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Author Topic: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test  (Read 163076 times)

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Draken

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #84 on: December 12, 2013, 05:08:27 PM »

I remember that EngineMod 2.6 worked in HSFX 6 ( so I could put some jets in HSFX 6 , but with no missiles ) .

But EngineMod 2.7 does not work in HSFX 7 ( the game doesn't even start ).

Could anybody tell me why , please ?
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SAS~Tom2

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #85 on: December 13, 2013, 05:40:16 PM »

No one for Draken?  A tip maybe?
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BravoFxTrt

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #86 on: December 14, 2013, 04:24:05 AM »

It works in my HSFX Install, Draken you need a Mod Activator.
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Draken

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #87 on: December 14, 2013, 07:46:34 AM »

Humm...?
I thought that HSFX 7.01 is already a kind of mod activator , because it has a Mods folder...
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klonics

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #88 on: December 21, 2013, 02:50:36 PM »

Hello people!

This may sound like a retarded noob-question but here we go.
Ok, so i got the SAS Mod Act v5.3 installed and working over IL-2 4.12.2m,  i downloaded this mod, put it in the #SAS-folder. But then? I start the game and I see no improvments at all. I guess I have too activate it somehow, maybe with the JSGME-activator? But its not in the list.
Could anyone tell me what Im doing wrong?

Thanks in advance!
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Typhoon Ib

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #89 on: December 21, 2013, 02:53:42 PM »

you HAVE no mods.

all you got is the key, the switch, the door...the thing that lets you "activate" mods.
so....
get some mods, and activate them!

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klonics

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #90 on: December 21, 2013, 02:57:26 PM »

ohhhh. hahaha I see.
I must have misunderstood the text I read in the intro. sorry  ???
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Plowshare

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #91 on: December 27, 2013, 06:44:46 AM »

Hi:

To begin I want to say this is a great set of mods. I particularly like the airframe shake on start-up - great for immersion. I haven't delved too deep into this mod yet as I'm still adding mods bringing my HSFX-based v4.12.2 up to the standards of the old DBW. My game is based on this thread: https://www.sas1946.com/main/index.php/topic,37827.0.html

One smallish problem: Does anyone know how I can kick the asses of my aircraft crew? I must have the worst mechanics in the history of the USN and USMC! I haven't caught him at it yet but I'm pretty sure my crew chief is a drunken bum that's been gambling away various parts of my engines. It now takes my F4Us and F6Fs almost a full minute to start. The average seems to be two false starts with the record being five. I have never had the engine start nearly as quickly as on my P-51s.

Now, I realize the developers have made the radial engines a little harder to start but, when using the cartridge starter, they would have had to start quicker than what they are now. Also, from what I've read, if the engine fails to start there must be a waiting period of a "few minutes" for the cartridge starter to cool down and any fuel in the intake ducts to drain before attempting another start.

Is there some way to get these engines to start faster? Is there some setting that I, who am unable to do anything with Java code, can change?

Bob
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SAS~Tom2

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #92 on: January 03, 2014, 02:57:12 PM »

Fly, Anto is on vacation in Europe, so he cannot respond here.  :)
I also tried this mod in the 4.09m version, need to check it more...not that I have any clue of classfiles. ;)
At all. 

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Fly!

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #93 on: January 03, 2014, 03:56:10 PM »

Thanks Tom.
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ivomajic34

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #94 on: January 04, 2014, 05:48:46 AM »

Does UV3 works with this?
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BravoFxTrt

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #95 on: January 04, 2014, 11:10:15 AM »

Ivo, Use UV3 at your own risk, sometimes it works but with the latest Jets out for downloading it'll CTD your Game at Mission launch or freeze it in mission.

If your using (Un Modded) HSFX 7.01 the (Included) Tiger Flyby's work perfectly. added planes or multi added class files same as above.. This has been my own experience.

MA 5.3, its hit or miss.

UV3 is for 4.09/HSFX7.01/DBW-most of the time, but problematic.

But, you'll never know unless you try it with Engine Mod 2.7 & Test Buttons 10.5 ;)
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