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Author Topic: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test  (Read 163221 times)

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SAS~Anto

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SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« on: November 09, 2013, 08:55:52 AM »

~~ NOTICE: BAT users, do not add this! BAT already contains a more evolved EngineMod! ~~





Download 2.7 for 4.12.2 and ModAct 5.3 (Mediafire)

*OPTIONAL* SAS Buttons 10.5 Test for Engine Mod (Mediafire)


It is here at last! The 4.12.2m compatible version of the SAS Engine Mod. Along with bring a host of new features, this version consolidates the previous works and fixes a huge amount of stability issues. We intend for this pack to form a core part of our future works here at SAS. Also included with this is a test of the SAS 10.5 buttons which enables some of the new features in this pack (and stops jet overheating).

About
This is not a mod per say, instead this is a collection of over a dozen related mods which alter engine behavior, add additional hotkeys, new aircraft features and most of all, tweak the default AI routines. For a while, many of these mods weren’t compatible with each other as they all used the same core class files. This compilation has taken away that difficulty and combined them all in one, easy to use pack.

Now in its second major release with inclusion of 1956 ‘The Jet Era’ features, the SAS Engine Mod is designed to work with SAS ModAct (and hopefully the future DBW update) and to help achieve the dream of a unified modding code base. For the end-user, it means expansion of core games features and access to new elements such as air-to-air refueling, fuel dumping, realistic engine startup, carrier operations and even radar and modern electronic warfare. It significantly alters what you can do in Il-2 and really acts as the ‘engine’ behind all of SAS’s major mod packs. Hence why we have decided rename this pack as the ‘SAS Engine’ mod.

It is a continual work in progress and is be updated to allow for new features. Currently version 2.7 is only compatible with 4.12.2m but compatibility may be expanded later.

Features at a glance
- AI tweaks (mostly superceded by TD's AI code)
- AutoDiffFM code (which rids you of pesky CTD 60% errors)
- Realistic engine startup/shutdown/windmilling and the introduction of various starter motor types
- New engine types - rotary and turboprop
- 8 engine aircraft support
- Expanded flight model parameters
- Variable temperature mod for maps
- Gear and Engine shake mod
- Nuclear rockets
- New engine sound presets
- Expanded hotkeys, including more weapon controls, support for new game features and additional 'Misc' keys for modders
- Weapon salvo size and delay controls
- Additional aircraft controls - blown flaps, drag chutes, radar, variable incidence wings, fuel dumping, missile selection etc.
- Updated airshow smoke (based on the PAT mod)
- Carrier catapult mod - expanded to include individualized and definable catapult types (including steam)
- Carrier take-off mod - improved to prevent aircraft wing collisions
- Code to support missiles and supersonic flight
- Updates to net code
- Fixes to default game bugs
- Includes detailed guide for modders who want to implement these features

*NB* Comprehensive readme included in download. Many of the features have been tested extensively offline however the experience may vary online.

INSTALLATION
1. Ensure you have SAS Mod Act v5.3 installed and working over IL-2 4.12.2m
2. Extract the above archive to your #SAS folder
3. *OPTIONAL* Find and locate your 'buttons' file (usually found in #SAS/STD/gui/game). Replace it with the 10.5 buttons tester. This will enable some additional features for many aircraft and will eliminate the overheating bug for most jets.
4. PLAY!!

CREDITS
Quote
- Certificate's AI (HSFX5 version) with Anto's AI throttle fix and Nightfighter AI tweak. Additional AI tweaks by Recruit, Skipper and JG53_Valantine (for 4.101m only)
- Carrier & Catapult Mod by Fireball, Benitomuso, western0221 and SAS~Anto
- GATTACK mod by CY6, updated by SAS~Anto for better jet support
- Ground Attack Orders mod by CY6
- Sniper Gunner fix by CY6, Riken, Lutz and Sputnikshock (4.101m only)
- AI Overheating and Supercharger mod by Sani and Burn (4.101m only)
- Zuti’s Friction mod
- Engine Mod by Sani and SAS~Anto
- Aircraft Hot Keys by Fireball, Zuti, SAS~Anto, Gerd, Kumpel and benitomuso
- PAT Air Show Smoke (extracted by F22-Raptor)
- Full Throttle Mod by Aed and Br!x
- New flap settings, differential brakes and steering by Kumpel, Gerd and SAS~Anto
- Compatible with realistic lights mod by Santobr
- Weapon control mod (inspired by Zloy_Peroshki), updated Fuel Dumping, engine starters, Variable Geometry/Incidence wings, Blown Flaps, new missile/countermeasure triggers,  and Drag Chute, plus many more other tweaks by SAS~Anto
- Radar (still WIP and not yet functioning) by SAS~Anto and benitomuso
- Variable temperature mod by western0221
- SAS Superschool for testing
- Special thanks to SAS~Storebror for his patience and troubleshooting. Without him guiding me, this compilation and many of its features wouldn’t be here.


