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Author Topic: SAS Modact 5.3 for IL-2 4.12.2m  (Read 384193 times)

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NS~John The Mad Ace Pilot

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #360 on: December 20, 2014, 06:03:30 AM »

OK I wont. Thanks for understanding.  :)
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Paulus

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #361 on: December 30, 2014, 12:55:26 PM »

A while ago I've noticed there is a problem with Yak-3 VK-107 when
Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs is activated:


I haven't seen this fixed so far so I've created temporary fix.
To apply it simply unpack this zip to #SAS folder:
https://www.mediafire.com/download/i0acqc5erh38kfk/Cowling_Engines_&_Prop_by_PA_Jeronimo_Yak-3_VK-107_fix.zip
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Potato salad

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #362 on: February 19, 2015, 11:10:49 AM »

When I activate SAS Modact 3, launch the game and try to enter "Quick Mission Builder" the game freezes. However, if UP3 is active, I can access it.
Is this how it just is or is there something wrong with my installation?
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western0221

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #363 on: February 19, 2015, 11:27:43 AM »

Here is not a topic of SASModAct3.

About 3, go to there ---> https://www.sas1946.com/main/index.php/topic,16382.0.html
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The Radge

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #364 on: February 19, 2015, 11:29:12 AM »

When I activate SAS Modact 3, launch the game and try to enter "Quick Mission Builder" the game freezes. However, if UP3 is active, I can access it.
Is this how it just is or is there something wrong with my installation?

Try to delete file .last.quick in the folder Quicks.
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Potato salad

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #365 on: February 19, 2015, 11:37:53 AM »

When I activate SAS Modact 3, launch the game and try to enter "Quick Mission Builder" the game freezes. However, if UP3 is active, I can access it.
Is this how it just is or is there something wrong with my installation?

Try to delete file .last.quick in the folder Quicks.

That did the trick, thanks a bunch.
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #366 on: March 06, 2015, 11:24:12 AM »

*bump*
Torrent files on first page updated.
Old (dead) trackers removed, new trackers added.

Best regards - Mike
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yak

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #367 on: March 09, 2015, 08:15:15 AM »

hi people.
i'm interested in flatter modeled effect with this update.particularly for yak family. for early versions flatter starts on 550km/h and does not depend on altitude.on 650km/h plane crashes.it is not right since it should depend on altitude and can not be lower than max horizontal speed. if yak has 580km/h top speed at altitude-flatter should start at least at 600km/h at same altitude.
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #368 on: March 09, 2015, 08:42:19 AM »

Ask Team Daidalos.
As stated several times before, SAS Modact does not change stock game's flight models.
This is an intentional limitation to avoid conflicts with online players.

Best regards - Mike
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plug_nickel

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #369 on: March 27, 2015, 08:15:15 PM »

OK....I've been having "kernel" problems ever since MS Visual C++ 2012 was installed. It "wormed" its way in to just about everything. So I NUKED my OS, and did a full, complete format including writing 0's 3x's and reinstalled image of W7_64 Ultimate.

Install went fine without any hiccups and was back to my original pristine OS.

Finally got around to IL-2 and reinstalled my 4.0.7m image; it ran fine.

Updated to 4.12.2m; it ran fine.

Installed ModAct 5.30, Flyables and JSGME Options and when I ran the Selector...@^#%%$*#(#&$% popped up "%1 is not a valid win32 application". There was no error code nor anything showing in E.V.!!!

I've tried MA 5.30 via Mediafire, torrent and my original saved files with all the same results. I'm not blaming ModAct application in any way! I even Installed HSFX7 and updated it to 7.0.3 without any problems.

I did not have this problem with MA 5.30 in IL-2 nor any any other mod in IL-2, ever, until now.

What the hell happened? I've been f*ing around with pc's sine late 1980's and have built several including screwing around with submerged. I've been around DOS5 and all Windows except for Millenium, Vista and 8 and to this very day, this is the first time I've seen such an error.

I've just about exhausted all of my troubleshooting avenues. This damn error is so far off the radar that I'm about to NUKE the whole thing again. ProcMon doesn't even pick it up!

I've searched the forums and tried all sorts of filters trying to hone in on this error and now I'm posting to see if by chance, anyone has an idea.

Thanks for reading this rant. 99.975% of the time I'm able to remedy whatever problem(s) I've encountered, but this one is something else.

plug_nickel
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #370 on: March 28, 2015, 01:07:19 AM »

Hi plug_nickel,

We'll find the reason.
For the beginning, did you update to the newest selector version already?
IIRC the one shipped with Modact 5 was later superseded by this one: https://www.sas1946.com/main/index.php/topic,16403.0.html

Best regards - Mike
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kingsley

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #371 on: March 28, 2015, 03:52:25 AM »

Plug Nickel
After you do what Storebror said I have a decent idea for you. Now you did put the game on the harddrive not in the program folder. Also you have the window updates set to notify before downloading and install updates. Now this is where it gets tricky some updates from Redmon, WA. is known to be bad and give warnings like you have been given, plus a few others where carrying a very hard bug to find and get rid of that hit the win 32 kernal. Go to askwoody.com and go thru his site and there is a list of updates for windows 7/8/8.1 and 10 not to install and or remove if you have them due to known errors that break the computer.
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