Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 16 17 18 [19] 20 21 22 ... 39   Go Down

Author Topic: SAS Modact 5.3 for IL-2 4.12.2m  (Read 384239 times)

0 Members and 4 Guests are viewing this topic.

tripletrouble

  • member
  • Offline Offline
  • Posts: 127
Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #216 on: April 27, 2014, 11:39:24 AM »

Really?  Cause I followed all steps completely patched all the way up to 4.12.2 installed 5.3 extra mod pack and AI flyable pack and the first thing I tried to add in was SAS Spitfire pack and I couldn't find the two .ru.  Hmmmm..
Logged

SAS~Storebror

  • Editor
  • member
  • Online Online
  • Posts: 23883
  • Taking a timeout
    • STFU
Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #217 on: April 27, 2014, 11:51:47 AM »

I couldn't find the two .ru.
What "ru"? Please re-read my pre-previous post.
If you don't have "plane.properties" and "weapons.properties" in the "#SAS/STD/i18n" subfolder of your IL-2 game, you didn't install Modact 5.3 correctly.
It's really that easy.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

Pisces

  • member
  • Offline Offline
  • Posts: 19
Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #218 on: April 27, 2014, 02:19:21 PM »

Hello. I have an important issue to report. The Catapult Mod included in ModAct 5.3 seems to break AI behaviour when it comes to avoiding terrain!

I noticed this when I ran the 4.12 demo mission "MountainFight". I noticed most of the planes crashed into the terrain so I began investigating why would this be happening. Of course, the first thing I did was to run JSGME and disable mods one by one and repeat the MountainFight test. I am positive the "CTO" catapult mod is the culprit! You can easily confirm this by running the demo mission with and without CTO mod.

Please confirm, it only takes a minute if you have ModAct. Thanks.
Logged

SAS~Storebror

  • Editor
  • member
  • Online Online
  • Posts: 23883
  • Taking a timeout
    • STFU
Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #219 on: April 28, 2014, 01:14:26 AM »

Checked and confirmed, thanks for the bug report.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

Flying H

  • member
  • Offline Offline
  • Posts: 1346
  • "And you can fly, high as a kite if you want to..
Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #220 on: April 28, 2014, 05:02:43 AM »

About tripletroubles problem, can his i§8 folder be "read only"? That can explain his trouble (game in C\Program files?)
Logged
And you can fly, high as a kite, if you want to.........

mateusz234

  • Steam Credits Cheater
  • member
  • Offline Offline
  • Posts: 2
Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #221 on: May 05, 2014, 01:29:08 PM »

hi i have a question does modcat work with hsfx soz if it already had been asked
Logged

SAS~Storebror

  • Editor
  • member
  • Online Online
  • Posts: 23883
  • Taking a timeout
    • STFU
Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #222 on: May 05, 2014, 11:26:14 PM »

Unfortunately this will not work from the scratch since HSFX uses the "FILES" folder to store it's modded Java Classes.
It should work if you move all your HSFX files from the "FILES" folder to a "MODS" subfolder, e.g. "MODS/HSFX" but that's untested so far.
If it works, you should be able to switch between HSFX ("Classic Mod Game") and Modact ("SAS Modact") using the IL-2 Executable Selector.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

eddie01

  • member
  • Offline Offline
  • Posts: 13
Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #223 on: May 07, 2014, 04:38:09 PM »

Do we still have to use the SAS Direct to Drive Patch before we use this Mod Act on 4.12.2? Never mind, just found the answer somewhere else on the forum,lol
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #224 on: May 08, 2014, 04:12:26 AM »

eddie, a good habit to get into on the forum, in a case like this where you ask a question, and solve it, is always to provide the answer as well, so that someone with the same question doesn't have to ask it again, or go looking for the answer in the this mysterious 'somewhere else on the forum' place.
it's just a good thing to do, to make the experience better for anyone with a similar question. ;)
Logged
.....taking fun seriously since 1968.....  8)

The Radge

  • Modder
  • member
  • Offline Offline
  • Posts: 1023
Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #225 on: May 17, 2014, 03:19:01 AM »

Hello guys! I would like ask some... I've noticed, that comparing to other planes, engine sound for Yaks and Tempests/Typhoons is much more louder... Anyone else have this with MA 5.3?
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #226 on: May 23, 2014, 02:18:04 AM »

Hi!

There seems to be a green texture issue with the AI Flyable CantZ 1007 Bis (see screenshots). It only happens when in the top gunner position. Anyone else can confirm?




Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

SAS~Storebror

  • Editor
  • member
  • Online Online
  • Posts: 23883
  • Taking a timeout
    • STFU
Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #227 on: May 23, 2014, 04:56:43 AM »

Just tested but this doesn't happen to me.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.
Pages: 1 ... 16 17 18 [19] 20 21 22 ... 39   Go Up
 

Page created in 0.047 seconds with 27 queries.