LOAD net/dogfight/   3/1_Islands.mis BEGIN
[6:01:17 PM] Loading mission net/dogfight/   3/1_Islands.mis...
[6:01:17 PM] Load bridges
[6:01:17 PM] Load static objects
[6:01:18 PM] Mission: net/dogfight/   3/1_Islands.mis is Playing
[6:01:18 PM] 1>f gc.cmd
[6:01:18 PM] >GC
[6:01:18 PM] Memory: total(14352384) free(909064)
[6:01:18 PM] >GC
[6:01:19 PM] Memory: total(14286848) free(862432)
[6:01:19 PM] >GC
[6:01:19 PM] Memory: total(14286848) free(862016)
[6:01:19 PM] >timeout 3600000 f gc.cmd
[6:01:19 PM] 7>[Dec 23, 2009 6:02:13 PM] ------------ BEGIN log session -------------
[6:02:15 PM] 1>mission LOAD net/dogfight/   3/1_Islands.mis BEGIN
[6:02:15 PM] Loading mission net/dogfight/   3/1_Islands.mis...
[6:02:15 PM] Load bridges
[6:02:15 PM] Load static objects
[6:02:15 PM] Mission: net/dogfight/   3/1_Islands.mis is Playing
[6:02:15 PM] 1>f gc.cmd
[6:02:15 PM] >GC
[6:02:16 PM] Memory: total(14352384) free(909064)
[6:02:16 PM] >timeout 3600000 f gc.cmd
[6:02:16 PM] 7>[Feb 11, 2010 5:24:51 PM] ------------ BEGIN log session -------------
[5:24:52 PM] 1>mission LOAD net/dogfight/3/1_Islands.mis BEGIN
[5:24:52 PM] Loading mission net/dogfight/3/1_Islands.mis...
[5:24:52 PM] Load bridges
[5:24:52 PM] Load static objects
[5:24:53 PM] Mission: net/dogfight/3/1_Islands.mis is Playing
[5:24:53 PM] 1>f gc.cmd
[5:24:53 PM] >GC
[5:24:53 PM] Memory: total(14352384) free(863400)
[5:24:53 PM] >timeout 3600000 f gc.cmd
[5:24:53 PM] 7>[Feb 11, 2010 5:25:25 PM] ------------ BEGIN log session -------------
[5:25:26 PM] 1>mission LOAD net/dogfight/3/1_Islands.mis BEGIN
[5:25:26 PM] Loading mission net/dogfight/3/1_Islands.mis...
[5:25:26 PM] Load bridges
[5:25:26 PM] Load static objects
[5:25:26 PM] Mission: net/dogfight/3/1_Islands.mis is Playing
[5:25:26 PM] 1>f gc.cmd
[5:25:26 PM] >GC
[5:25:26 PM] Memory: total(14221312) free(757432)
[5:25:26 PM] >timeout 3600000 f gc.cmd
[5:25:26 PM] 7>
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Aviar

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #150 on: February 07, 2014, 08:38:50 PM »

  Aviar, long time no see.  Good to see you back.  YOu must be missing a step.  I am running HSFX 7 and MA 5.3.  Storbror and Bravo are on it and leading the charge on this.  See here.
https://www.sas1946.com/main/index.php/topic,39087.0.html
  Hope this helps

Maico

I think I got it working. Thanks a lot buddy!

Aviar
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #151 on: February 08, 2014, 12:18:40 AM »

Hello, can you help me?
Hi Bîzu,

Did anyone ever mention that any of these should be online compatible?

Best regards - Mike
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Bizu

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #152 on: February 08, 2014, 04:24:01 AM »

Hello Mike,

I've told a friend step-by-step how to get his Il-2 modded, and I told him exactly how I've modded mine but when he tries to launch his game he gets this error "Il-2 6Dof/TIR Enabled Executable for Modded Il-2 Sturmovik 1946 has stopped working"

And I asked him for his log and he gave me the one I posted.

