Ok,[12:29:53 PM] FM called 'FlightModels/La-9.fmd:LA9_FM' is being loaded from File: 'la9_fm'
[12:29:53 PM] FM called 'FlightModels/La-9.fmd:LA9_FM' is being loaded from File: 'la9_fm'
[12:29:53 PM] FM called 'FlightModels/La-11.fmd:LA9_FM' is being loaded from File: 'la9_fm'
[12:29:53 PM] FM called 'FlightModels/Mig-19.fmd:MIG19' is being loaded from File: 'mig19'
[12:29:53 PM] FM called 'FlightModels/SM-12.fmd:MIG19' is being loaded from File: 'mig19'
[12:29:53 PM] FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
[12:29:53 PM] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
[12:29:53 PM] FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
[12:29:53 PM] FM called 'FlightModels/MiG-21S.fmd:MIG21S' is being loaded from File: 'mig21s'
[12:29:53 PM] FM called 'FlightModels/MiG-21MF.fmd:MIG21MF' is being loaded from File: 'mig21mf'
[12:29:53 PM] FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
[12:29:53 PM] FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
[12:29:53 PM] FM called 'FlightModels/Yak-36MF.fmd:yak36' is being loaded from File: 'yak36'
[12:29:53 PM] FM called 'FlightModels/A7M2.fmd:A7M2_FM' is being loaded from File: 'a7m2_fm'
[12:29:53 PM] House: Parameter [buildings.Plate$Rust_PCPTurn]:<Mesh> is empty
[12:29:53 PM] Can't set property
[12:29:53 PM] java.lang.RuntimeException: Can't set property
[12:29:53 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
[12:29:53 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
[12:29:53 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
[12:29:53 PM] at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
[12:29:53 PM] at java.lang.reflect.Method.invoke(Native Method)
[12:29:53 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
[12:29:53 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:29:53 PM] at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
[12:29:53 PM] at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
[12:29:53 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[12:29:53 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3134)
[12:29:53 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[12:29:53 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[12:29:53 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:29:53 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:29:53 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:29:53 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:29:53 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:29:53 PM] Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Rust_PCPTurn
[12:29:54 PM] INTERNAL ERROR: Can't open file 'gui/game/radar/mono.sim'
[12:29:54 PM] WARNING: object 'gui/game/radar/mono.sim' of class 'SIM' not loaded
[12:29:54 PM] INTERNAL ERROR: MeshObj: Can't load SIM gui/game/radar/mono.sim
[12:29:54 PM] Mesh gui/game/radar/mono.sim not created
[12:29:54 PM] com.maddox.il2.engine.GObjException: Mesh gui/game/radar/mono.sim not created
[12:29:54 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[12:29:54 PM] at com.maddox.il2.engine.GUIMesh$_Loader.load(GUIMesh.java:22)
[12:29:54 PM] at com.maddox.gwindow.GMesh.New(GMesh.java:13)
[12:29:54 PM] at com.maddox.il2.gui.GUIPad.<init>(GUIPad.java:1938)
[12:29:54 PM] at com.maddox.il2.gui.GUI.create(GUI.java:169)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:29:54 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:29:54 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:29:54 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:29:54 PM] INTERNAL ERROR: Can't open file 'gui/game/radarF/mono.sim'
[12:29:54 PM] WARNING: object 'gui/game/radarF/mono.sim' of class 'SIM' not loaded
[12:29:54 PM] INTERNAL ERROR: MeshObj: Can't load SIM gui/game/radarF/mono.sim
[12:29:54 PM] Mesh gui/game/radarF/mono.sim not created
[12:29:54 PM] com.maddox.il2.engine.GObjException: Mesh gui/game/radarF/mono.sim not created
