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Author Topic: SAS Modact 5.3 for IL-2 4.12.2m  (Read 384369 times)

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Draken

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #120 on: December 16, 2013, 09:45:29 AM »

I use the new Beta buttons to avoid overheating , but even with that  , the Pantom II overheats within seconds at full throttle...
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Whacker

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #121 on: December 17, 2013, 04:30:04 PM »

Mike and Boomer,

I just now saw the exchange about the cockpit views switching in replies 100-108ish.  Given my response as well in reply 66, could ya'll please take a look at the FOV code at some point?  I realize it may not have been touched, but I think there is definitely some odd/wrong behaviors that may be intrinsic to the base game.  I really need smooth FOV switching all the way in and out, but it jumping from anything over 100ish immediately down to 100 makes it harder to fly, aim, etc.  Would be really, greatly, highly appreciated.   :'(

-W
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yubba

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #122 on: December 17, 2013, 07:34:09 PM »

So, I bumped up to 4.12.2 but yet to add modact, why do I need to have the disk in the machine ?????
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #123 on: December 18, 2013, 01:26:48 AM »

You won't once you installed Modact 5.

Best regards - Mike
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Don't split your mentality without thinking twice.

RAECHER

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #124 on: December 18, 2013, 04:33:52 AM »

I just noticed the pilots of planes being shot down no longer jump by parachute - bombers just plunge with all aboard, alive and dead/wounded to the ground. I use  Modact 5.3 for IL-2 4.12.2m. I noticed that in a Modact 5.2 for IL-2 4.12.1m install I have that they do jump. Did any one ever encounter something like this? Any help would be welcome.
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #125 on: December 18, 2013, 08:08:25 AM »

Yep, seen the same thing here too.
Happens on Stock 4.12.2m for me too, so it's not a modact issue (where to be honest we didn't touch any AI code anyway, for one since we've got no reason to, and besides that because we simply can't as since 4.11m the main AI code, including bailout is inside a native DLL "TD.dll" which is out of reach for us modders).

Best regards - Mike
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Don't split your mentality without thinking twice.

RAECHER

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #126 on: December 18, 2013, 08:17:26 AM »

Thank you for your reply, Mike.
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yubba

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #127 on: December 18, 2013, 03:24:02 PM »

thx Mike
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ANDYTOTHED

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #128 on: December 24, 2013, 04:45:51 PM »

I've just noticed a slight problem, apparently beacons don't work when the selector runs the modact.


EDIT:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Nevermind, it was my own stupidity; I forgot to turn on realistic navigation!
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Uzin

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #129 on: December 25, 2013, 03:57:34 AM »

Yep, seen the same thing here too.
Happens on Stock 4.12.2m for me too, so it's not a modact issue (where to be honest we didn't touch any AI code anyway, for one since we've got no reason to, and besides that because we simply can't as since 4.11m the main AI code, including bailout is inside a native DLL "TD.dll" which is out of reach for us modders).

Best regards - Mike
I am very glad to know this. Does it mean that no AI mod would work ? As I noticed, with present state AI mod of 4.11 and 1.12 the AI planes guess where I aim at and immediately break. I can bear their wild scissoring when shortening the distance below 500 m, but this  makes deflective shooting almost impossible.
Another feature of 4.12 I noticed: it is impossible to make true *.trk , what makes these Il2 versions useless for learning purposes. Or is it only on my PC ? The recording runs well on 4.10.1.
Sorry for being out of thread, many thanks for the reason I abandon 4.11 and 4.12 as porked by DT.
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ivomajic34

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #130 on: January 04, 2014, 05:12:43 AM »

Is there any way that tiger sound mod UV3 work with modact 5.3?
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MR_G

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #131 on: January 04, 2014, 11:53:13 AM »

I just noticed that The CantZ 506B seaplane that is loaded in 4.12 5.30 (flyable and non-flyable) was brought over directly from 4.11, without the modded version with a torpedo loadout.
Is there a classfile fix for this, or do I have to install the complete modded aircraft??...(4.09 or 4.101??)
.
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