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Author Topic: SAS Modact 5.3 for IL-2 4.12.2m  (Read 384341 times)

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stugumby

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #252 on: June 01, 2014, 12:09:06 PM »

Thanks for your replies, im stumped but such is life, only other are whirlwind, he177 and beaufighters coastal command, so maybe something shares a mg sound etc. only effects 1 of 200 plus planes so i can live with it. And if not from the mod act itsef then maybe ive got a defective /missing file somewhere. But then why would it work right in stock.  anywhoo thanks again for your replies, goota go worky worky.
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scarface_usmc

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #253 on: June 11, 2014, 07:43:38 AM »

Anybody know where I can find the random belt start mod? I cannot find it anywhere and would like to add it to another nodded Install.
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BravoFxTrt

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #254 on: June 11, 2014, 08:52:02 AM »

Its in JSGMEmods folder.
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scarface_usmc

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #255 on: June 11, 2014, 11:01:38 AM »

Can I just drag it into another installs mod folder?
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SAS~Tom2

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #256 on: June 11, 2014, 01:39:28 PM »

I suppose not.  :-\ Except it is a similar coded install, some mods for 4.12 work in 4.09m, but best is get familiar with the mod and read its file structure instead just copying it over into another JSGME.
You know, to actually gain a bit knowledge on how mods are structured...like MODS/3DO/...
E.g.
Or Mods/3do\Effects ..
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scarface_usmc

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #257 on: June 11, 2014, 03:28:02 PM »

I have spent quit alot of time trying to figure them out. I don't understand all the classfiles with the funny names but I understand the basics. Not enough to create a mod, but hey I'm still learning. Gotta start somewhere.
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #258 on: June 12, 2014, 02:05:30 AM »

As long as your modded game is based on IL-2 4.10 or later, in this particular case it will work.
If it's 4.09 or earlier it will not work.

Best regards - Mike
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scarface_usmc

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #259 on: June 13, 2014, 07:05:37 PM »

Thank you very much!!
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Duffy

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #260 on: June 16, 2014, 07:27:17 AM »

S! gentlemen

Our Squad =JFC= are planning on having a fun Korea/Vietnam Campaign.  our set up has a dedicated server running, it's currently set up with 4.12.2 and HSFX7

i'd like to set it up so we can switch from the pure HSFX7 (our usual campaign) to the Modact version. (we don't want to use HSFX with Modact mods)

my question is setting up the dedicated server to use modact compatible il2fb.exe il2server.exe so the server loads the modact mods but is still 4.12.2 based (don't want clients being rejected for being the wrong version of the game)

i have tried searching the forum but can't seem to find a definitive answer.

our server is limited by it's hard drive space, which is why we will be relying on the one main install with additions for both.

i can script folder renames etc and understand how the sfs files are mounted etc, i'm only concerned with the actual exe files / modact selector required :)

thank you in advance.
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #261 on: June 16, 2014, 09:21:19 AM »

Just a few days ago we provided a new Selector version suitable for server operators which makes use of the same il2fb.ini settings like a client modact installation does, so you can specify whether to load Modact from the #SAS folder or HSFX from FILES/MODS folder by simply editing/swapping that ini file.
Furthermore it gives you the possibility to utilize your server's RAM better, like we did for clients years ago.
You can find the WIP thread for the server Selector here: https://www.sas1946.com/main/index.php?topic=41161.0

I've had a test server running with this exe, the SAS Engine Mod and Jetwar 1.3 successfully, however neither the Engine Mod nor Jetwar is online ready yet.
We've had a bug report about "hanging" missiles for instance here: https://www.sas1946.com/main/index.php?topic=15649.msg457186#msg457186
Currently I'm about to try to nail out these bugs together with testing help from Aviar, but it will take a while and I cannot guarantee that this will ever succeed as we're primarily offliners and if it takes months to get this online ready, I might as well just drop that task.

Best regards - Mike
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Duffy

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #262 on: June 16, 2014, 09:46:06 AM »

Thank you very much!

That bug is an unfortunate one (we never encountered it while testing simple dogfight setup using a client to host)

We'll continue testing and if we find any other niggles i'll be sure to bring your attention to it, but Kudos for the work already, not many games can boast the lifespan this one has, and it's down to the modding community that it is possible

S!

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~Wolf~

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #263 on: June 17, 2014, 07:03:04 AM »

Hello Folks ,

Im using 4.12.2m and if I set the resolution  to 1920X1080 my game shut down immediately
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