[12:29:54 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[12:29:54 PM] at com.maddox.il2.engine.GUIMesh$_Loader.load(GUIMesh.java:22)
[12:29:54 PM] at com.maddox.gwindow.GMesh.New(GMesh.java:13)
[12:29:54 PM] at com.maddox.il2.gui.GUIPad.<init>(GUIPad.java:1939)
[12:29:54 PM] at com.maddox.il2.gui.GUI.create(GUI.java:169)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:29:54 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:29:54 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:29:54 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:29:54 PM] INTERNAL ERROR: Can't open file 'gui/game/brief/mono.sim'
[12:29:54 PM] WARNING: object 'gui/game/brief/mono.sim' of class 'SIM' not loaded
[12:29:54 PM] INTERNAL ERROR: MeshObj: Can't load SIM gui/game/brief/mono.sim
[12:29:54 PM] Mesh gui/game/brief/mono.sim not created
[12:29:54 PM] com.maddox.il2.engine.GObjException: Mesh gui/game/brief/mono.sim not created
[12:29:54 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[12:29:54 PM] at com.maddox.il2.engine.GUIMesh$_Loader.load(GUIMesh.java:22)
[12:29:54 PM] at com.maddox.gwindow.GMesh.New(GMesh.java:13)
[12:29:54 PM] at com.maddox.il2.gui.GUIPad.<init>(GUIPad.java:1940)
[12:29:54 PM] at com.maddox.il2.gui.GUI.create(GUI.java:169)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:29:54 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:29:54 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:29:54 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:29:54 PM] INTERNAL ERROR: Can't open file 'icons/radarimage.mat'
[12:29:54 PM] WARNING: object 'icons/radarimage.mat' of class 'TMaterial' not loaded
[12:29:54 PM] INTERNAL ERROR: Can't open file 'icons/radarshipimage.mat'
[12:29:54 PM] WARNING: object 'icons/radarshipimage.mat' of class 'TMaterial' not loaded
[12:29:54 PM] INTERNAL ERROR: Can't open file 'icons/airfield.mat'
[12:29:54 PM] WARNING: object 'icons/airfield.mat' of class 'TMaterial' not loaded
[12:29:54 PM] The sample music/menu/ru.wav not found
[12:29:54 PM] Initializing DirectSound playback device...
[12:29:54 PM] Primary buffer created.
[12:29:54 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[12:29:54 PM] Not enought hardware buffers (0), hardware disabled
[12:29:54 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[12:29:54 PM] Default speaker config is : 1310724.
[12:29:54 PM] Direct sound audio device initialized successfully :
[12:29:54 PM] DX Version : 7
[12:29:54 PM] Hardware - disabled [buffers : 0]
[12:29:54 PM] Extensions - enabled :
[12:29:54 PM] EAX ver. 1 [ ] - disabled
[12:29:54 PM] EAX ver. 2 [ ] - disabled
[12:29:54 PM] EAX ver. 3 [ ] - disabled
[12:29:54 PM] I3D ver. 2 [ ] - disabled
[12:29:54 PM] ZoomFX [ ] - disabled
[12:29:54 PM] MacroFX [ ] - disabled
[12:29:54 PM] SIMD render [X]
[12:29:54 PM] num channels 32
[12:29:54 PM] Cannot open audio file samples/infinite 1
[12:29:54 PM] cannot open file for reading
[12:29:54 PM] Cannot open audio file samples/music/menu/ru.wav
[12:29:54 PM]
[12:29:56 PM] The sample music/menu/us.wav not found
[12:29:56 PM] cannot open file for reading
[12:29:56 PM] Cannot open audio file samples/music/menu/us.wav
[12:29:56 PM]
[12:30:01 PM] Loading mission QuickQMBPro/Okinawa/OkinawaRedScramble00.mis...
[12:30:01 PM] Month = 7 , Hour = 13
[12:30:01 PM] Temperature - 0m = 25.0 .
[12:30:01 PM] Temperature - 1000m = 18.51001 .
[12:30:01 PM] Temperature - 2000m = 12.019989 .
[12:30:01 PM] Temperature - 3000m = 5.529999 .
[12:30:01 PM] Temperature - 4000m = -0.95999146 .
[12:30:01 PM] Temperature - 5000m = -7.450012 .
[12:30:01 PM] Temperature - 6000m = -13.940002 .
[12:30:01 PM] Temperature - 7000m = -20.429993 .
[12:30:01 PM] Temperature - 8000m = -26.919998 .
[12:30:01 PM] Temperature - 9000m = -33.410004 .
[12:30:01 PM] Temperature - 10000m = -39.899994 .
