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Author Topic: SAS Modact 5.3 for IL-2 4.12.2m  (Read 390556 times)

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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #264 on: June 17, 2014, 07:30:57 AM »

Interesting, thanks for letting us know.
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The Radge

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #265 on: June 17, 2014, 07:39:18 AM »

I know, this issue happens sometimes. To avoid it, change these settings in the conf.ini directly and manually.
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~Wolf~

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #266 on: June 17, 2014, 07:49:52 AM »

ok but i hope you can fix it
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ajax1969

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #267 on: June 25, 2014, 12:29:07 PM »

To get the screen set to 1920x1080 I install the game, and patch up to 4.12. I then start the game and set the screen resolution to what I wanted (1920x1080) then close the game, and install the rest of the patches and SAS Modact 5.30 for IL-2 4.12.2m.

otherwise the game shut down if I try to change the resolution after all patch and modact

Hope that helps someone
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Frisco1522

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #268 on: June 26, 2014, 01:04:20 AM »

Hi everyone! My second post! Woo!

*cough*... anyway...

I've come to this forum because of all of the modding goodness when I had il-2 installed on my old computer, but now I am trying to get all the mods installed on my new computer, using Modact 5.3. I installed it on a fresh install and tried to install the 1956 mod, and got everything to work, except, i couldn't find the plane_ru, or weapon_ru files that I remembered from my old il-2 days. Looking through this thread...
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tripletrouble - "I have been trying desperately to add a few plane packs to 4.12.2, I know where to find everything and how to put it in, but I do not know where 5.3 put the plane.ru and weapon.ru files.  I tried searching for it in the Il-2 Folder but nothing was found.  Do I just put them in the jsgmemods folder, or what?"
...I tried what you guys suggested, and I used plane.properties and weapon.properties as if it was the old plane_ru and weapon_ru files. I launched the game, and there was no change.

After some investigation, I tried launching without ANY of the weapons.properties or plane.properties, and the game still launched fine and had no effect. So, I am really confused about where to add the plane_ru and weapon_ru lines to the game. If anyone could help, it would be very appreciated.

SHORT VERSION
  • Installed Modact 5.3 and hotfixes, AI flyables, and Optional Mods
  • Installed Il-2 1956 Mod Pack
  • Placed air.ini lines to air.ini
  • Placed weapons_ru.properties lines to weapons.properties, placed plane_ru.properties lines to plane.properties
    No change in game (aircraft selectable, but no load-out and can't fly)
  • Deleted all plane.properties and weapons.properties
    No change (Exact same as before)
  • Confusion, and headaches, and came to forums  ;D

Thank you all for making these incredible mods and making this game even greater than before!

Frisco1522

P.S. Sorry if I have just insulted everyone for being an idiot with some really obvious problem with an even more obvious solution.
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #269 on: June 26, 2014, 01:30:47 AM »

Hi Frisco,

Using Modact 5.3 the former "plane_ru.properties" or "weapon_ru.properties" files are called "plane.properties" or "weapon.properties" now and can be found in the "#SAS/STD/i18n" folder of your game.
Changes done to these files will apply to your game unless some other mod overwrites them.

Best regards - Mike
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Oscarito

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #270 on: June 26, 2014, 01:40:21 AM »

So, I am really confused about where to add the plane_ru and weapon_ru lines to the game.
I was always intrigued by these mysterious "lines" too. Whenever I asked about, people said to not pay attention to them because they are not mandatory.
And... indeed, I've never had troubles when I added a plane ignoring such entries.
Someone (can not remember who...) told me weapons.ru entries are necessary if we want to see the selected ordnance in the "Arming" section but I can not confirm this since I don't mind about...
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Frisco1522

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #271 on: June 26, 2014, 02:29:13 AM »

Thank you SAS~Storebror for your speedy reply!
I just re-installed Il-2, installed the Modact and 1956, and I got the exact same thing. The properties files don't seem to be making a difference when edited.

The ONLY thing I can think of, is this line from the 1956 page...
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Then please copy the SFS archives from SAS_SFS to SFS_AUTO folder. By doing this, there is no need to touch the RC file

I don't know what this means, and I wonder if this is the cause of my problems, but I really don't know.

Here is my #SAS folder's contents


Thank you for your help!
Frisco1522
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #272 on: June 26, 2014, 03:48:06 AM »

Quote
Then please copy the SFS archives from SAS_SFS to SFS_AUTO folder. By doing this, there is no need to touch the RC file

I don't know what this means, and I wonder if this is the cause of my problems
Yes it is much likely :D

When you extract the file "Jetwar_13_ContentPackage.7z" you get a folder "Jetwar_13_ContentPackage", inside that folder there's a subfolder "SAS_SFS" and inside that folder there are two files, "sasamt_jetwar_01.sfs" and "sasamt_jetwar_02.sfs".
In your Modact 5.3 game these two files go to the "SFS_AUTO" folder of your game, that way they will be loaded automatically when the game starts.

Best regards - Mike
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Frisco1522

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #273 on: June 26, 2014, 12:22:32 PM »


Thank you for tolerating my idiocy...

But just for future reference, does every other aircraft mod need to have 2 similar files for them to work, or are those there for the Jetwar pack because they change how the game works (with jets and all)?
And, if mods do need to have these SFS files and they don't come with them, does that mean the mod is not compatible?

Thank you SO much for replying and helping

Frisco1522
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #274 on: June 26, 2014, 11:58:16 PM »

Other mods are different. Whether or not they contain SFS files depends. 99.9% of mods don't.
The whole thing about SFS files is that they are "archives" for game files, quite like zip archives, but these SFS archives are done in a special way so that the game can access the files as fast as possible.

Those mods containing SFS archives (like the jets) usually are BIG ones.
If a mod doesn't have SFS archives, then it just didn't "pack" it's files into those archives but provides them in the mod's folder instead.

Best regards - Mike
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The Radge

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #275 on: July 05, 2014, 11:20:01 PM »

I know, now we have DWTWYWWI licence practically for all mods :D, but keeping my courtesy I want to ask:
may I use Arado-196 A-3 cockpit from SAS AI? I want to give it to the Arado-196 T-1.
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