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Author Topic: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test  (Read 163220 times)

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Touffu©

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #180 on: June 29, 2015, 10:19:09 AM »

hello, i'd like to know if this engine mod works with the CUP?
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rockdoon

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #181 on: June 29, 2015, 04:47:59 PM »

Hi. Can you upgrade to 4.13m & Mod Act 6.0?

Just a heads up, to update engine mod could take months as chances are DT changed enough stuff that probably half or more will have to be gone through, its a long complicated process that takes time
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SAS~Gerax

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #182 on: June 30, 2015, 03:55:18 AM »

hello, i'd like to know if this engine mod works with the CUP?

its already included.
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Touffu©

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #183 on: July 04, 2015, 05:07:10 AM »

ok, but i noticed a differense between the CUP and the 412.
With the 412, i found engines overheated harder.
It's probably me
Anyway, thank you for the answer.
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Zuy

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #184 on: April 12, 2016, 05:11:39 PM »

 I apologize for my poor English! I have a problem,when I start shooting the game is immediatly frozen...

Any ideas?


Thanks in advance
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Dornil

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #185 on: May 12, 2016, 01:29:36 PM »

Does this mod change AI behavior in any way?
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western0221

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #186 on: May 12, 2016, 01:34:51 PM »

Does this mod change AI behavior in any way?

Yes.
This MOD changes AI AI behavior , about especially modern Jets 1956 and later.
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Dornil

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #187 on: May 12, 2016, 02:02:12 PM »

Oh... Can I somehow deleted the classes responsible for that? I'd like to keep the stock 4.12 AI, while being able to use Fw-190 pack.
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Fresco23

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #188 on: May 13, 2016, 09:05:33 AM »

Yes excellent question, I'm also curious if there's a way to adapt it to 4.13.1. If not no harm done.
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Stalin

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #189 on: July 21, 2016, 01:07:14 AM »

The ai bugs off too much. Like for example some of them put a few rounds into me and just fly off
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VF19_Congo

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #190 on: September 10, 2016, 06:57:54 PM »

*Notes on newly installed first CUP run with SAS Engine Mod 2.7 + JapanCat's MergeEffects Full mod enabled:

Game would freeze upon hitting "FLY" button.

Enabling #JTW PAL Cockpit Sounds 412 option in JSGME fixed this.

Therefore, it is likely that the SAS Engine Mod 2.7 + JapanCat's MergeEffects Full mod,
 + Western's custom MergeEffects patches up to 10th Sept, 2106, is missing something
 contained in the SAS Engine Mod 2.7 that CUP comes installed with.

Also, I tried the latest Vanilla SAS Engine Mod 2.7 + Western's patches up to 11th Sept, 2106
(after making sure the one downloaded with CUP was disabled), and this worked fine
without having to enable the #JTW PAL Cockpit Sounds 412 option in JSGME.

So, it appears to affect only the JapanCat's MergeEffects version (in it's currently patched form).
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western0221

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #191 on: September 11, 2016, 12:31:09 AM »

JapanCat's MergeEffects Full mod is based on Engine MOD version vanilla 09th/Nov./2013 .
It doesn't contain any version-up patches used by JTW.
western patch for MergeEffects is necessary.
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