[12:30:01 PM] Temperature - 11000m = -46.39 .
[12:30:01 PM] Temperature - 12000m = -52.880005 .
[12:30:01 PM] Loading map.ini defined airfields:
[12:30:01 PM] Detected Vertex Shaders 3.0.
[12:30:01 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[12:30:01 PM] Vertex texture units: 32
[12:30:01 PM]
[12:30:02 PM] PBuffer: suitable formats: 6
[12:30:02 PM]
[12:30:02 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[12:30:02 PM] Depth = 24, stencil = 8
[12:30:02 PM] PBuffer: suitable formats: 6
[12:30:02 PM]
[12:30:02 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[12:30:02 PM] Depth = 24, stencil = 8
[12:30:05 PM] Loading vertex/fragment programs: *187953184*
[12:30:05 PM] *** Loading: [vpFogFar2Tex2D]
[12:30:05 PM] *** Loading: [vpFog2Tex2DBlend]
[12:30:05 PM] *** Loading: [vpFogFar4Tex2D]
[12:30:05 PM] *** Loading: [vpFogFar8Tex2D]
[12:30:05 PM] *** Loading: [vpFogNoTex]
[12:30:05 PM] *** Loading: [vpFog4Tex2D]
[12:30:05 PM] *** Loading: [vpFog4Tex2D_UV2]
[12:30:05 PM] *** Loading: [vp4Tex2D]
[12:30:05 PM] *** Loading: [vp6Tex2D]
[12:30:05 PM] *** Loading: [vpTexUVTex2D]
[12:30:05 PM] *** Loading: [vpWaterGrid_NV]
[12:30:05 PM] *** Loading: [vpWaterSunLight_NV]
[12:30:05 PM] *** Loading: [vpWaterSunLight_ATI]
[12:30:05 PM] *** Loading: [vpWaterSunLight_FP]
[12:30:05 PM] *** Loading: [vpTreeSprite]
[12:30:05 PM] *** Loading: [vpTreeTrunk]
[12:30:05 PM] *** Loading: [vpVAObjectsN]
[12:30:05 PM] *** Loading: [vpVAObjectsL0]
[12:30:05 PM] *** Loading: [vpSprites]
[12:30:05 PM] *** Loading: [vpSimpleGL]
[12:30:05 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpSimpleGL]
[12:30:05 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpRiverCoastAA]
[12:30:05 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[12:30:05 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [vpWaterDM_CPU]
[12:30:05 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[12:30:05 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[12:30:05 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[12:30:05 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpWaterLFogDM]
[12:30:05 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[12:30:05 PM] Load bridges
[12:30:05 PM] Load static objects
[12:30:06 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[12:30:06 PM] ##### House without collision (3do/Tree/Tree2.sim)
[12:30:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:30:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[12:30:08 PM] FM called 'FlightModels/F4U-5.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
[12:30:08 PM] FM called 'FlightModels/PW_R-2800_Corsairs:F4ULate_FM.emd' is being loaded from File: 'f4ulate_fm'
[12:30:08 PM] Motor resolveFromFile starter = 0
[12:30:08 PM] Motor resolveFromFile starter = 0
[12:30:08 PM] Flight Model File FlightModels/F4U-5.fmd:F4ULate_FM contains no Mach Drag Parameters.
[12:30:08 PM] FM called 'FlightModels/F4U-5.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
[12:30:09 PM] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F4U-5/+F4U-4_KOREAN WAR_VF-113_Lead.bmp s1=3DO/Plane/F4U5(USA)/summer s2=PaintSchemes/Cache/2639706777777329960
[12:30:14 PM] ERROR file: File users/0/Icons not found
[12:30:14 PM] Mission: QuickQMBPro/Okinawa/OkinawaRedScramble00.mis is Playing
[12:30:14 PM] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[12:30:14 PM]
[12:31:10 PM] The sample music/menu/us.wav not found
[12:31:10 PM] cannot open file for reading
[12:31:10 PM] Cannot open audio file samples/music/menu/us.wav
[12:31:10 PM]
[Nov 14, 2013 12:31:15 PM] -------------- END log session -------------