*FOR PEOPLE RUNNING OLDER GAME VERSIONS, PLEASE VISIT THIS THREAD HERE*
https://www.sas1946.com/main/index.php/topic,23327.0.html

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edit Gerax: for Westerns latest SAS Engine MOD 2.7 patches go here:
https://www.sas1946.com/main/index.php/topic,52489.0.html

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BravoFxTrt

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Re: SAS Engine Mod v2.7 for 4.12.2m
« Reply #1 on: November 09, 2013, 09:28:06 AM »

Very Cool, Congrats Anto, and SAS!!! Thank You!
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Tails

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Re: SAS Engine Mod v2.7 for 4.12.2m
« Reply #2 on: November 09, 2013, 09:43:11 AM »

 YAY! Thank you, Anto! When I read it felt like a Christmas is already here! :D

THANKS!!!
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SAS~Tom2

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Re: SAS Engine Mod v2.7 for 4.12.2m
« Reply #3 on: November 09, 2013, 11:03:52 AM »

I have to say while the 4.12.x code is still buggy for fast jet speeds around and above sub sonic, the Mig-21s are more fun and smoother in 4.12.2.
Look forward to you guys seeing that.
 :)
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SAS~Storebror

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Re: SAS Engine Mod v2.7 for 4.12.2m
« Reply #4 on: November 09, 2013, 11:46:54 AM »

Congratulations to the creators of this mod!

Apart from the Jets (which have likely been most demanded in the recent past for 4.12.x) this mod brings so many great features, it should be treated mandatory for any further mod collection.
Concerning transsonic speed handling, yes there's still room left for improvements but bear with the creators of this mod, it's been some hard work to get around the TD implementation of mach drag which still is extremely cryptic and (deliberately or carelessly) totally undocumented.

Good times ahead, thank you very much!

Best regards - Mike
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Heretic

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Re: SAS Engine Mod v2.7 for 4.12.2m
« Reply #5 on: November 09, 2013, 12:32:40 PM »

Yesssss! Thanks, guys!
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nonaiansia

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Re: SAS Engine Mod v2.7 for 4.12.2m
« Reply #6 on: November 09, 2013, 01:35:49 PM »

Thank you very much!! ;D
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Whiskey_Sierra_972

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Re: SAS Engine Mod v2.7 for 4.12.2m
« Reply #7 on: November 09, 2013, 01:41:08 PM »

Congratulation for the official release of your MASTERPIECE!!!
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SAS~Tom2

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Re: SAS Engine Mod v2.7 for 4.12.2m
« Reply #8 on: November 09, 2013, 04:13:00 PM »

WRT Mister Storebror's post:
Mike, I mainly meant even with some minor limitations, the basic jet handling in 4.12.2 is more fun! :P
So thanks to Anto and all involved, great to have this mod, IMHO the most important outside my other passion HistoMod, back in.
 :)

Cheers

Tom
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Atoka220

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Re: SAS Engine Mod v2.7 for 4.12.2m
« Reply #9 on: November 09, 2013, 05:31:30 PM »

Finally :o Thanks!
I'm an idiot, i'll try it in 4.12.1 :D But don't be afraid i'll update it to .2 ;D
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SAS~Anto

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Re: SAS Engine Mod v2.7 for 4.12.2m
« Reply #10 on: November 09, 2013, 07:27:17 PM »

I wouldn't know Fly. I don't have the F-4 i installed. How about you test it and let us know :)
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Fly!

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Re: SAS Engine Mod v2.7 for 4.12.2m
« Reply #11 on: November 09, 2013, 07:46:03 PM »

It'll load & fly but with no weps, even w/ the optional F4 weps package.
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