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Author Topic: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test  (Read 163081 times)

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Dahlberg

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #96 on: January 07, 2014, 12:03:45 PM »

This is ridiculous! Everytime I follow the instructions, all the new SAS engine mod 2.7 does is cause my game not to open! What is wrong with it?
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Heretic

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #97 on: January 08, 2014, 08:02:03 AM »

On a fresh install patched to 4.12.2m?
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Dahlberg

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #98 on: January 11, 2014, 06:54:03 PM »

No, it already has a bunch of other mods in it.
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Heretic

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #99 on: January 18, 2014, 09:03:54 AM »

Try from scratch then.
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Dahlberg

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #100 on: January 18, 2014, 10:48:08 AM »

I got rid of all my mods and got a whole new modact, then I added the engine mod... I still doesn't work!
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Heretic

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #101 on: January 20, 2014, 12:27:05 PM »

By "from scratch", I meant uninstalling and reinstalling IL-2, then patching it to 4.12.2, adding Modact and finally EngineMod before adding anything else.
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SAS~Tom2

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #102 on: January 22, 2014, 05:20:12 PM »

You also might profit from the Jet Era mod  :-\


https://www.sas1946.com/main/index.php/topic,15649.0.html


You need:
A clean Il-2 install, patched -
4.12.2

ModAct 5.3-correctly installed-you need to activate mods with JSGME in order to have them.


Engine mod. 


Jet Era Mod can't hurt.


Dunno what the issue is, this is a rather simple mod addition.  :-\  :D

Maybe try this mod, so coders know what went wrong

https://www.sas1946.com/main/index.php?topic=19308.0

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nzmigman

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #103 on: January 22, 2014, 08:08:50 PM »

I'm not getting the left and right wheel brakes to work
Keys are assigned but each activates both wheel brakes..
Worked fine in my old 4.11 install

Anyone else with this trouble
Running 4.12.2 with modact5.3 and latest engine 2.7 and buttons 10.5
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Maico

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #104 on: February 06, 2014, 04:03:31 PM »

  Works with 4.12.2 HSFX7 w MA 5.3.

Thank You SAS

Maico
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Bizu

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #105 on: February 09, 2014, 10:20:04 AM »

Hello guys, (posting this here and in the JetEra thread as indicated)

I've told a friend step-by-step how to get his Il-2 modded, and I told him exactly how I've modded mine but when he tries to launch his game he gets this error "Il-2 6Dof/TIR Enabled Executable for Modded Il-2 Sturmovik 1946 has stopped working"

This is his log:

Code: [Select]
[Feb 8, 2014 11:31:23 AM] ------------ BEGIN log session -------------
[11:31:23 AM] OpenGL provider: dx8wrap.dll
[11:31:25 AM] OpenGL library:
[11:31:25 AM]   Vendor: 1C.Multimedia.Dev/Maddox.
[11:31:25 AM]   Render: DirectX8.
[11:31:25 AM]   Version: 1.1
[11:31:25 AM]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[11:31:25 AM] Size: 1280x960
[11:31:25 AM] ColorBits: 32
[11:31:25 AM] DepthBits: 24
[11:31:25 AM] StencilBits: 8
[11:31:25 AM] isDoubleBuffered: true
[11:31:25 AM]
[11:31:25 AM] *** Looking for Advanced CPU Instructions...
[11:31:25 AM] [x] PentiumPro
[11:31:25 AM] [x] Multimedia (MMX)
[11:31:25 AM] [x] 3D (SSE)
[11:31:25 AM] [x] 3D (SSE2)
[11:31:25 AM] [-] 3D (3DNow)
[11:31:25 AM] ColourBits 32, ABits 0, ZBits 24
[11:31:25 AM]
[11:31:25 AM] *** Looking for Render API Extensions ...
[11:31:25 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:31:25 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:31:25 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:31:25 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:31:25 AM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:31:25 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:31:25 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:31:25 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:31:25 AM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:31:25 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:31:25 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:31:25 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:31:25 AM] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:31:25 AM]
[11:31:25 AM] Maximum texture size : 8192
[11:31:25 AM] Maximum simultaneous textures :8
[11:31:25 AM] MaxAnisotropic (1.0 = none) : 1.000000
[11:31:25 AM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[11:31:25 AM] WARNING: 'Perfect' Mode required pixels shaders
[11:31:25 AM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[11:31:25 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[11:31:25 AM] 15 Splashscreens available.
[11:31:27 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[11:31:27 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:31:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:31:28 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[11:31:28 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[11:31:28 AM] INTERNAL ERROR: Texture required
[11:31:28 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[11:31:30 AM] Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.Class.forName0(Native Method)
[11:31:30 AM] at java.lang.Class.forName(Unknown Source)
[11:31:30 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[11:31:30 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[11:31:30 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[11:31:30 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:31:30 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:31:30 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:31:30 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.Class.forName0(Native Method)
[11:31:30 AM] at java.lang.Class.forName(Unknown Source)
[11:31:30 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[11:31:30 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:31:30 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:31:30 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Modact 5.30+flyables Jetera 1.33 and 4.12.2
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SAS~Tom2

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #106 on: February 11, 2014, 06:32:42 PM »

Just out of curiosity, he does not by chance run any of the old 6DOF mouse mods?
These are not compatible..
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Bizu

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #107 on: February 12, 2014, 06:03:39 AM »

He installed modact and jetera over a fresh instance of standard 4.12.2, no other mods.

But it doesn't matter now, he went back playing standard 4.12.2 :(
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