I've explained him and he gave me this last log, I hope this one is correct.

Code: [Select]
[Feb 8, 2014 11:31:23 AM] ------------ BEGIN log session -------------
[11:31:23 AM] OpenGL provider: dx8wrap.dll
[11:31:25 AM] OpenGL library:
[11:31:25 AM]   Vendor: 1C.Multimedia.Dev/Maddox.
[11:31:25 AM]   Render: DirectX8.
[11:31:25 AM]   Version: 1.1
[11:31:25 AM]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[11:31:25 AM] Size: 1280x960
[11:31:25 AM] ColorBits: 32
[11:31:25 AM] DepthBits: 24
[11:31:25 AM] StencilBits: 8
[11:31:25 AM] isDoubleBuffered: true
[11:31:25 AM]
[11:31:25 AM] *** Looking for Advanced CPU Instructions...
[11:31:25 AM] [x] PentiumPro
[11:31:25 AM] [x] Multimedia (MMX)
[11:31:25 AM] [x] 3D (SSE)
[11:31:25 AM] [x] 3D (SSE2)
[11:31:25 AM] [-] 3D (3DNow)
[11:31:25 AM] ColourBits 32, ABits 0, ZBits 24
[11:31:25 AM]
[11:31:25 AM] *** Looking for Render API Extensions ...
[11:31:25 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:31:25 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:31:25 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:31:25 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:31:25 AM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:31:25 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:31:25 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:31:25 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:31:25 AM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:31:25 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:31:25 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:31:25 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:31:25 AM] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:31:25 AM]
[11:31:25 AM] Maximum texture size : 8192
[11:31:25 AM] Maximum simultaneous textures :8
[11:31:25 AM] MaxAnisotropic (1.0 = none) : 1.000000
[11:31:25 AM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[11:31:25 AM] WARNING: 'Perfect' Mode required pixels shaders
[11:31:25 AM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[11:31:25 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[11:31:25 AM] 15 Splashscreens available.
[11:31:27 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[11:31:27 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:31:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:31:28 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[11:31:28 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[11:31:28 AM] INTERNAL ERROR: Texture required
[11:31:28 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[11:31:30 AM] Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.Class.forName0(Native Method)
[11:31:30 AM] at java.lang.Class.forName(Unknown Source)
[11:31:30 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[11:31:30 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[11:31:30 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[11:31:30 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:31:30 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:31:30 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:31:30 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.Class.forName0(Native Method)
[11:31:30 AM] at java.lang.Class.forName(Unknown Source)
[11:31:30 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[11:31:30 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:31:30 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:31:30 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #153 on: February 08, 2014, 02:16:42 PM »

According to the log the class "com.maddox.il2.objects.air.TypeTankerDrogue" is missing.
That's a Jetwar+Engine Mod thing, I'm afraid I'm not able to assist much since I don't use either that much.

Best regards - Mike
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Bizu

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #154 on: February 08, 2014, 07:39:24 PM »

Ok, thanks for the reply Mike, I'll proceed asking in the JetEra thread or Engine mod one.
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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #155 on: February 12, 2014, 11:16:29 PM »

Hey guys I've been playing IL-2 for over a year now and have mainly used DBW, but now I'm going to try to move over to 4.12. I installed the game and patched to 4.12.2m. Then, I installed modact 5.3, the optional extras, and ai flyables. I also had an HSFX 7 install, so I dropped all of the fb_hfx.sfs files into my sfs auto folder. Then, I installed boomer objects 1-4 from this post into my sfs auto folder: https://www.sas1946.com/main/index.php/topic,35419.48.html (reply 53). I ended up following all of his instructions and placed those sfs files in my sfs auto folder. Next, I followed the instructions on this video's description to use tigers sounds: When I go to play the game it doesn't load. I have the selector set to sas modact. What is up? Is something not compatible? How did you guys get this working?
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