Hi:
To begin I want to say this is a great set of mods. I particularly like the airframe shake on start-up - great for immersion. I haven't delved too deep into this mod yet as I'm still adding mods bringing my HSFX-based v4.12.2 up to the standards of the old DBW. My game is based on this thread:
https://www.sas1946.com/main/index.php/topic,37827.0.htmlOne smallish problem: Does anyone know how I can kick the asses of my aircraft crew? I must have the worst mechanics in the history of the USN and USMC! I haven't caught him at it yet but I'm pretty sure my crew chief is a drunken bum that's been gambling away various parts of my engines. It now takes my F4Us and F6Fs almost a full minute to start. The average seems to be two false starts with the record being five. I have never had the engine start nearly as quickly as on my P-51s.
Now, I realize the developers have made the radial engines a little harder to start but, when using the cartridge starter, they would have had to start quicker than what they are now. Also, from what I've read, if the engine fails to start there must be a waiting period of a "few minutes" for the cartridge starter to cool down and any fuel in the intake ducts to drain before attempting another start.
Is there some way to get these engines to start faster? Is there some setting that I, who am unable to do anything with Java code, can change?
Bob