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Author Topic: SAS Modact 5.3 for IL-2 4.12.2m  (Read 384218 times)

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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #288 on: August 04, 2014, 07:18:16 AM »

New Patch for the optional JSGME mods pack available here:
https://www.sas1946.com/main/index.php/topic,37662.msg416715.html#msg416715
Changelog:
Code: [Select]
Patch 002:
* Ground avoidance bug fixed in Carrier Takeoff (CTO) mod. This bug caused AI controlled planes to crash into ground frequently.

Can you, please, sent me a filelist for the sas_ai_3do01.sfs?
Yes of course, see attachment.

Best regards - Mike
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The Radge

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #289 on: August 05, 2014, 09:26:37 AM »

Thank you, Mike! :)
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Plowshare

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #290 on: August 05, 2014, 09:35:06 AM »

Congratulations! This fixed the AI crashing - now the Demo mission "MountainFight" works again.

A couple of things I noticed in testing:

1/ The lead aircraft starts with its wings extended on deck while the rest of the aircraft have their wings folded.
2/ The aircraft now start staggered with two abreast in the first row; the second row only has one in the centre; the third row is two abreast; and so on. The spacing is such that everyone can extend their wings after engine start.
3/ The above spacing only allows ten Corsairs on the deck of an Essex class carrier at once; any extras have a flying start.
3/ I can only get the stock Essex class carriers to use their catapults but the player can use both catapults equally well.
4/ This does not work with Engine Mod 2.7 - I get a TrackIR quit message and have to close the game. I tried putting the CTO both above and below the Engine Mod to no avail.

Since I haven't used the Engine Mod or CTO after I found they altered the AI terrain avoidance behaviour are these observations consistent with what you intended?

Thank you again for giving us the terrain avoidance back as well as allowing (limited) use of catapults - great stuff.

Bob
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #291 on: August 05, 2014, 09:44:51 AM »

Thanks for your feedback Bob.

The issues with Engine Mod are a bit mysterious: Both mods share exactly the same files, but the Engine Mod with it's default name loads in front of this mod, so this one would be completely inactive and should cause no issues.
Whatever caused this to be different in your case, once you have the Engine Mod running you will have the ground avoidance bug back as the Engine Mod source shares exactly the same typo in it's source code.

Regarding the spacing between aircraft on carriers I've heard about this several times already but didn't have time nor ressources to investigate.
I'm an FMB idiot so I don't have any mission to test and compare.
As much as I can see from code, there might have been issues with the transition from the stock's staggering to the catapult positions, but that's just reading from the sources, I would have to see and compare this with a mission capable of showing off all differences.

As much as the engine mod is concerned, this one is currently completely dismantled and being put together step by step. All the versions we've had so far were a complete mess code-wise (no complaint against their developers, just as a matter of fact the starting point was messed up already and so is the result). The outcome is currently uncertain. It might very well be that the whole Engine Mod thing will be abandoned once 4.13 is out, we'll have to wait and see.

Best regards - Mike
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vpmedia

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #292 on: August 05, 2014, 10:27:13 AM »

Same here, if I use the Engine and CTO mod (with the hotfix) its crashes when I play a mission.
If I deactivate the Engine mod its also a crash (20%) because Jetwar seems to require it.

PiperArcher

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #293 on: August 05, 2014, 10:32:55 AM »

Hi! For some reason whenever I switch to a higher resolution (16x9 or 1920x1080) within the game it switches to that resolution for a split second and then the game crashes. When I load back up it goes back to the default resolution. I'm not editing the conf.ini in any way, I'm just changing the setting within the game menus. My 4.10.1 install works fine widescreen so I'm not sure why 4.12.2 doesn't work.
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Cloyd

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #294 on: August 05, 2014, 10:36:42 AM »

Hi! For some reason whenever I switch to a higher resolution (16x9 or 1920x1080) within the game it switches to that resolution for a split second and then the game crashes. When I load back up it goes back to the default resolution. I'm not editing the conf.ini in any way, I'm just changing the setting within the game menus. My 4.10.1 install works fine widescreen so I'm not sure why 4.12.2 doesn't work.

I had the same problem. Solved by manually editing your resolution in the conf.ini

Cloyd
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PiperArcher

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #295 on: August 05, 2014, 10:44:10 AM »

Cloyd, that worked in regards to the square picture using the full height of my screen but the game picture itself is still square even while flying. I have the infamous black bars on the side.
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Plowshare

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #296 on: August 05, 2014, 10:44:50 AM »

SAS~Storebror:

Thanks for the info. It's too bad about the Engine Mod and I sympathize with what you're going through trying to figure it out.

I noticed that Engine Mod has a file called "Catapults.ini" that has the path #SAS/!SAS_Engine_Mod_v2.7/com/maddox/il2/objects. Opening the file I see all the stock carriers and many of the mod carriers listed with parameters

A couple of questions regarding this:
1/ Can I activate this file without using EM - just CTO - to get the cats on mod carriers to work?
2/ If so how would I go about implementing it?

I can't stress enough how good it is that you got the cats working on carriers and we're able to have the terrain avoidance with that.

As for Engine Mod well, for me at least, it isn't much of a loss - I got very frustrated when I couldn't get my Corsair to start for, sometimes, more than two minutes; it threw mission timing off. I don't use Jetwar so that's no problem for me either.

Thanks again for your hard work.

edit:

I just ran a mission on the Guadalcanal map in vanilla 4.12.2m. I used the USS Essex CV-9 and twelve F4U1-A Corsairs. You were right - the layout is exactly the same in regards to the wings and positions.

Bob
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Cloyd

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #297 on: August 05, 2014, 11:38:01 AM »

Cloyd, that worked in regards to the square picture using the full height of my screen but the game picture itself is still square even while flying. I have the infamous black bars on the side.

Here's the relevant section of my conf.ini:

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0    <-----(Is this set to 1 or 0 in your conf.ini?)
Use3Renders=0
WideScreenFoV=1
UIColor=0
UIDetail=0
UIBackground=rnd
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PiperArcher

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #298 on: August 05, 2014, 03:18:50 PM »

It was set to 1 but I changed it to 0. It works perfectly now. THANK YOU!!!! Now I can finally enjoy 4.12.2 with modact!!
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vpmedia

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #299 on: August 06, 2014, 02:33:51 AM »

As for Engine Mod well, for me at least, it isn't much of a loss - I got very frustrated when I couldn't get my Corsair to start for, sometimes, more than two minutes; it threw mission timing off. I don't use Jetwar so that's no problem for me either.

I've spent considerable amount of time building my modact 5.3 into a ww2 and korea game now I have to find out that I cant use Jetwar which reduces my choices to ww2. In DBW 4.10 I had ww1,ww2,korea,vietnam, etc scenarios available...
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