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Author Topic: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test  (Read 163229 times)

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VF19_Congo

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #192 on: September 11, 2016, 01:21:40 AM »

Yes, I used the update patches first, but I just noticed something, your correct patch for the version I used ........
"MargeEffects_20151031R_patch_western_20160504_PALsCockpitSounds_FullThrottleFlame"
....... also included the "00_PAL-CockpitSounds" folder with it, which I failed to add during the patching process :P

(I also add the 20160822Hotfix)

Sorry Western, my mistake, I'm chasing phantoms again.

As a side note, I found it difficult to find the original JapanCat's version of the Engine mod, not sure if that is
intentional, overlooked or just lacking search skills on my part, but I did eventually find it.
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zalak

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #193 on: December 03, 2016, 02:09:01 PM »

Hello all,
I have small problem. After that i installed SAS Engine Mode I can't  use "quick mission editor". When I try use it the game frozen, and i must turn it off.

Sorry for my English.
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western0221

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #194 on: December 03, 2016, 02:25:29 PM »

".last.quick" problem ?

https://www.sas1946.com/main/index.php?topic=40001.0

if not .... please show us the error log.


and when you want to install modern jet mods, Engine MOD 2.7.1 western is needed instead of this 2.7 .
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zalak

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #195 on: December 06, 2016, 01:23:18 PM »

Thank you for answer.
I will check that possibily and try show you the error log if it's doesn't still work.
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bolpo33

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #196 on: December 11, 2016, 09:44:16 AM »

Using the 4.12.2m Engine Mod makes my game unable to start and the 4.111m makes it get 60% ctd 4.12.1m btw modact 5.2 AI flyables and the default JSGME mods
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SAS~Storebror

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #197 on: December 12, 2016, 12:29:00 AM »

Using the 4.12.2m Engine Mod makes my game unable to start and the 4.111m makes it get 60% ctd 4.12.1m btw modact 5.2 AI flyables and the default JSGME mods
That was to be expected, wasn't it?
A 4.12.2 mod touching base game classes as much as the Engine Mod does cannot work on a different base game version.

Please update your game to 4.12.2m + Modact 5.3.

Best regards - Mike
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lizard

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #198 on: December 29, 2016, 03:08:03 AM »


SAS Engine Mod is designed to work with SAS ModAct (and hopefully the future DBW update) and to help achieve the dream of a unified modding code base. For the end-user, it means expansion of core games features and access to new elements such as air-to-air refueling, fuel dumping, realistic engine startup, carrier operations and even radar and modern electronic warfare. It significantly alters what you can do in Il-2 and really acts as the ‘engine’ behind all of SAS’s major mod packs. Hence why we have decided rename this pack as the ‘SAS Engine’ mod.

1. Ensure you have SAS Mod Act v5.3 installed and working over IL-2 4.12.2m

Along with other recent offerings, this sounds great, and I'm sure it is.

But could you please clarify:

Does this require
  A: a clean BASE 4.12.2m (with SAS Mod Act v5.3), onto which one THEN may choose to install either CUP or VP_mod?
  OR can it be installed onto
  B: a clean BASE 4.12.2m (with SAS Mod Act v5.3), onto which either CUP or VP_mod has ALREADY BEEN installed?

Many thanks



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MasterK

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #199 on: January 02, 2018, 12:36:12 AM »

Definitely option A..


But I don't recommend to install VP Modpack at first, go test out your game with Il-2 1945 4.12.2 and SAS Modact 5.3, after so.. you can probably try and install VP Modpack, but beware.. it's really tricky seeing the Modpack just don't let you play.. even if you did what you were supposed to do.
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vpmedia

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #200 on: January 02, 2018, 01:22:16 AM »

SAS Engine mod is only required for jets, my modpack is ww2 only hence it does not need this mod.
If you decide to install it into my modpack get the lates 2.8 version and deactivate the CTO mod and FXEvolution effects mod inside #SAS and you will be compatible with engine mod 2.8 and can install jets. For more info do a search for 'SAS engine mod' inside the vpmodpack topic.

western0221

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #201 on: January 02, 2018, 01:12:46 PM »

Even no necessity for WWII props about Engine mod 2.8.1w,
its Rocket Salvo size function (with additional Ripple mode) and Bomb select mode (4.13 wings first / fuselage first / Train dropping) may make your WWII Bomber / Fighter-Bomber missions more comfortable.
An Option players can choose.
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Koty

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #202 on: January 02, 2018, 07:19:58 PM »

well, could you later make specific settings for certain planes? It would help AI in using jets against ground targets, as now they just fire rockets in pairs, instead of making a pass where they unload 20 rockets at the same time.
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51st_FC

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #203 on: May 03, 2018, 03:19:38 AM »

Just wanted to say Thank You to everyone Involved The Jet War Mod is what kept me in the game for along time and it's what has brought me back after so many years. Glad to see it is still being developed and Improved. Outstanding Mods Thank You!!
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